2 years ago

Ascendancy ThumbnailLevel 97 Crit Spectral Helix Champion3.19

Life: 4,524124%
Mana: 72
eHP: 150,247
Resistances: 75%/75%/75%/38%
Evade: 95%
Supp: 100%
Armour: 36,586
Evasion: 57,937
DPS: 1,718,418
Speed: 5.35
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 741%
Config: Pinnacle, 20% Scorch, 5% Brittle, 10% Sap, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Garukhan

Gear

Imperial ClawEzomyte Tower ShieldPig-Faced BascinetTriumphant LamellarWyrmscale GauntletsHydrascale BootsSimplex AmuletSapphire RingUnset RingPerseverance
Divine Life FlaskDivine Life FlaskJade FlaskGranite FlaskQuicksilver Flask
Mantra of FlamesWatcher's EyeLethal PrideSearching Eye Jewel

Gems

Spectral Helix
Elemental Damage with Attacks
Inspiration
Awakened Added Cold Damage
Trinity
Nightblade
Whirling Blades
Cast On Critical Strike
Tornado
Hydrosphere
Assassin's Mark
Lifetap
Mark On Hit
Vaal Molten Shell
Cast when Damage Taken
Grace
Defiance Banner
Flame Dash
Enhance
Withering Step
Determination
Clarity
Precision
Ancestral Protector
Corrupting Fever

Tree Preview

Point BlankPoint Blank
Accuracy MasteryAccuracy Mastery
  • Precision has 100% increased Mana Reservation Efficiency
Claw MasteryClaw Mastery
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
  • 20% chance to Blind Enemies on Critical Strike
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Dagger MasteryDagger Mastery
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Evasion MasteryEvasion Mastery
  • Grace has 25% increased Mana Reservation Efficiency
Life MasteryLife Mastery
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
  • +50 to maximum Life
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Projectile MasteryProjectile Mastery
  • Projectiles deal 20% increased Damage for each Enemy Pierced
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
  • Critical Strike Chance is increased by chance to Suppress Spell Damage

Notes

************************************************  Build About Basics/Summary ***********************************************************************

This character uses a combination of a few uniques to reliable self chill and keep fairly good uptime on berserk thus enabling a very fast moving character that feels quite clean to play as the majority of the interactions
are automated. This build uses eternal apple in combination with enduring composure to automate warcries, then we these warcries to deal self damage via echoes of creation which self chills our character on a regular basis,
the cherry on top is using winterweave to then reverse this self chill for big speed. 


************************************************  Mandatory Key Pieces ****************************************************************************

*Eternal Apple: Helps automate our warcries when combined with +2 min endurance amulet & enduring composure
*+2 min endurance charge amulet(kalandra difficulty 8+ outcome): required for eternal apple automation, need to hit max endurance when only gaining 1 charge
*enduring composure: self damage procs endurance charge generation every second which procs warcries creating loop, can be acquired on small cluster OR megalomaniac jewel
*echoes of creation: procs self damage on us which in turns procs enduring composure as well as chills us thanks to call of the void
*call of the void: makes all damage dealt by echoes of creation to us able to self chill
*winterweave: causes self chill to reverse effect thus making us doing everything 20-30% faster
*minimum power mastery on warcry cluster guarantees atleast 20 rage each time we warcry under 25 rage with warbringer this cycles us between being above and below 25 rage and gives us decent uptime on berserk buff


************************************************  Pros & Cons ******************************************************************************************

Pros:
*Uber Viable DPS(not OP dps though, just good enough for all content)
*Mid Tank Levels of EHP to giga tanky if jugg variation
*High Sustain
*Very Fast
*Versatile(works with basically any claw skill, LS just one of the strongest dps)

Cons:
*Warcries can get annoying to listen to after awhile? could be a pro for some, results may vary
*terrible leveling/progression, build just won't really work till later levels given its a build designed around such a stretched tree that doesn't come online till a good amount of passives

************************************************  Leveling **********************************************************************************

This builds tree is way too stretched to be something I could ever recommend leveling as. I will include trees for level 70+, but ple1ase for your own health and well being consider leveling
as hollow palm or something else that a berserker/jugg could pull off throughout the campaign.

************************************************  PoB DPS? ******************************************************************************************

I honestly have no idea how to setup dps correctly for warbringer + warcries + lightning strike. And I simply do not care enough to
try and figure that out. I am not a pob dps warrior and have no interest in trying to advertise X dps, just know the numbers in this pob are
wrong and the dps is considerably higher in game.


************************************************  Gem Links **********************************************************************************

Main Damage: 
	*Lightning Strike(can be pretty much any claw based skill) - nightblade - trinity - inspiration - elemental damage with attacks - Ele Pen/Awakened added cold/awakened added lightning(choose one that doesn't brick trinity)

Utility:
	*Battle mages cry - enhance - assassin's mark - withering step (alt qual battlemages cry and assassin's mark get a bit better via enhance and this automates our mark as well as withering step elusive reset by proccing this warcry when off cooldown)

	*Enhance - Berserk - Shield Charge - Blood Rage (movement with shield charge + aps blood rage + giga buff that is berserk)

	*In Eternal Apple: Ancestral Cry - Rally Cry - Intimidating Cry (automated warcries)

	*Molten Shell -> varies in value depending on if going higher armour scaling but generally a good boost of ehp in dangerous situations

Auras:

	*Enlighten - Determination - Anger(I chose this for better scorch ailment scaling, but if you can cap scorch without it you can opt for a different aura)

	*Arrogance - Precision (cost 10% ehp but caps accuracy and helps fix our crit, if you can gear out of these issues I would recommend a cwdt wave of conviction+hydrosphere for exposures)

*Not used possible gem slots: Cwdt wave/hydrosphere/purifying flame  OR Enduring Cry panic sustain button OR Warchief Totem(DPS Warrior)

************************************************  Ascendancy Choice **********************************************************************************

* Berserker or Juggernaut => more speed & damage vs more thicc

Berserker  Nodes:
		* War Bringer(big damage & rage generation)
		* Aspect of Carnage (big damage, less tank)
		* Crave the slaughter -> extra berserk uptime/rage sustain
		* Rite of Ruin(more damage/speed)
				* Steal either Untiring for dopple gangers feel good sustain setup OR Unbreakable for extra thicc brass dome armour setup
	
Jugg Nodes:
		* Unbreakable -> armour scaling galore + pseudo trancendance (brass dome recommended chest)
		* Untiring -> extra feels good sustain due to damage mitigated from echoes of creation
		* Undeniable -> capping accuracy much easier + some speed
		* Unstoppable -> no annoying slows anymore, but also not a very strong node
				* Steal War Bringer from berserker for that good rage sustain and extra damage on exerted attacks

************************************************  Bandits & Pantheon *************************************************

Bandits: Kill all
Pantheon Lunaris if you have cannot be frozen on boots / Brine king for cannot be frozen if you don't have boot mod(DO NOT RUN THIS IF YOU upgraded reduced chill affix of brine king pantheon)
Minor: Garukhan -> blind/maim immune + shock reduction, shock is basically the only dangerous elemental ailment after freeze I usually recommend getting reduction/immunity to

************************************************  Defensive Layers ****************************************************

*Berserk 20% less damage taken(*1.3 if you have enchant)
*flasks 20% less damage ele damage taken or Divine flesh
*40% less phys/chaos taken from dopple gangers(15k+armour which is more effective due to 40% less taken) OR 50k + armour with unbreakable jugg node
*sap most bosses will be dealing 20% less damage
*debilitate enemies deal 10% less damage move 20% less speed
*life gain on hit + leech + regen via untiring/dopplegangers for sustain
*cap spell suppress(only if you min-max gear) me for example I am at 96% spell suppress when fightning unique enemies because I haven't min-maxed my gloves which would cap me
*reduced crit taken via watchers eye OR crit immune with brass dome setup... watchers could also be armour/phys reduction based on personal preference
*high elusive = damage avoid

************************************************  Traitor VS Divine Flesh *************************************************************

Divine Flesh will be stronger defensively in dopple gangers setup but will suffer from inconsistent flask uptime. When those flasks
are on this keystone is strictly stronger. But they aren't always on which makes this setup harder to gear for(capping res won't be as
easy). This setup also won't require us to spend 3 passive on flask sustain nodes.

Traitor: Easier to gear(capping res much easier thank to tri elemental flasks) & gives some consistent damage mitigation like 20% less ele
damage taken(reduced curse effect on us/%inc armour/%reduce mana cost). Main choice if going for brass dome setup.

************************************************  Flasks **********************************************************************************

Aim for Reduced charges used OR Charge recovery rate as prefixes. This combined with reuse at the end of flask
should enable a setup where we press flasks once at the start of each zone and they remain on for the entiriety of the zone. 

Keep in mind this isn't permanent effective flask uptime but pseudo-permanent, as long as we are killing monsters/bosses the flasks will be
on effectively permanently, but there is a limit so a long enough time without contact with monsters will result in the flasks running out.

Run tri ele flasks + quicksilver.

Aim for suffixes like "additional all ele res / %armour / reduce effect of curses / reduce mana cost"

************************************************  How to Craft +2 min endurance Amulet **********************************************************************************

Reflection of kalandra is a rare tileset that can be found in lake of kalandra which will always spawn "ethereal reflecting mist" this mist allows
us to place our own jewellry in to be reflected, and it will generally make half the mods go negative and the other half go positive. 95% of the time
or so this is an even split of negative and positive mods which will always generate a result with a specific multiplier to the value of the
item's modifiers we put in. From my testing this modifier is consistent as follows:

Kalandra Difficulty Multiplier
D1 = 1.5 multiplier
D2 = 1.6
D3 = 1.7
D4 = 1.8
D5 = 1.85
D6 = 1.9
D7 = 1.95
D8 = 2
D9 = 2.05
D10 = 2.1
D11 = 2.15
D12 = 2.2
D13 = 2.25
D14 = 2.3
D15 = 2.35
D16 = 2.4

This means we have to use atleast difficulty 8 kalandra to ensure +2 min endurance charge.

At the most budget end you can put in simply an amulet with benchcraft +2 min endurance and guarantee atleast that, but generally I would recommend shooting for atleast a 2 stat amulet with
high life and +2 minimum endurance charge. Save high end version with 3 positive stats for a later time after you have pretty good gear in most other slots because on average it will take 10 tries to 
hit the three mods you want to go positive.

terminology: dead mod = mods that don't negatively impact our character when they get doubled and go negative(attack based character that rolls spell damage example)

Early budget: Normal amulet with life/wed/crit multi +bench craft + 1minimum, then annoint +1minimum node outside duelist
Mid budget: Buy High Life amulets with extra dead mods + open suffix to bench craft on +2 min endurance charge(this is pretty high liklihood to get endurance and life to agree should take a couple tries)
High budget: Fractured life mod + scorn essence till extra dead mods + open suffix -> benchcraft on min endurance charge -> kalandra reflect for 10% success rate

************************************************  Claw Craft **********************************************************************************

Early budget: Buying a claw that simply has solid EDPS 400-500 claws should be pretty affordably, frankly even up to 600edp might be reasonable?
Mid budget: Buy Decent base Fractured Flat Ele damage or Speed + defeaning essence spam till Good prefixes(can try to aisling pen prefix if you have fractured attack speed. Once good prefixes, 
					I would go prefixes can't be changed + veiled chaos ->benchcraft
High budget: Basically the mid budget except get imperial base and go for triple t1 prefixes + speed reforges + aisling + benchcraft for a 6 mod claw

************************************************  Boot Craft **********************************************************************************

Early budget: Buy Fractured Movement Speed Boots -> essence of envy(chaos res) till other okay stats(movespeed) + benchcraft cannot be frozen
Mid budget: Buy Fractured Suffix (ilvl 85 evasion base)(res/regen rate/ect) -> essence of envy till t1 suppress -> suffixes can't be changed veiled chaos -> block life -> unveil move speed -> cannot be frozen
					then finish eldritch implicits for action speed/other(these boots still need to be run with brineking)
High budget: Buy Fractured Life -> essence of envy till t1 suppress + another good suffix(ex slam when you can/anull as well) -> suffixes can't be changed veiled chaos -> block mana -> unveil 
					move speed -> benchcraft cannot be frozen -> finish eldritch implicits

************************************************  Belt Craft **********************************************************************************

Early budget: buy a belt with high life + good chaos res and benchcraft extra affix (might need to spend more points on accuracy if accuracy uncapped)
Mid budget: buy stygian/leather belt with onslaught accuracy enchant -> essence of envy till life + other desirable stats
High budget: Same as mid budget craft except roll over good belts, use stygian base, and only settle for T1 perfection you filthy rich min-maxer ;) (consider things like hunter slam on belt prefix for % life(i did this but hit %chaos damage :( )

************************************************  Gloves **********************************************************************************

Early budget: Buy gloves with good accuracy/chaos res then benchcraft life, roll with less eldritch exarch currency till 1 additional strike
Mid budget: Buy gloves(evasion base ilvl85) with fractured accuracy -> essenc of envy high suppress -> suffixes can't be changed + veiled chaos -> benchcraft on life -> eldritch implicits for 2 additional strikes + suppress
High budget: Buy gloves with fractured life -> essence of envy till high suppress/accuracy then ex slam/anull(repeat this process till you get accuracy+suppress+chaos res -> suffixes can't be changed veild chaos -> bench last prefix
		then finisht the gloves with eldritch currency aiming for suppress + 2 additional strikes.


************************************************  Jewels **********************************************************************************

REGULAR Jewels:
Watchers eye -> anger crit multi or determination mods are pretty solid
replica hot headed great for speed, only use if you can get corrupted blood on other jewels(otherwise get corrupt blood immunity jewel instead)
Traitor keystone -> brutal restraint with balbala 
Interrogator -> secrets of suffering(caps crit, helps us deal with enemy resists and saps enemy, if you want more fun then dont do this so you can hear shatters but keep in mind you are losing damage)
Forbidden Flame & Flesh - If these jewels become too expensive, they are NOT mandatory, I would recommend getting replica fragile bloom(extra sustain 3.5%) and I would recommend aiming for %phys reduction/armour watchers eye to mitigate
self damage a bit more heavily if it is still killing you(frankly if we are dealing damage/leeching/gain life on hit we should still over sustain that.


CLUSTERS:

Large Cluster:
	Prioritize: martial prowess suffix notable(helps fix accuracy) + feed the fury/fuel the fight(the build needs leech for both mana & life and these are grea places to get those)
	tip: when searching on the trade site for 3 notable cluster jewels, the notable that appears in the middle of the listing vertically in description of jewel will be the notable at the back that we don't want to spend points allocating generally(more travel)

Medium/small cluster:
		warcry cluster mandatory: lead by example(perma onslaught) + mob mentality caps us pretty much permanently on power and frenzy charges
		Crit cluster: Pressure points is BiS then additional notables I recommend are: Provocatuer/Eye of Storm for cheaper options, and basics of pain for higher optimizing of dps
		Enduring composure mandatory: either small 2 passive cluster on budget end or on high end a good 3 notable one

************************************************  Map Mods That Brick Us **********************************************************************************

Less Recovery/No Regen can be bricks(example no regen means if we aren't leeching/attacking enemies we will kill our character with warcry exert self damage)

*there are other mods that may feel bad to run but these two are the ones that I can speicifcally think of that will pk our character(technically reflect will too until you get awakened wed level 5 for refl immune)