9 months ago

Ascendancy ThumbnailLevel 98 Dominating Blow of Inspiring Champion3.25

Life: 4,966130%
Mana: 82
eHP:
41,444
Resistances: 88%/88%/88%/46%
Armour: 40,825
DPS: 5,640,550
Speed: 1.80
Hit Chance: 100%
Config:
Pinnacle, Custom Mods
Bandit: Kill All

Gear

Vaal AxeSamnite HelmetAstral PlateTitan GauntletsPrecursor GreavesAshes of the StarsBone RingTwoStoneFLDarkness Enthroned
Divine Life FlaskDivine Life FlaskEternal Mana FlaskQuicksilver FlaskGranite Flask
Ghastly Eye JewelGhastly Eye JewelMedium Cluster JewelThread of HopeElegant HubrisGhastly Eye JewelGhastly Eye JewelGhastly Eye Jewel

Gems

Raise Spectre
Feeding Frenzy
Maim
Pride
Determination
Flesh and Stone
Convocation
Vaal Dominating Blow of Inspiring
Melee Physical Damage
Impale
Awakened Melee Physical Damage
Awakened Brutality
Ruthless
Leap Slam
War Banner
Lifetap
Vulnerability
Enduring Cry
Ancestral Cry
Rallying Cry
Urgent Orders
Lifetap
More Duration

Tree Preview

Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Banner MasteryBanner Mastery
  • Gain 5 Valour when you Warcry, if able
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Protection MasteryProtection Mastery
  • Damaging Ailments Cannot Be inflicted on you while you already have one
  • Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power
  • Recover 15% of Life when you use a Warcry

Notes

[ Cardboard Bastards - Winkers - Dominating Blow Champion Build Guide - Channel: https://www.youtube.com/@cardboardbastards | Build Guide Video: <URL Here> ]

Level how you wish! Dominating Blow will *not* be ideal at level 28, you simply don't have the minion support for it. It gets good once you have tangible minion damage investment, meaning you can switch early if you have a Timeless Jewel
lined up in advance.  A strong Timeless Jewel will TRIVILIAZE the campaign, so don't be shy about having that ready to go.  League start version of this guide will be a 3.26 thing.



A NOTE ABOUT DPS - War Banner is not counted as placed, we only account for having 6 basic Sentinals, and Vaal Domination is not active.  Also, placing War Banner with max charges gives us 3 Frenzy Charges, and against a real
boss we would probably switch out Awakened Melee Splash.  With everything up, we actually do way, WAYYY more DPS than shown.  Easily more than double.



Elegant Hubris - The starting point for the build; this gives us 240% Minion Damage for 8 points (including the two points spent to access the jewel socket).  With Dominating Blow of Inspiring and nothing else, this is
a whopping SIX HUNDRED PERCENT increased damage for our hits.  With Ashes of the Stars and a 20% quality gem, this increases to NINE HUNDRED PERCENT!  It goes without saying that this build really, REALLY
likes minion damage, and you should hunt it wherever possible.  The current tree amounts to over 2000% increased damage on our attacks because of how hard this scales, and it's hardly min-maxxed.  The ideal jewel
appears to be 18400 Caspiro, but there are other options that are only slightly less point efficient.  You can use PoB to calculate what jewels work, or use the tool at [ https://vilsol.github.io/timeless-jewels/tree ]

Ashes of the Stars - This item is disgustingly, deceptively amazing for this build.  A 30% gem quality Ashes gives us as follows: An additional 75% minion damage scaling to Dominating Blow of Inspiring, as well as a universal
+1 Skill Gem Levels value, which is the only one that affects Dominating Blow.  Gem levels are actually kind of decent for attacks now, and more importantly it has a massive effect on our actual minions.  The %Gem Quality also
lets us achieve 100% increased Cooldown Recovery Rate on Enduring Cry, Ancestral Cry, and Rallying Cry, as well as 50% Increased Cooldown Recovery Rate on Convocation.  This one item completely handles our investment
into Warcry + Convocation CDR, as well as giving us a huge boost across the board to other stats.

Thread of Hope (Massive) - Less necessary, but very very good. This lets us pick up a number of high value passives without pathing to them, including Spiritual Command, which is mandatory for the build. This lets our
minion attack speed modifiers apply to us, and gives us tremendous scaling options via various crafts, jewelry affixes, and ghastly eye jewels.  

Spiritual Aid - We have this built in to the gem.  Do not take it unless you are using a normal Dominating Blow for some reason.

Vaal Domination of Inspiring - This is EXTREMELY annoying to get on a 20% base, and probably the biggest hurdle to the build.  If you can buy it, great.  Otherwise, Doryani's gem double corrupts and a lot of labyrinth running are in
your future.  It's not *that* hard to just get a 20/20, but the fabled 21/20 is rather absurd, and honestly I feel a bit of transfigured gem fatigue with the added difficulty.  That's on GGG though, hopefully someone at the company plays
a build like this and realizes how obnoxiously burdensome this can be.

Awakened Melee Splash - This gem is awesome, it gives us +1 Strike Gem levels, which applies to our minions.  It gives us great coverage in our clear, and applies to our minion attacks as well.  That said, it's rather overkill against a pinnacle
boss, and even our exerted attacks lose a lot of value because of our attack speed, so Multistrike / Awakened Multistrike make for an ideal bossing switch.  Awakened Multristrike is very expensive, so just use a regular one until you're at a high
stage of investment where going for that makes sense.

Admiral's Arrogance - These gloves are *awesome*, but they come with huge opportunity cost.  I haven't quite mathed out how to fit them, or if it's even worth it when all is said and done because how many affixes you lose to it on an already
objectively affix-starved build.  Additionally, there's no corruption that makes these easier to fit.  Most of the not-yet-done math on this would come down to check other spaces on equipment (like Darkness Enthroned and other Ghastly Eye Jewels)
to see if the boost in damage from this item outweighs moving some of those affixes around.  Ultimately, this item seems much stronger for the non-transfigured version of Dominating Blow, but they might still be an inevitable add here somewhere down
the line.  I just have no idea where that is, and the build guide had to be put out now because I ran out of time in Settlers.

Warcries, Banners, and Rage - Titled in the order of importance.  Warcries are everything, always, all the time.  They're the everything bagel of our lives, and we love them.  Enduring Cry gives us Regen and Massive Tank.
Ancestral Cry gives us more Maximum Resistance and boosts our clear speed through the roof.  Also, a flat resistance buff that can help in situations where our over-cap is low.  Rallying Cry lets us give our minions a huge flat
damage buff to their attacks, which is good, because we're not using Ghastly Eye Jewels to boost minion flat damage (we're using them for other stats) and they have tons of attack speed and %minion damage anyway.  What's
most important is that Enduring Cry and Ancestral Cry ALSO buff our minions by a significant amount, giving them crazy regen and shoring up their resistances.  Banners are another group-wide buff, giving a huge physical boost,
and because we're specced into Warcries, they fill up very, very quickly.  Rage is the same, but the least important of the trio.  For four points, you have fantastic uptime and another 40% more attack damage on you specifically, but
not your minions.  This against takes advantage of our warcries.

Protection Mastery - We have this where it is to help a bit with degens, but mostly it's just 'in place' so that we can switch it to corrupting blood immunity when fighting Sirus.  That's... most of its purpose.  You can cut it if you feel like
it's unnecessary.

Equipment - This PoB is not using optimized equipment.  I'm running out of time to play this league, so I'm showing what I have and the effectiveness therein.  This gear is largely garbage, and could be wildly better.  The pieces that aren't
garbage are more on the mandatory side, so prioritize those first.  Resistances can be tight at times; consider siding with Alira for the long-term until you have really great suffixes to cover it.  A +2 Minion Helmet with good suffixes is worth its
weight in gold (and people will charge you about that much as well...).  Our current Armour has no life rolls, but a good Royal Plate is just fine with one, so we'd likely unspec from the life mastery we're currently using once that's replaced.
Ancestral Cry is perfectly fine early on for our additional strike target needs, but you still want that eldritch implicit once you're in maps if only for the ability to stand at arms length when smacking certain bosses.

Weapon - Get a big, effective smacker of a 2-handed weapon.  Axes have the best DPS, so probably focus here when you go shopping for something serious.  You can Runeforge a rather large %minion damage modifier, and as this affects
all aspects of the build evenly so I recommend it.  With a good enough weapon, %phys might outperform it.  My current weapon isn't 'complete' by any means, and ideally would have an open suffix to craft minion attack speed on as well.

Enduring Bond - This is the annoint I use, because it's decent value and gives a lot of duration for our minions.  Very high QoL, but maybe not the highest throughput if that's what you're after.

Darkness Enthroned - Ghastly Eye Jewels can give us up to 20% increased minion damage, a life roll, an armour roll, and minion attack speed.  That said, in Darkness Enthroned, we actually give some suffixes to Chaos Resistance to shore
that up.  This mod is oppressively rare however, and you're best off shopping for a fractured base and crafting from there.  

Dark Marionette - Spectres!?  Yes, the kind you don't have to worry about.  These resurrect automatically after 4 seconds, and manage the Feeding Frenzy buff and Maim debuff.  Maim's debuff is pretty huge with Pride / Flesh and Stone.
Flesh and Stone now gives %More Physical damage to hits taken by enemies, and Pride is similar.  These multiply the INCREASED damage taken mods the same way More Damage Multipliers interacted with Increased Damage Multipliers, so
things like Intimidate, Shock, and the Maim Debuff are significantly more effective than normal.  You could run just one Dark Marionette and pick up another spectre for support if you like; they end up being pretty durable if played correctly, 
but I'd recommend against anything you can't store in a Desecrate.

Cluster Jewel - We use a Warcry Medium Jewel to give us Onslaught (100% uptime) and a massive %Armour buff (50% anytime, 100% with a unique enemy near by).

Enduring Mana Flask - I recommend this.  You won't need it against a target with all the right nodes in place, but it makes the mapping feel much smoother with how little floating mana we have available.  You may not be able to run all auras
even with the reservation nodes at lower levels, so be patient and introduce Flesh and Stone last when you're ready.

Warcry Buff Effect - We have a couple skill points snagging a little bit more of this, as well as the Warcry Buff Effect eldritch implicit on our chest.  This scales Ancestral Cry's max life so that it gives 2% Max Res per 10 power.  The eldritch implicit
on the body armour can be swapped out if you can get the Korrel craft on your helmet, but that would be an extremely expensive helmet with all the affix competition there already.  That said, with it swapped out, +1/2 Max Res on the Body Armour
gets us to that glorious 89/90% All Elemental Maximum Resistances.

The Forbidden Upgrade - No, this isn't jewel commentary.  The most portent upgrade offered to the build pretty much overall is a +4 chest, because it wildly scales our minions up in a really, really strong way, as well as giving us (the character)
something like 13% more dps.



If you try the build, I hope you enjoy it.  I may post updates as I play it more, but my time is going to become split in the near-future, so the guide was made now to get it out there.  Don't be afraid to message me (Winkers91) in game if you have
questions, or to try your luck in the comments of a video.  I may be streaming some War Within stuff, and you're welcome to ask me about Path of Exile stuff there as well.  Happy Dominating, Exiles!