7 months ago
Level 98 Vaal Smite Slayer3.26
Life: 4,214121%
ES: 51
Mana: 114
eHP:
57,485
Resistances: 75%/75%/80%/-14%
Evade: 42%
Armour: 26,173
Evasion: 16,512
DPS: 12,583,834
Speed: 6.91
Hit Chance: 100%
Config: 25% Shock, Frenzy
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear























Gems
Precision
Arrogance
Vitality
Blood and Sand
Wrath
Enlighten
Purity of Lightning
Determination
Blood Rage
More Duration
Molten Shell
Automation
Leap Slam
Poacher's Mark
Faster Attacks
Mark On Hit
Lifetap
Enduring Cry
Vaal Smite
Trinity
Awakened Added Lightning Damage
Volatility
Awakened Elemental Damage with Attacks
Multistrike
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Tattoo of the Tasalio Warrior(x3)
5% chance to Blind Enemies on Hit with Attacks
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
- 3% increased Damage per Endurance, Frenzy or Power Charge
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
- Melee Hits Fortify
- -3 to maximum Fortification
- 5% of Leech is Instant
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- +30 to maximum Life
- 12% increased Mana Reservation Efficiency of Skills
- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Chance to Suppress Spell Damage is Lucky
- 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Notes
Upgrades/notes: - Light of meaning jewel with % lightning damage - Precision + arrogance for added aura effect (more accuracy rating at lower level of reservation, albeit diminishing max life pool) - Voice of the Storm (when no more mercs) lose life + resist rolls on amulet slot though - +1 lightning skills & damage while leeching amulet is very good also. Can get 90+ life, resists, strength/int as well. Strength here especially can free up required %strength on lethal pride to enable a 2x double damage & 1x intimidate on hit jewel instead. +1 lightning skills increases Wrath as well as Smite - Sione's Ambition anoint improves clear a lot cos of the +strike range, especially with +2 strike gloves. It also let's you hit enemies from farther away so adds a lot of safety as well especially when bossing. But we lose Frenetic +1 frenzy anoint which is a good chunk of damage & also increases max endurance charges from Masterful Form ascendancy. - Vaal Smite 21/14 (lvl 21, 16 qual) will beat out 20/20 --> unsure of cost though.. nevermind it's VERY EXPENSIVE **Awakened ele dmg with attacks, awakened added lightning (swap out Inspiration Support for this) good upgrades long term** - In ele reflect maps, don't leap slam on monsters as your added ele dmg will reflect on you and kill you. Only Smite is reflect immune cos of awakened added ele dmg with attacks support - Arctic armour? Flesh and Stone? F&S is a no as we want to be in blood stance for blood & sand so that does nothing since it's incr. phys for blood form of F&S. Arctic armor possible to squeeze in with enlighten lvl 3, small cluster with node that grants incr. reservation efficiency of determination/grace (whatever we are running, probably determ), and dropping vitality. May also need min 2x -mana cost crafts of jewellery? - Enlighten lvl 3 not needed just can free up some mana (as long as runegraft of treachery survives) - Enemy lightning res set to 54 from runegraft of treachery + purity of lightning