2 years ago
Level 94 CI Smite Ascendant3.21
Life: 1
ES: 4,990
Mana: 116
eHP:
327,156
Resistances: 88%/88%/88%/-33%
Evade: 86%
Block: 51%
Spell Block: 18%
Armour: 50,294
Evasion: 56,072
DPS: 391
Speed: 2.25
Hit Chance: 63%
Config:
Pinnacle, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear


































Gems
Smite
Wrath
Generosity
Anger
Enlighten
Vaal Impurity of Ice
Vaal Impurity of Fire
Vaal Impurity of Lightning
Vaal Discipline
Vitality
Precision
Clarity
Defiance Banner
Grace
Determination
Enlighten
Leap Slam
Bone Offering
Desecrate
Molten Shell
Hatred
Divergent Divine Blessing
Divergent Inspiration
Divergent Rejuvenation Totem
Death Walk
Enlighten
Tree Preview




- 10% of Physical Damage from Hits taken as Chaos Damage

- 10% reduced Mana Cost of Skills

- Auras from your Skills have 10% increased Effect on you
Notes
UPDATES Added Ghostwraithe to Early Stages for Additional ES Added Divine Blessing Setup to Low and Medium Budget Variants Added MinMax Version, achieving 300k+ EHP on Pinnacle Bosses Cleaned Up Gem Setups Changed Pathing to contain Ghost Dance in Early Stages Adjusted Tree to 3.21 incorporating Reservation Changes Swapping to Darkness Enthroned on Mid and High Budget Setups Using Bubonic Trial to counteract Reservation Losses Early Versions using Spell Suppression and Lucky Spell Suppression aswell as %Evasion from Int Mastery 10%phys as chaos dmg Mastery for CI Recover 5% of ES over 1 Second when taking Phys Hit Damage ---Leveling Notes--- To note, there is a possibility that other Leveling Styles are now stronger for Scion then Traps, however we cannot say that until tested which we can only do once the new League arrives. For now the recommended Leveling Style is Splitting Steel into Stormblast Mine + Orb of Storms into Lightning Trap Act 1 - Splitting Steel + Prismatic Burst (Likely Bue) till Level 4 Get Smite to Level Use Stormblast Mines + Swift Assembly + Added Lightning Frost Bomb + Orb of Storms Frost Blink / Flamedash - Arcane Surge (Lv 1-3) At Level 12 Lighting Trap + Added Lightning Damage + Multiple Traps Orb of Storms + Frost Bomb Drop Stormblast Mines Use Clarity or Vitality [Up to Lv 5] Level the other Act 2 - Add Controlled Destruction to Orb of Storms Drop Frost Bomb Use Skitterbots & Herald of Thunder Act 3 - Get the Lightning Damage Wand Craft from Piety Room and craft on both Wands. If you find a 4l thats GGBB or GBBB add Trap and Mine Damage or Elemental Focus to Lightning Trap Look for a good Sceptre or fast Melee Weapon and Shield with Res & Life. Act 4 - - Post Level 31 - Add 2 Offensiv Aura or 1 and Grace to Level Get Generosity from the Library 3/4L Smite Generosity and Offensiv Aura[s] Drop Offensiv Skills if needed for Sockets See Flexslots Skills for potential Skills to use beside Smite For rare Gear, look for Life & Resistances, you do not need any Damage on Gear any more.v ---Gratz you an Aurabot now--- Pick up more Auras to Level and Use when you have enough reservation My Recommendation is fitting in Discipline and 2nd Offensiv Aura next. once you are in Maps try fitting Purity of Fire, Purity of Ice & Puritie of Lightning asap. Use Smaller Auras such as Discipline and Defiance Banner or Flat Auras ( Vitality, Precision & Clarity ) inbetween --Aura Priority-- 50% Offensiv Aura, Grace, Discipline, Purity of Elements ( Preffered on Carry ), 2. 50% Offensiv Aura ( only LL Variant ) , Defiance Banner, Flat Auras ( Clarity level as needed ), Purity of Fire, Ice & Lightning, Determination, Last 50% Offensiv Aura ---Flexslot Skills | Adjust based on Sittuation--- Chaos DoT Carry - Wither [ Totem ] Elemental Carry - Flame Link Projectile Elemental Carry - Fire Wall Bossing - Stormblast Mine ( Divergent ) Life Regeneration lacking - Rejuvination Totem ( Divergent ) AFK - CWDT Molten Shell ( Level 10 ) any Curse ---Mobility Skill Options--- Once you use a Sceptre for Smite you can use either Leap Slam + Faster Attacks OR once you use a Shield you can use Shield Charge + Faster Attacks and Flame Dash ---Flask Rolling--- --Early Maps-- Any Prefix and look for the following Suffixes Remove Ignite, Remove Bleeding/Corrupted Blood Armour, Evasion, Curse Effect ---Proper Setup--- Any Charge gained on Hit Prefix, preffered T1 Remove Ignite, Armour, Evasion & Curse Effect Remove Bleed/Corrupted Blood if Carry is using Purity of Elements ---SKIP THESE MAP MODIFIER--- Less Aura Effect Less Recovery Rate --Deadly / Dangerous / Annoying-- -Max Res Cannot Regen