3 months ago
Level 97 Hybrid Crit Discharge Slayer3.28
Life: 1,69964%
ES: 99915%
Mana: 201
eHP:
19,105
Resistances: 75%/75%/75%/-4%
Evade: 61%
Evasion: 12,873
DPS: 1,272,092
Speed: 0.49
Hit Chance: 100%
Crit Chance: 95.76%
Crit Multi: 494%
Config: 15% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Shakari
Loadout
Gear






















Gems
Discharge
Invert the Rules
Trinity
Increased Critical Damage
Second Wind
Increased Critical Strikes
Petrified Blood
Shield Charge
Faster Attacks
Purity of Elements
Brand Recall
Automation
Grace
Frostblink
Concentrated Effect
Assassin's Mark
Controlled Destruction
Ball Lightning of Orbiting
Faster Casting
Unleash
Herald of Thunder
Clarity
Vitality
Arrogance
Create Lesser Shrine
Tree Preview
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
- 3% increased Damage per Endurance, Frenzy or Power Charge
- Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
- 40% increased Evasion Rating if you have been Hit Recently
- 30% increased Evasion Rating while you have Energy Shield
- 12% increased Mana Reservation Efficiency of Skills
- 20% increased Life Reservation Efficiency of Skills
Notes
zero to hero self cast discharge
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Self cast discharge is a timeless skill that is famous from the very early days of poe. I am always tempted to come back to this skill.
It is hard to beat the satisfaction of a multi-screen explosion that one shots everything.
In modern day poe this skill is definitely outperformed by others but it still has it's place. And with the new shrine belt it is in a very good place that we haven't seen in awhile.
Namely consistent charge generation up to max for all three types has always been a challenge. This is what the resonating shrine belt brings. (max charges too lol)
It's very cheap to get started and to clear t16s / watchstone bosses. The budget starts getting crazy once you want to do the uber bosses.
This pob will take you from twink leveling all the way to ubers. Discharge can be swapped to comfortably once you hit level 56.
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video:
https://youtu.be/Y9Q5Wez5d4A
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PoB Layout:
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Loadouts...
- Acts 1 - 10
- mapping part 1
- mapping part 2
- mapping part 3
- final form?
- initial brainstorm
General Tips
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Loadouts...
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Acts 1 - 10
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Leveling with discharge (at 56) (Act 8) is now possible and smooth with resonating shrine ----> delicious
We level with elemental attack skill until discharge since we are in slayer area.
If you can't afford some twink gear, feel free to spec into less pathing (more damage) nodes than this pob.
Also consider just leveling with a tried and true method like hollow palm. Our pathing is good for it.
Can swap to discharge at level 56 (shrine belt equippable).
Generate charges with ball lightning, orbitting and static are my favorite. I used poets pen to trigger with frenzy but arcanist brand is good too, unleash is also good.
Budget replacements?
- thousand ribbons - okay just do normal tabula or 50% damage tabula, or + gems tabula
- ixchel's - You don't need 200% quality, 100% is good too. Ele res, speed are also good qualities to buy. Le heups, winterweave, ring with anger or wrath level 21 corrupted
- foulborn might of meek, light of meaning, unnatural instinct - you can skip pathing into those scion jewel slots, or jewels with life, res, stats, attack speed, life on hit, grand spectrums...
- If you see any items that are too expensive etc etc let me know . I will help you find replacements. Almost everything is replaceable (except the belt)
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Mapping part 1 (up to t16s)
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- Don't need to do all the upgrades at once, just get capped resistances is good enough.
- Running grace for evasion also helps quite a bit, stun is really annoying for this build and without the evasion you will get stunned alot. Need a lot of mana reserve to run all the auras. Snag an enlighten if you can to make it easier.
- Charge gain changes after getting void battery. Using arcanist brand or unleash ball lightning orbit / herald of thunder to gen charges. Ball lightning needs controlled destruction since we are running romira rings.
As long as you have herald of thunder, shouldn't need to cast ball lightning on mobs. Can use a worm flask to trigger HoT on bosses too.
- Another note about charge gain, ball lightning of orbitting cancels itself on walls so feels pretty bad depending on layout. Consider ball lightning of static. (unleash ball lightning feels good to i found out later)
- Capping res and stats and getting life is a bit of a struggle with all the uniques, use jewel slots. Light of meaning is attributes version instead of life.
- If you are okay without shield charge you can equip another void battery for giga damage. (need to do the watchstones bosses etc)
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Mapping part 2... (4 watchstones)
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- second wind for mapping, can switch to power charge on crit or hypothermia for bosses
- herald of thunder + worm flasks can also be used for charge generation, the pantheon to regenerate life flask charges is useful here
- power charge shield easy to craft with essences, the base was 1 divine
- you don't need 6 white socket blunder, can use tainted chrome or self color with bench. (I recommend tainted chrome route) Most important mod is shrine effect.
- i used romira banquet rings for a long time but after getting 10+ power charges even with controlled destruction the ball lightning crits too much and we lose power charge.
- for the precursor ring you only need, 15% chance to gain max of each type of charge once.
Other mods are flex. Best mods = increased dmg per charge, crit mult per charge, chaos res per charge, block per charge, suppress per charge.
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Mapping part 3... (juiced mapping, some or all ubers and nightmare bosses, really tanky, damage is good as long as you have charges)
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- stuff starts to get very expensive here but no single piece should be more than 20-30 divines. Consider double corrupting gull's yourself, that helmet was overpriced imo at 45 divines and you can make some good money doing this.
- you can transition to this one slowly without having to do the full respec into gladiator etc. (don't respec to glad until you have the forbidden flesh and flame combo, seriously)
example items that are easy to swap over, + power charge rings, helm
The ideal setup for charge generation imo is three + power charge rings and have 15% to gain max endurance and frenzy and power. But you can make do with +2 power charge max and 15% chance for max frenzy / endurance.
- using unleash + ball lightning of orbitting allows for better placement of the orbs and less annoyance with them getting deleted on walls
- using tattoos to solve res. Can get expensive depending on the tattoo. You can also use the timeless jewel to cap res (much cheaper).
I am running lower 44% chaos res which felt "fine". Use int tattoos or foulborn red dream to cap chaos res easily. Also rare jewels, or timeless jewel nodes. LOTS of options.
- azadi crest, discipline corrupt is important to save a gem socket, very socket starved.
- animate guardian is juicy, i might make a seperate video just to cover this combo
- foulborn void battery is better for mapping, normal is better for bossing (especially corrupted with ele pen)
- foulborn badge better for mapping since frenzy charge uptime is big, normal badge corrupted with ms better for bossing (low uptime on frenzies), best of both worlds is foulborn corrupted with ms
- reservation efficiency jewel is important so overleech still works
- need one item with ward on it (important to be able to use ward break)
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Final Form?.. (ez ubers, nightmare boss rush, super juiced mapping)
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- biggest cost differences is the chest / rings,
the + 1 power charge and 15% chance to gain max charge rings are very expensive.
15% chance to gain max doesn't show any pob stat increase but it allows much more consistent full charge discharges against single target.
Ideally you would have 15% chance to gain max of each different charge type but, endurance and frenzy are the best since we have power charge on crit + assassins mark for more power charges on hit.
- belt swapped to replenishing over impenetrable. This is because I wanted to run righteous fire, and there isn't any convenient way on gladiator to have good energy shield regen to sustain it.
- ailment immunity - easiest way is stormshroud + timeless jewel 80% avoid shock + abyss jewel
- if you want 100% crit for a little more consistency - timeless node lol
- big maybe but can swap azadi crest for a +1 power charge shield for more damage. Losing triple lucky / suppress is feelsbadman though. also you could do double voidbattery
- lot of jewel slots with no implicits / corruptions, cheap ones like light of meaning + life can be ways to get corrupted blood or more curse effect reduction etc.
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initial brainstorm: (16k energy shield variant) (unfinished but less damage / way tankier probably)
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https://pobb.in/mo2eJX7C9zGQ
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General Tips
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gem swaps
- mapping : second wind and or cooldown recovery for more booms, increased aoe for bigger boom
- bossing : concetrated effect for cooldown recovery / second wind
damage inconsistency
- between inverse resistance and not having 100% crit this can cause multiple "dud" casts in a row that deal little damage if the content is tough enough,
it almost feels like a gamba playstyle hoping for the big boom and is both satisfying and annoying. It will be less dps overall but there are ways to mitigate this.
Consider swapping increased crit support for one of the lower damage supports in your links. Also can use elemental weakness instead of assassin mark + elemental penetration instead of invert the rules.
bossing tips
- try to only cast discharge when at full charges or very close. Boss name tag covers buffs which is extremely annoying, look at power charge count to determine ~ if you are at max charges.
the power charge method isn't super accurate when you have power charge on crit linked. BUT if you have a ring with 15% max charges for frenzy and endurance, than it's "perfect"
charge generation
- 100% feels amazing for map clear
- bossing / single target can feel bad depending on layout (walls sux).
Multiple ways to get around this.
Worm flasks, if these are up you can spam a bunch of them to get to max charges easily.
15% chance to gain max endurance / frenzy / power charge. These mods show up on precursor emblem rings and makes a huge difference.
-- Honestly worth dropping +1 power charge to get 15% chance to gain frenzy / endurance max.
My favorite link to get charges is ball lightning of orbiting + greater unleash + faster cast speed. If you have more links available consider spell echo / greater spell echo / arcane surge / slower projectiles.
pantheons
- if you need freeze or stun immune use brine, otherwise arkali
timeless jewel
- it's insane, you can solve resistances, ailments, crit chance, damage etc with it. Have to plug stuff into the calculator but very worth.
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