21 hours ago

Ascendancy ThumbnailLevel 100 Lacerate of Haemorrhage Gladiator3.25

Life: 6,357162%
Pool: 6,357
Resistances: 82%/80%/83%/57%
Armour: 48,495
DPS: 28,536,388
Speed: 1.64
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Ralakesh

Gear

Reaver AxeLacquered BucklerHaunted BascinetFull WyvernscaleWyvernscale GauntletsHydrascale BootsLapis AmuletTwoStoneCLVermillion RingRyslatha's Coil
Eternal Life FlaskSulphur FlaskBlood Sap TinctureGranite FlaskJade Flask
The Light of MeaningAncestral VisionCobalt JewelCrimson Jewel

Gems

Molten Shell
Automation
Blood Rage
Pride
Empower
Eternal Blessing
Vulnerability
Vitality
War Banner
Enduring Cry
Urgent Orders
Lacerate of Haemorrhage
Awakened Melee Physical Damage
Awakened Deadly Ailments
Awakened Swift Affliction
Volatility
Awakened Brutality
Bladestorm
Culling Strike
More Duration
Maim
Leap Slam of Groundbreaking
Faster Attacks
Fortify

Tree Preview

Blood MagicBlood Magic
Bloodsoaked BladeBloodsoaked Blade
Crimson DanceCrimson Dance
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Bleeding MasteryBleeding Mastery
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Damage Over Time MasteryDamage Over Time Mastery
  • +10% to Damage over Time Multiplier if you've Killed Recently
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Shield MasteryShield Mastery
  • 20% chance to Avoid Elemental Ailments while holding a Shield

Notes

Im currently only level 96, but ive got my four points planned out, as im missing currently the two shield nodes with Defiance
inside the circle of the Light of Meaning Jewel radius, the Corrupted Blood Immunity from Protection Mastery unless I can get it 
on a replacement jewel, if so that point would go to life and armour node in the armour mastery wheel on the left side of the tree,
the last point is for the Keystone Crimson Dance, which I currently keep instead of the Armour and Evasion Mastery bonuses to
armour and evasion as staying alive isnt really a problem, I only respec that for maven invintations if my xp bar is past 25%

Gear setups just basically swap flasks except for the Gold Farming which changes helmet, ring and amulet for +rarity items

Mapping config has low life stuff unchecked and pride aura at initial effect only, thats why dps a lot lower there as its realistic
but 20mil dps is achieved just by changing the pride aura to max effect and the low life config checked for more realistic dps
when you actually fight a boss

Mapping - Gold Farming  config is same as mapping but with less dps gear, a gold flask as the usual flask swap for the job, 
plus drop the tincture and replace with movement flask as we dont care about dps as much since we are rarity farming at 157% 
by replacing swift affliction with item rarity

Bossing requires an ascendency change to drop the explode node for the 1% increased damage per sec in their presence node

Basic Bossing Config changes are to turn tinctures on, enable max pride effect, 30 sec being in boss presence and enabling the 
low life option while putting tincture at 20 secs as thats when I try to cut it off to reset the cooldown so I keep positive regeneration going

Gameplay is to basically leap slam your way across the map killing everything within its radius thats not beefy, with explodes really
acentuating the radius in mapping mode, but bossing works too just you dont get the explodes to help clear packs but the larger 
radius of the transfigured leap slam helps with that. If something doesnt die, hit it with a lacerate or just leap slam it again if its not
a boss. Try to keep leap slamming around in difficult fights to position for good chance to lay down a few secs of attacks after a 
telegraphed move, then leap slam away before the next big attack.

Im working on a new shield and have a helm im trying to fit in that has nearby enemies take more phys damage, but cant make it work
without giving up some defenses but with it im getting 32mil dps at lvl 100

This is a cleaned up version of the frankenstine pob I had been working on that contained a litteral shit-ton of old rares, discarded ideas
and avenues of trying to min max, including cluster jewels, threads of hope and much more, but without knowing it intimately it would be 
overwhelming and a slog to try to understand without the experience of knowing how it developed.