Ascendancy ThumbnailLevel 100 Crit CoC Cyclone Pathfinder3.20

Life: 4,12287%
ES: 273
Mana: 78
eHP:
139,497
Resistances: 77%/80%/83%/77%
Evade: 72%
Supp: 100%
Evasion: 22,715
DPS: 214,786,240
Speed: 10.09
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 302%
Config:
Pinnacle, 22% Scorch, 2% Brittle, 10% Sap, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris

Gear

Imperial SkeanHarmonic Spirit ShieldLion PeltLightning CoilMurder MittsFugitive BootsLeadership's PriceNimisVermillion RingStygian Vise
Ruby FlaskDiamond FlaskTaste of HateTopaz FlaskQuicksilver Flask
Hypnotic Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelForbidden FleshGrand SpectrumGrand SpectrumForbidden FlameGrand SpectrumWatcher's EyeMilitant FaithCobalt Jewel

Gems

Arcanist Brand
Divergent Wave of Conviction
Arcane Surge
Culling Strike
Flame Wall
Flame Dash
Anomalous Blood and Sand
Enhance
Sniper's Mark
Mark On Hit
Herald of Ash
Enlighten
Anomalous Zealotry
Grace
Immortal Call
Divergent Vitality
Anomalous Precision
Fireball
Awakened Cast On Critical Strike
Empower
Divergent Cyclone
Divergent Greater Volley
Divergent Inspiration
Anomalous Flammability
Anomalous Cursed Ground

Tree Preview

AcrobaticsAcrobatics
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
  • +3 to Level of all Critical Support Gems
Evasion MasteryEvasion Mastery
  • Grace has 25% increased Mana Reservation Efficiency
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
Life MasteryLife Mastery
  • +50 to maximum Life
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Critical Strike Chance is increased by chance to Suppress Spell Damage

Notes

HOW TO GET THE BUILD UP AND RUNNING: 
BARE-BONES VERSION

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APPROXIMATE PRICE BREAKDOWN
(of the bare-bones version,  price before the release of video): 
d stands for divine orbs, c stands for chao orbs, 1 divine = 250 chaos. 
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TOTAL COST (to get the bare-bones version up and running) :  130.5 d

Gear Total - 65.5 d 
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Ring1: Nimis Topaz Ring - 30 d 
           Note: Buy the lowest dex roll in your price range
Ring2: rare ring - 1 d
Amulet: Leadership's Price with 2%+ max lightning res and 1%+ for fire /cold res - 2 d
Weapon: dagger - 2d 
Shield: 13 d for 2% all max res fractured base + 0.5 d to craft for the most basic version - 13.5 d
Helmet: rare crafted helmet - 3 d
Gloves: rare crafted gloves - 3 d
Boots: rare crafted boots - 4 d
Body (6L LIghtning coil): - 1 d
Belt: rare crafted belt - 4 d
Well rolled flasks - 2 d

Jewels and Cluster Jewels Total - 54.8 d
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Focal point forbidden couple jewels: - 40 d
4x Medium cluster jewels: about 60c each - 1 d
2x large cluster jewels, about 2 d each - 4 d
3x grand spectrum jewels, (power charge 1.8 d, crit chance 30 c, elemental damage 2.2 d ) - 4.1 d
Life on hit vitality watchers eye - 2.5 d
rare crit multi + attack speed jewel - (50 c) 0.2 d
Militant faith (dominus with reduced mana cost + elemental damage or area damage) - 3 d
                    Note: make sure to check that the timeless jewel you bought doesnt change any notables on your tree

Notable and expensive skill gems: Total - 10.2 d
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level 5 awakened cast on crit - 1 d 
level 3 enlightened + level 3 enhanced + 21/20 fireball + 21/0 grace + 21/0 zealotry + anomalous flammability + 21/20 snipers mark + 20/23 Herald of Ash + 21/20 Flame wall - 2 d
Anomalous Blood and sand - 1 d
Divergent Inspiration - 4 d
Lvl 4 Empower -  4.2 d

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HOW TO BUY OR CRAFT THE RARE GEAR
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Ring:  
Purchase a generic ring with chaos res, life, mana, around 20% ele res, and open suffix to bench craft +1 min power charge

Weapon: 
How to craft:
1. purchase a fractured + 1 all skill gem or + 1 fire skill gem imperial skean rune dagger
2. Use attack speed essence and roll for crit chance. The only requirement is 29+% increased attack speed and 30%+ increased critical strike chance. 
3. Harvest enchant it with increased attack speed per quality.
4. Bench craft "hits cant be evaded" 

Shield: 
How to craft: 
1. Purchase any int shield base (dont buy bone spirit shield) with 2% all max res mod factured
2. Use metallic + scorched fossils to hit +3% to maximum Fire/Cold/Lightning Res, 1 in 20 tries
3. If you hit fire or cold max res, use harvest "change resistance" craft to change it to lightning
4. Bench craft life. Your end product should have: bench crafted life,  2% all max res, 3% to maximum Lightning Res

Helmet: 
How to craft:
1. Get a pure evasion or evasion + es hybrid helmet base with our sniper's mark enchant
2. Use essences to get chaos res, life, around 10% spell suppression, and an open prefix
3. Finish implicits with eldritch ichor and amber, the necessary one is "physical damage from hits taken as lightning"
4. Bench craft "physical damage from hits taken as fire"
5. Your end product should have: chaos res, life, around 10% spell suppress, bench crafted "physical damage from hits taken as fire"

Gloves:
How to craft:
1. Buy a pure evasion or evasion + es hybrid glove base with either fractured life, or fractured spell suppression
2. Use strength essences until you have all these mods: 10%+ spell suppression, life and an open suffix
3. Bench Craft attack speed. 
4. Finish implicits with eldritch ichor and amber. The "unnerve" mod can be the lowest tier, but try to get above 20% "increased effect of marks". 
    Not a priority, but you'd be missing lots of damage. 
5. Your end product should have: life, around 10% spell suppress, bench crafted attack speed

Belt:
How to craft:
1. Buy level 86+ stygian vise with unnerve enchant
2. Try and roll chaos res, tier 2 + "increased flask charges gained" mod, and an empty suffix. You can use essence, chaos spam, or alteration +  regal orbs. 
    Using chaos resist essence would be the fastest, using alt + regal would be the cheapest method. 
3. Bench craft "can have up to 3 crafted mods"  and use Wild Bristle Matron beast to apply  "suffixes cannot be changed". 
4. Veiled chaos orb, benchcraft mana, try to unveil life or "chance for Flasks you use to not consume Charges". Getting one of these two is almost guaranteed (pick life over flask if both mods show up) 
5. Benchcraft 12% increased cooldown recovery rate
6. Your end product should have: chaos res, 30% + increased flask charges gained, 12% increased cooldown recovery rate , life (or chance for flasks you use to not consume charges)

Boots:
How to craft:
1. Buy or craft boots with 25%+ Movment Speed, chaos res, life, and around 10% spell suppression
2. Finish implicits with eldritch ichor and amber. Total cooldown revocery rate from your gear must add up to 21% (boots + belt + jewel) . Aim for as high action speed as possible. 
3. Enchant with "avoid stun if you've killed recently"

Abyss Jewel: 
Buy an abyss jewel with life and stun avoidance. For the rest of the mods, you can look for whatever stats you may need. 
For example: 1. You can look for intelligence if you need more int to balance your stats for leadership's price
                      2. You can look for cooldown recovery rate if you are not yet at 21%
                      3. You can get resists / chaos resist if you are struggling to cap resistances
                      4. You can get crit chance to cap your cyclone critical strike chance
                      5. You can look for attack speed if you are missing attack speed ( aim to get close to but not over 10.1 cyclone attack rate) 
                      6. You can get spell fire damage, critical strike multiplier, elemental penetration, etc if you don't need any other stats and just want damage

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THINGS TO CHECK AFTER PUTTING TOGETHER THE BUILD
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1. Is the your cyclone attack speed close to but not over 10.1? 
IF above 10.1, lower your attack speed! IF lower than 9.8, get more attack speed! 

2. Is your cyclone crit chance above 95%? 
If not, get more attack or global crit chance! 

4. Is your fire ball trigger rate above 9? 
If it's only at around 5, you need more cooldown recovery ! 

5. Is your dexterity equal to your intelligence ? 
Use your cluster jewel suffix and your jewel/abyss jewel to balance your int and dex to be equal. 

6. Are your elemental resistances capped? 
Make sure they are capped.