2 weeks ago
Level 96 Toxic Rain Witch3.25
Life: 3,099141%
ES: 331
Mana: 86
eHP:
26,336
Resistances: 75%/75%/75%/80%
Evade: 62%
Evasion: 11,421
DPS: 599,583
Speed: 2.19
Hit Chance: 78%
Config:
Frenzy, 7x Wither, Custom Mods
Bandit: Alira
Pantheon: Soul of Lunaris, Soul of Ralakesh
Gear
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Gems
Toxic Rain
Mirage Archer
Void Manipulation
Vicious Projectiles
Efficacy
More Duration
Blasphemy
Enfeeble
Grace
Purity of Elements
Unhinge
Manaforged Arrows
Frenzy
Automation
Toxic Rain of Withering
Manaforged Arrows
Lifetap
More Duration
Despair
Tree Preview
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- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
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- 20% increased Area of Effect while wielding a Bow
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- 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
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- 10% more Skill Effect Duration
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- Skills Cost Life instead of 15% of Mana Cost
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- 12% increased Mana Reservation Efficiency of Skills
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- Prevent +3% of Suppressed Spell Damage
Notes
*************** DISCLAIMER ***************
This PoB is mostly for me to reference and serves as a general outline of ideas. Not really beginner friendly by any means, but feel free to ask question on YouTube and I'll reply as soon as I can!
*** General thoughts and things I want to try ***
- I'll be going for Doppelganger Guise (~1/12 chance to get from normal Maven) and Divine Flesh as a later game defensive layer. Defense before that might be "6 portals"
- Two ways to hit AoE breakpoints, if you care about that: 1. Get to 94-95% AoE (Bow mastery, Blast Radius, and a corrupted jewel implicit), or 2. Get to 100% AoE (Bow mastery, Blast Radius + small node above) and use conc effect
- Self-hit from the ascendancy enables big recovery from Doppelganger Guise and other mechanics like Mokou's Embrace (25-48% attack speed EACH, need phys taken as fire helmet)
- I'll invest a bit into accuracy and life gain on hit mechanics as a form of instant recovery. The hit rate from Toxic Rain and manaforged arrow triggers should lend itself well to that.
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