11 months ago
Level 95 Crit Ground Slam of Earthshaking Chieftain3.25
Life: 5,496152%
Mana: 50
eHP:
54,207
Resistances: 90%/90%/90%/60%
Armour: 38,071
Speed: 1.45
Hit Chance: 100%
Crit Chance: 91.19%
Crit Multi: 461%
Config:
Pinnacle, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear




















Gems
Melee Physical Damage
Brutality
Ground Slam of Earthshaking
Lifetap
Increased Critical Damage
Enduring Cry
Rallying Cry
Seismic Cry
More Duration
Intimidating Cry
Battlemage's Cry
Vulnerability
Lifetap
Blood Rage
Determination
Purity of Fire
Herald of Purity
Frostblink
Leap Slam
Faster Attacks
Tree Preview

- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- Gain 5 Valour when you Warcry, if able

- +25% to Critical Strike Multiplier against Unique Enemies

- Melee Hits Fortify
- -3 to maximum Fortification

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- Warcries grant 1 Rage per 5 Enemy Power, up to 5

- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon

- Recover 15% of Life when you use a Warcry
Notes
General Notes:
- POB contains different tree paths for each lab in campaign, white to yellow maps, and 'ideal' lvl100 setup
- Attributes can be a pain. You will need some Intelligence suffixes on gear pieces
- Be mindful when leveling Dex support gems and that you are not meeting min requirements due to added Dex on early leveling gear which will be replaced
- I plan on grinding Normal Lab for Ground Slam of Earthshaking
- I also plan on grinding Lab during campaign for +20% Quality on all warcry gems
- Warcry gem quality is very important, do NOT neglect it
- Will need to use Unset ring for War Banner until you get x3 -total mana cost crafts on jewellery
- After x3 -total mana cost crafts on our jewellery, we can drop lifetap from our warcry links, and therefore drop the Unset ring
Passive Tree:
- Drop Deep Breaths wheel when you have +20% quality on your warcry gems, and you have the available passives for the 'Escalation' warcry wheel and the small cooldown recovery nodes
- If you get enough warcry cooldown tattoos to equal our 'Deep Breaths' anoint, swap that anoint to 'Serpent Stance'
- Can get big value out of Lethal Pride jewel socket underneath 'Barbarism'.
- hits 6 nodes
- look for: Melee damage, increased crit chance, increased crit multi, increased life %
- not sure what to drop to make room for +2 passive points however
Mid-Game Gearing Priority:
- Prioritize Delirium relatively early. We want large phys and medium exert cluster jewels. Minimum T8 maps for ilvl75 medium cluster (Mob Mentality notable). Large cluster can be targeted at any point above level 50.
- Betrayal for some important crafts (Hits can't be evaded craft from Vegan, chill immune+movespeed boot craft)
- We eventually want to run Grand Heists to obtain Eventuality rod
Basic ailment immunity:
- Unaffected by Ignite via Chieftain Tasalio ascendancy node
- Freeze immune via Brine King pantheon. Chill immune with Betrayal boot craft.
- 100% shock avoid via gear (Shrieking essence of torment belt, abyss jewel avoid shock suffix, eater boot avoid ailments implicit).
- Can instead opt to get Shock reduction via a mixture of ring/glove crafts, and jewel suffix (although jewel suffixes are crowded already with +Max res so that might be challenging)