7 weeks ago

Ascendancy ThumbnailLevel 100 Ground Slam of Earthshaking Slayer3.25

Life: 6,329137%
Mana: 176
eHP:
122,149
Resistances: 90%/86%/86%/75%
Armour: 41,392
DPS: 26,090,334
Speed: 1.59
Hit Chance: 100%
Config: Boss, 15% Shock
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Shakari

Gear

Vaal AxeEchoes of CreationRoyal PlateWyvernscale GauntletsWyvernscale BootsReplica Hinekora's SightRingRingStygian Vise
The Writhing JarGranite FlaskQuartz FlaskJade FlaskQuicksilver Flask
Ghastly Eye JewelLarge Cluster JewelMedium Cluster JewelSmall Cluster JewelThe Light of MeaningWatcher's EyeCrimson JewelCrimson JewelViridian Jewel

Gems

Vaal Ground Slam of Earthshaking
Overexertion
Fortify
Awakened Melee Physical Damage
Pulverise
Fist of War
Cast when Damage Taken
Autoexertion
Infernal Cry
Battlemage's Cry
Vulnerability
Urgent Orders
Seismic Cry
Intimidating Cry
Infernal Cry
Arrogance
Precision
Frostblink
Pride
Leap Slam
Faster Attacks
Blood Rage
Blood and Sand

Tree Preview

Tattoo of the Tukohama Warcaller(x10)
8% increased Warcry Cooldown Recovery Rate
Precise TechniquePrecise Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Leech MasteryLeech Mastery
  • 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage
Two Hand MasteryTwo Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
Warcry MasteryWarcry Mastery
  • Recover 15% of Life when you use a Warcry
  • Warcries have a minimum of 10 Power

Notes

====================================================================================================================
 																						GENERAL TIPS
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-Bandits : Help Alira -> respec for extra skill point late

The items in this guide are are a GUIDELINE, listed with the main core stats you're looking for. More/higher stats (resists, attributes, etc) are always better! 
It doesn't matter which piece of gear you get your resistances on as long as you cap them. You want overcap for Exposure, which is 25% resistances over the maximum.

Major Pantheon : Brine King
Minor Pantheon : Garukhan until shock effect implicits, then swap to Ralakesh for mapping / Ryslatha for bossing


************************************************************************ WARNING ***************************************************************************************************
*****************************************************************************************************************************************************************************************

Avoid running Element reflect maps if you start using Infernal Cry as the combust effect can potentially kill you depending on monster pack size



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																			ENDURANCE CHARGES
====================================================================================================================

We generate Endurance Charges with Enduring Cry. However this means you could just forget to keep them up which could be dangerous.

To prevent this I recommend replacing a support with Endurance Charge on Melee Stun support  until you unveil a ring from Betrayal with the Endurance Charge on kill suffix
if you want to be safer. 

I do not think it is that important early on since we do not have that many charges, but as soon as we start investing in Endurance Charges it is important
to not let them fall off, by either being accustomed to casting Enduring Cry regularly or using one of the above solutions

Here are support links in order if you choose to ensure good Endurance Charges uptime :

						- Fist of War
						- Fortify
						- Pulverize
						- Endurance Charge on Melee Stun


You can also simply choose to not invest into Endurance Charges until you have one of the above solutions for better and more reliable uptime.

Later on, we get the Gain an Endurance Charges every 11 seconds eldrtich implicit and weapon swap to RedBlade Banner to use enduring cry at the start of a new zone. The implicit will maintain the charges until we leave the zone.

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 																						LEVELING
====================================================================================================================

Regex to type in vendor search  : g-g-r|g-r-g|r-g-g|g-g|g-r|r-g|nne|r-r-r


-=WEAPON CRAFTING=-

	It is very important to keep upgrading your weapon bases from lvl 12 onwards by either :
			- Using an Essence of Contempt
			- Using Rustic sash recipe

	The recipe is done by vendoring  Weapon + Rustic Sash + Blacksmith's Whetstone.
	You can also use a magic Rustic Sash if you do not have a bad essence available to get a rare one.
	Do not use Alchemys on Rustic Sashes, you want to keep those to buy gems or to get better gear before maps.

	NOTE that you only start using recipe from lvl 12 bases onwards, it isn't worth doing on early weapon bases.

	Here are the weapon bases you want to look for (prioritize swords until lvl 23):

		1-8 : Corroded Blade 
		8-12 : Longsword - Jade Chopper
		13-23 : Woodsplitter (First bases you want to rustic sash recipe or essence)
		23-33 : Double Axe
		33-49 : Shadow Axe
		49-60 : Labrys 
		60 : Sundering Axe
		64 : Vaal Axe

	You start seeing these bases at the town vendor 1 level before you can use them, so if you haven't dropped one make sure you check vendors 1 level in advance to get your base ready.

	You should always try to use rare axes from Shadow axe onwards as you can craft %physical damage, so either use Contempts essences, or Alchemy orbs if you're desperate and feel weak.
	The reason we try not to use Alchemy Orbs is that you need them to craft on your gear to enter maps, as well as buy gems and maps.

	Also keep in mind that when upgrading weapons it might not be worth to change it at the next tier if your current tier is very well rolled. In that case you just skip the next tier and upgrade only
	at the following one. As you get closer to maps and 62+ bases you also want to avoid wasting Contempt Essences if possible since they will very easily make your early mapping weapon 
	once you have the base.

-=ACCURACY=-

	This will be a notable issue unless you get lucky with the gear you find. Buy precision from Nessa in Act 1 as soon as possible so you can use it if your accuracy start dropping too low (below 90%)

	Normal lab should help with keeping accuracy up and a single piece of gear that rolls an ok accuracy roll should make life a lot easier, just keep track of your hit chance in the character stats
	to decide wether or not you need to use and level up your precision. Keep it as low level as possible as high level precision will reserve too much mana.
	

-=LEVEL 1-12=-

	We use Spectral Throw up until Merveil where we swap Sunder instead and use it until we get Ground Slam of Earthshaking in Merc lab.
	Make sure you have 1 sapphire ring and upgrade flasks to make Merveil a lot easier.

-=LEVEL 12-Merc lab=-

	Sunder should take you all the way to merciless lab.

	The gems in each category are listed in order of importance so use that as referece point for which to prioritize if you have socket issues.
	Also use your own judgement on what is most valuable to you at the time.





====================================================================================================================
 																						AXE CRAFTING    
====================================================================================================================

GOOD BASES : Vaal Axe, Karui Chopper

I recommend crafting on Vaal Axes  and you can use a Sundering axe early if you're weapon needs upgrading before you get access to Vaal axe, they should be the best middle ground between
high base damage and not too low attack speed for gameplay to feel bit smoother


The item levels you are looking for :

		T3 : 73+
		T2 : 77+
		T1 : 83+



Make sure your filter differentiates between these item levels, it is important to have a decent amount of axes to craft on.

-= Entering Maps =-

	Your first Axe is very straight forward, we'll craft on a Sundering Axe or a Vaal Axe. Your options are :

		- Use an Essence of Contempt and craft %physical damage if there's an open prefix, craft attack speed if it already hit %phys.
		- Just alch it and if it has decent mods, crat %phys or speed and go with it
		- If you have a Regal orb, alteration spam until you hit a decent flat phys roll, then regal and craft phys. ONLY DO THIS IF YOU HAVE LOTS OF ALTERATIONS, average of 40 to hit something good.

	You do not need a very good axe at all to start mapping so don't worry too much about your first axe, just pick whichever option works at the time 


-= Mid Tier Axe =-


	Once you start mapping Contempt essences should help you get a mid tier weapon pretty quickly. Use Contempts on the base of your choice until you get something good
	It's very simple, big physical number = good. Just make sure you press alt to check if there is a free prefix to craft %phys or free suffix to craft attack speed. 
	
	Also use all your Screaming Essences of Contempt as well as any Zeal Essence on your weapons to get your mid tier Axe.

	If you have Regals and Granite Flasks you can also alteration spam and use the recipe (Weapon with flat phys + Granite flask + 1 Orb of Augmentation). It will give you a magic Axe with a higher tier of flat phys which can
	go up to Tempered (T2 flat phys), next steps are :
		- Aug + Regal 
		- Veiled orb to try to hit Phys prefix
		- Craft attack speed


-= Late game Axe =-


	Now once you get a decent mid tier axe which should be the type of axe I have listed in the basic gear set, you can work on a bigger one. 
	There are 4 stats you want to be rolled decently :  %phys + %phys/acc hybrid + Flat Phys + Atk speed  -- Once you hit 3 of these you can craft the last one (except hybrid, which makes it the most valuable one to hit)

	Here's the process to craft the ENDGAME axe from the pob :

			1- Spam Essences of Contempts (Defeaning ideally) until you hit a decent hybrid %phys roll, tier 4 roll is good enough for a first endgame axe, with an open prefix (attempt to annul if it isn't)
			2- Craft Prefixes cannot be changed
			3- Veiled orb
			4- If it hits a Prefix and you unveil %phys proceed to the next step, if not restart
			5- You can finish right there by crafting attack speed, or if you want better :	      

					- Prefixes cannot be changed ---> Reforge speed until you hit T2/T1 speed 


in 3.25 we also have access to recombinators which are an extremely good way of making your Axe :

	1- Alteration spam until you hit Flaring on one axe, and Dictator/Emperor/Conqueror on another one, then recombine them. If you get both prefixes on the result you can finish from step 3 on the previous crafting process.
	2- If you want even better you will have to also alteration spam for Merciless another Axe to recombine with the result from step 1. Refer to the updated recombinator guide if you do not know how to maximize your changes for this step:

		https://www.reddit.com/r/pathofexile/comments/1exyavx/325_updated_guide_to_recombinators/



====================================================================================================================
 																						BELT CRAFTING
====================================================================================================================

		Fertile catalyst ilvl 84+ Stygian vise then :

		1- Spam Shrieking+ Essences of Dread until you hit T1 life with a free prefix
		2- Prefixes cannot be changed ---> Reforge Chaos or any element depending on what you want
		3- If the prefixes fill, restart
		4- If the suffix hits a good resistance, Prefixes cannot be changed -> Veiled orb 
		5- If it unveils a prefix or removes the resistance, restart. If it unveils a resistance, proceed
		5- Block suffix (by crafting anything) -> Hunter exalt and hope for %life
		6- Craft suffix

		Minimum cost : 4 divines


		The abyss jewel should be craft with Harvest (Reforge Life and Reforge Lightning)




====================================================================================================================
 																						RINGS CRAFTING
====================================================================================================================


	You will need a ring with Accuracy and 1 resistance on it with an open suffix, then :

		1- Suffixes cannot be changed ---> Reforge chaos, it will guarantee Chaos resistance, if it is good enough roll proceed
		2- Suffixes cannot be changed ---> Veiled chaos
		3- If it unveils Life, craft Elreon to finish ; you can also Warlord Exalt for melee dmg / % armour





====================================================================================================================
 																						CHEST / GLOVES / BOOTS / HELM
====================================================================================================================


	Hit up your boy Rog or spam essences on stuff until it hits


	For boots spam  Screaming+ Essences of Torment 

	The rest are just basic life and resists items so use essences, harvest reforges, pick them off the ground or buy them off trade for a few chaos


	For most of the Endgame items, recombinators are the best way to make them, which are explained here : https://www.reddit.com/r/pathofexile/comments/1exyavx/325_updated_guide_to_recombinators/

===================================================================================================================
 																						BETRAYAL
===================================================================================================================

Most important unveils to look for (in no particular order) :
	
	- Phys/impale
	- Chaos hybrid resistances
	- Mana cost reduction => Target Elreon
	- Movement speed / Avoid chill => Target Rin
	- Damage while leeching => Target Vorici	


Members you can kick early on to get Gravicious and Rin in : Guff, Haku, Tora, It That Fled, Cameria, Janus, Jorgin, Vagan


===================================================================================================================
 																						UNIQUES 
===================================================================================================================

Good early uniques to look out for :

				- Wyrmsign
				- Sinvicta's Mettle
				- Belt of the Deceiver
				- Carnage's Heart
				- Obscurantis

To target farm Hinekora's Sight and Writhing Jar :

		- Riker in Fortification
		- Elreon in Research
		- Pick up all Unique amulets to use Ancient orbs on them ( cannot do this for Writhing Jar )
		- Ghosted Exiles are also a good way to get more uniques, but it can be dangerous (can do them in lower tier maps to be safe)


Replica Hinekora's Sight however is farmed in Heist



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 																			WATCHER'S EYE
================================================================================================================


Pride :  Impale Chance / Inc Phys
Precision : %Damage or %Attack speed