3 years ago

Ascendancy ThumbnailLevel 98 Vaal Arc Elementalist3.20

Life: 4,362148%
ES: 899
Mana: 5
eHP:
55,577
Resistances: 79%/79%/79%/-2%
Evade: 74%
Spell Block: 72%
Armour: 25,962
Evasion: 23,996
DPS: 5,169,651
Speed: 2.01
Hit Chance: 100%
Config: Pinnacle, 15% Shock
Bandit: Kill All

Gear

Crystal SceptreSaffell's FrameProphet CrownSkin of the LordsFingerless Silk GlovesGoliath GreavesJade AmuletDeath RushTwoStoneFLBisco's Leash
Divine Life FlaskGranite FlaskSilver FlaskQuicksilver FlaskJade Flask
Careful PlanningCobalt JewelViridian Jewel

Gems

Vaal Arc
Deadly Ailments
Burning Damage
Swift Affliction
Ignite Proliferation
Empower
Infernal Cry
Cast when Damage Taken
Molten Shell
Determination
Grace
Vitality
Tempest Shield
Flammability
Void Manipulation
Flame Surge
Arcanist Brand
Malevolence
Inspiration
Divine Blessing
Flame Dash
Vortex
Shield Charge
Faster Attacks
Elemental Weakness

Tree Preview

Eldritch BatteryEldritch Battery
Elemental OverloadElemental Overload
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Elemental MasteryElemental Mastery
  • +15% to all Elemental Resistances
Fire MasteryFire Mastery
  • +20% to Fire Damage over Time Multiplier
  • -30% to Fire Resistance
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
Life MasteryLife Mastery
  • Vitality has 100% increased Mana Reservation Efficiency
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
  • +50 to maximum Life
Lightning MasteryLightning Mastery
  • Non-Projectile Chaining Lightning Skills Chain +1 times
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Sceptre (+1, fire dot multi) = 100c
Saffels (max spell block) = 20c
Helmet (+1 arc chain) = 10c + Essences
Skin (elemental equilibrium) = 40c
Empower 3 = 1.7d
Gloves + Boots (life + res) = 30c
Amulet (+1, dot multi, dex) = 100c
Death Rush (max adrenaline roll) = 2d (can drop some damage nodes and take Vampirism node if too poor)
Ring (curse on hit, res) = 100c
Belt = 1c
Jewels (need one with mana res) = 15c
Anoint = 45c

3.7d + 316c =~ 5.25d