3 months ago
Level 99 MoM Crit Wave of Conviction of Trarthus Mine Hierophant3.28
Life: 2,66783%
ES: 3,809
Mana: 11,307448%
eHP:
78,854
Resistances: 75%/75%/75%/37%
Evade: 69%
Evasion: 14,430
DPS: 60,422,084
Speed: 9.80
Hit Chance: 100%
Crit Chance: 99.55%
Crit Multi: 503%
Config:
50% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear
























Gems
Wave of Conviction of Trarthus
High-Impact Mine
Minefield
Charged Mines
Trap and Mine Damage
Increased Critical Damage
Power Charge On Critical
Assassin's Mark
Elemental Weakness
Frost Shield
Eternal Blessing
Wrath
Convocation
Clarity
Arrogance
Bear Trap
Arcane Cloak
Automation
Less Duration
Second Wind
Shield Charge
Faster Attacks
Detonate Mines
Automation
High-Impact Mine
Minefield
Charged Mines
Trap and Mine Damage
Increased Critical Damage
Arc
Exsanguinate
Ball Lightning of Orbiting
Crackling Lance of Disintegration
Eye of Winter
Essence Drain of Wickedness
Arc of Oscillating
Arc of Surging
Glacial Cascade
Shock Nova
Icicle Mine
Firestorm of Meteors
Manabond
Tree Preview
- +25% to Critical Strike Multiplier against Unique Enemies
- Life Flasks gain 1 Charge every 3 seconds
- Mana Flasks gain 1 Charge every 3 seconds
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
Notes
Can play two ways :
Without Macro : 30 to 40% less damage, but "normal" PoE gameplay of 1 damage skill - 1 movement skill
(use the 1 BUTTON MANASTORM shield in items section)
By default on this PoB
Press Lavianga every 3,5s or with a macro.
Put Arcane Cloak on Right Click, press it continously while playing, and voila. Press Lavianga every 3,5s or with a macro.
Wand triggers the other spells (curses frost shield sigil of power), you can throw a bear trap if you want.
With Macros : 50% more chaos damage taken from hits since every 4s you'll drop to 0 mana withtout Arcane Cloak active, so Chaos damage on hit can be deadly for 0,5 second. High recovery means we dont care about chaos DoTs, and evade chance helps for hits.
(use the MACROS ONLY Manastorm shield in items section)
First Macro :
- Press Lavianga every 3,5s
Second Macro :
- Start of the macro activate arcane cloak automation, then 2s later press convocation
then the repeat is "Press Convocation every 4s". It should loop Arcane Cloak > 2s later Convocation > 2s later Arcane Cloak > repeat
If you have trouble with loop desynchro because of AC not being exactly 4s Arcane Cloak is <4s, you can loop Arcane Cloak > wait 2s > Convocation > wait 2s > repeat on Arcane Cloak
Look at how long AC cooldown+duration is exactly on PoB, so you can adjust convocation start.
For example, if AC is 3.8s, you have the macro to first press Convocation 1.8s after the start of the macro, then loop every 3.8s
Have a "Pause the macro" button, which should deactivate arcane cloak automation so you can restart the loop properly when you load a map/instance.
I usually have the macro also start the utility flasks so it's 1 button for everything to start and stop.
All flasks on "repeat when ends" or use another Macro to start refresh/stop refresh them if you dont have a max roll Tides of Time for flask/utility
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When you dont have the 40% increased cooldown recovery gem, take the less duration wheel near the scion start, and adjust the total cd+duration time of arcane cloak to stay at 4s.
You can add Dynamo when you have Arcane cloak infused with Swift Affliction.
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Before level 100 :
- The 4 points near Templar start are the weakest if you have resistances fixed (holy dominion and righteous decree)
- Then the power+frenzy charge on the right side of the tree until you have a very good rare jewel
- Then Annhilation near the Witch start, just travel with the intelligence node at arcanist dominion instead
- Arcane Will is also a pretty weak 3 points
- A Mine Medium Cluster is pretty weak, but can be used if you need attributes/res
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If you play another skill on this blueprint
- lightning skill can use the High Voltage notable with the Lightning Mastery which improves Shock based on Mana
- cold skills can use Glacial Cage, and the Cold Mastery which increases damage taken for freeze duration
- cold and fire skills can use a Secrets of Suffering for Scorch/Brittle
- fire and physical spells dont bother, the damage part is insignificant and cant be scaled in any meaningful way. The only thing is any Wrath Watcher Eye mods are a damage increase on phys spells.
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Until you have an unnatural instinct, light of meaning goes in healthy mind slot, and healthy mind goes to unnatural instinct slot and put all 5%life nodes on the scion health wheel nearby and you dont travel to the next jewel slot (take care of resistances)
Trigger wand is only useful once you have a +1 curse corrupted amulet or impending doom, before that you can use Dark Seer or any mana weapon. Use a High-Impact mine linked to Assassin Mark and Frost shield until you have it (the mine will cast mark and shield for you, wont proc manastorm).
You can also use Sigil of power instead of a second curse with the trigger wand if you prefer confort/tank.
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Buy priority is Tides of Times + Manastorm + Indigon + Khatal Geyser + Astral + Flask setup (build is playable) > Healthy Mind + Omeyocan + rares to fix attributes and resistances > Cooldown Gem for Arcane cloak > Watcher's Eye (damage taken as mana clarity mod) > Cluster Jewel > Stormshroud with the corresponding flask (chance to avoid shock) > Light of meaning + Unnatural instinct > Corrupt +1 Curse + Trigger Wand > better rares or uniques corruptions
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Best corruptions are +1Curse on amulet, +%resistance on rings (dont care about bleed/poison immunity, our recovery is very high), +1 power charge on indigon (focus on this one first), +reduc crit damage taken on manastorm, "during flask effect" on tides of time (can be enchanted with crit chance on unnerve instead), omeyocan is whatever.
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If you have enough damage and want more tankiness:
-Switch to Grace (Evade chance), can also switch a flask to evasion. Early on, you can use Purity of Elements for easy elemental ailments + resistances fixed
-Spell Suppression : get SS on rares, reallocates point to the magebane area and the wheel near LetheShade
-Fix resistances/Attributes with rares so you can remove the 4 points near the templar start (righteous decree and holy dominion) to get more life on the tree
-Switch to Dark Seer (around 20% better defenses and blind), but you need to use highimpact mine + assassin mark + frost shield yourself on boss fights
-Forbidden Flesh/Flame with Radiance Crusade (20% less damage taken)
-Can also FF/FF Bastion of Hope and go block quite easily especially with Glancing Blow or Rumi's Concoction, Safeguard Verdant on the tree, corruption for block on Manastorm/Amulet.
-Progenesis (dont forget to switch the avoid shock to another flask), the best option but the most expensive one
Overall, you can sacrifice about 30-50% damage for 30-50% more tankiness.
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High Budget upgrades :
- Coins for imbued skill gem on main skill (powerchargeoncrit, lightingpen, cruelty), Arcane Cloak (swift affliction)
- Watcher's Eye with Clarity Mod + 2 Wraths mods
- Corruptions on unique
- Expensive rares, especially a mirror tier ring
Overall, expect a 50 to 100% more damage on high budget. Probably better to get more defenses tho.