4 days ago
Level 94 Ground Slam of Earthshaking Gladiator3.25
Life: 4,790109%
Mana: 126
eHP:
136,099
Resistances: 82%/82%/82%/67%
Evade: 59%
Armour: 34,124
Evasion: 12,712
DPS: 4,897,641
Speed: 1.90
Hit Chance: 100%
Config: None, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear
















Gems
Ground Slam of Earthshaking
Fist of War
Overexertion
Melee Physical Damage
Brutality
Cruelty
Leap Slam
Faster Attacks
Momentum
Rage
Culling Strike
Blood Rage
Vulnerability
Battlemage's Cry
Autoexertion
Seismic Cry
Intimidating Cry
Enduring Cry
Urgent Orders
Lifetap
Determination
Frostblink
Cast when Damage Taken
Molten Shell
EnemyExplode
Tree Preview


- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- Bleeding you inflict deals Damage 15% faster

- 100% increased Charge Duration

- Melee Hits Fortify
- -3 to maximum Fortification

- 10% more Maximum Physical Attack Damage

- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed

- Warcries cannot Exert Travel Skills
- Warcries have a minimum of 10 Power
Notes
Section of useful notes for campaign/leveling other generic tips. This is not a full guide but rather footnotes to the build. Filters for this build (SSF mainly) are available on my PoE profile, will be updated on release, import on leaguestart. (Campaign & Semi - Slam) https://www.pathofexile.com/account/view-profile/Babyplayinggames-3146/item-filters Regex: -\w-.-|(-\w){4}|r-r-g|r-[rg]-r|g-r-r|nne|rint|Glint|Heav|s:.+ax Mule Ground Slam from a Marauder & regex check Vendor (Buy for 1 scroll on Duelist if not muling) Keep upgrading weapons (save whetstones and rustic sashes for recipe) GAMBLE AT NPC WITH GOLD Swap to sunder @12, offhand level spare gems & ground slam, gamble it in labs. Vitality, Clarity, Frostblink stop leveling @5 Setup proper movement skill & buy your stuff @ Siosa (Library Act 3) Do lab 2 asap, HUGE damage gain. Run Merc Labs before kitava to find Transfigured Gem (Or buy if trade), can start mapping on Sunder too, is fine. Atlas completion notes & tips; Very optional but I like it for jewellery, unlock each Rogue in the Rogue Harbor before mapping, gets you rings/amulet & bubblegum (click small chests) saves you unlocking later Atlas tree opener > rush kirac > unwavering vision > finish map% wheels > Jun/Essence/Shrines (pick 2) > Expedition > Harvest > Lock tree. For gear, ID from filter combine Rog (armour pieces, check weapon base), Harvest (Jewellery & Weapon), Essences (Weapon, random slots) to assemble something useful, 5-link is enough. For Quality > GCP/LAB > Enduring Cry > Seismic > Autoextertion > rest, GCP Vendor lvl 20's for damage link & faster attacks. For Flask Automation and Quality > Granite > Quicksilver > Jade > Tincture/4th Flask Bossing Tech > Drop Jade/(Granite) for extra life flasks if needed, or ruby/sapphire/topic if feeling extra cowardly. ELDER ORB > Ring > Pseudo Phys Reflect Immune (don't roll generic %inc dmg mod on map) The rest of the PoB post voidstones are strictly example templates of different ways on scaling the build further. Once you hit the grey tier of loadouts I expect you to no longer need any of my help or advice, if you do come by on my twitch channel and ask. This is mainly a starter build, used to finish atlas and save up for other builds on either Duelist or other class altogether. It's wearing no uniques, strictly crafted gear, because this is a SSF Starter. If you are on trade feel free to go wild with uniques that are good (Ryslatha's Coil e.g.) Good luck and stay sane Exiles! Twitch: twitch.tv/Baby_Exile