7 months ago

Ascendancy ThumbnailLevel 98 Vaal Smite Slayer3.26

Life: 4,214121%
ES: 51
Mana: 114
eHP:
57,485
Resistances: 75%/75%/80%/-14%
Evade: 42%
Armour: 26,173
Evasion: 16,512
DPS: 12,583,834
Speed: 6.91
Hit Chance: 100%
Config: 25% Shock, Frenzy
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Garukhan

Gear

Rakiata's DanceConquest HelmetConquest LamellarChimerascale GauntletsChimerascale BootsOnyx AmuletRuby RingTopaz RingPerseverance
Divine Life FlaskPrismatic TinctureGranite FlaskJade FlaskQuartz Flask
Large Cluster JewelLarge Cluster JewelThe Light of MeaningWatcher's EyeLethal PrideCrimson JewelCrimson JewelCrimson JewelCrimson Jewel

Gems

Precision
Arrogance
Vitality
Blood and Sand
Wrath
Enlighten
Purity of Lightning
Determination
Blood Rage
More Duration
Molten Shell
Automation
Leap Slam
Poacher's Mark
Faster Attacks
Mark On Hit
Lifetap
Enduring Cry
Vaal Smite
Trinity
Awakened Added Lightning Damage
Volatility
Awakened Elemental Damage with Attacks
Multistrike

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Tattoo of the Tasalio Warrior(x3)
5% chance to Blind Enemies on Hit with Attacks
Precise TechniquePrecise Technique
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Leech MasteryLeech Mastery
  • 5% of Leech is Instant
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +30 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Sword MasterySword Mastery
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy

Notes

Upgrades/notes:

- Light of meaning jewel with % lightning damage 

- Precision + arrogance for added aura effect (more accuracy rating at lower level of reservation, albeit diminishing max life pool)

- Voice of the Storm (when no more mercs) lose life + resist rolls on amulet slot though 

- +1 lightning skills & damage while leeching amulet is very good also. Can get 90+ life, resists, strength/int as well. Strength here especially can free up required %strength on lethal pride to enable a 2x double damage & 1x intimidate on hit jewel instead. +1 lightning skills increases Wrath as well as Smite 

- Sione's Ambition anoint improves clear a lot cos of the +strike range, especially with +2 strike gloves. It also let's you hit enemies from farther away so adds a lot of safety as well especially when bossing. But we lose Frenetic +1 frenzy anoint which is a good chunk of damage & also increases max endurance charges from Masterful Form ascendancy. 

- Vaal Smite 21/14 (lvl 21, 16 qual) will beat out 20/20 --> unsure of cost though.. nevermind it's VERY EXPENSIVE

**Awakened ele dmg with attacks, awakened added lightning (swap out Inspiration Support for this) good upgrades long term**

- In ele reflect maps, don't leap slam on monsters as your added ele dmg will reflect on you and kill you. Only Smite is reflect immune cos of awakened added ele dmg with attacks support 

- Arctic armour? Flesh and Stone? F&S is a no as we want to be in blood stance for blood & sand so that does nothing since it's incr. phys for blood form of F&S. Arctic armor possible to squeeze in with enlighten lvl 3, small cluster with node that grants incr. reservation efficiency of determination/grace (whatever we are running, probably determ), and dropping vitality. 
May also need min 2x -mana cost crafts of jewellery?

- Enlighten lvl 3 not needed just can free up some mana (as long as runegraft of treachery survives)

- Enemy lightning res set to 54 from runegraft of treachery + purity of lightning