2 days ago
Level 94 Crit Cyclone Champion3.26
Life: 3,19691%
Mana: 14
eHP:
50,003
Resistances: 75%/75%/75%/-14%
Evade: 91%
Armour: 74,880
Evasion: 69,716
DPS: 6,055,201
Speed: 12.35
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 466%
Config: Frenzy, Power
Bandit: Kill All
Gear
















Gems
Cyclone
Impale
Brutality
Infused Channelling
Pulverise
Awakened Melee Physical Damage
Grace
Determination
Flesh and Stone
Summon Stone Golem
Leap Slam
Faster Attacks
Lifetap
Frostblink
Precision
Arrogance
Mark On Hit
Assassin's Mark
Lifetap
Corrupting Fever
Cast when Damage Taken
Vaal Molten Shell
Blood Rage
Enduring Cry
Tree Preview

- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- 80% increased Critical Strike Chance against Bleeding Enemies

- 10% reduced Damage over Time Taken while you have at least 20 Fortification

- Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction
- 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Skills Cost Life instead of 15% of Mana Cost

- Hits have 50% chance to ignore Enemy Physical Damage Reduction

- Auras from your Skills have 10% increased Effect on you

- Chance to Suppress Spell Damage is Lucky

- 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy

- 3% chance to deal Triple Damage
Notes
For levelling, use this awesome levelling guide by havoc: https://maxroll.gg/poe/build-guides/duelist-leveling-build-guide OR people have been levelling with Explosive Concoction which I might try: Imexile's run and PoB: https://www.youtube.com/watch?v=n4QmSWbIFk0 OR just level sunder I have a Double Strike build with very similar tree and gear if you're interested: https://github.com/Boomafuu/Path-of-Exile-Builds Ascendancy: 1. Fortitude 2. Unstoppable Hero 3. Master of Metal 4. Worthy Foe until you swap to crit and fix accuracy Then switch to First to Strike, Last to Fall UNLESS you hate using corrupting fever to trigger adrenaline Then you want to use Inspiration Auras: Before mercenaries, we want Grace, Determination, and Flesh and Stone BUT if mercenaries are OP and give us level 20 auras, we can look for things like: - Herald of Purity - Pride - Haste Could also fit in any of the above auras if your merc rolls Determination or Grace Generating Endurance Charges: 1. Discipline of the Unyielding - 8% chance to gain on kill Won't work for bosses 2. Ralakesh's Impatience 3. Enduring Focus on a Medium Cluster jewel with 'Channelling Skills deal 12% increased damage" Grants 25% damage and 25% change to gain an endurance charge each second while channelling 4. Annoint Smashing Strikes - Azure Azure Violet Grants 10% chance to gain an endurance charge on crit Mercenaries: Helmet with 'Nearby enemies take 1% increased physical damage per two fortification on you' NOTES ON GEAR This PoB is for a 2H Sword variant of cyclone BUT 2H axe and staff are still viable! - For a staff variant, you'll probably want to lean on the left side of the tree and drop Replica Badge - For axe, Atziri's Disfavor is amazing as it gives a lot of cyclone radius - Due to less axe nodes, probably want cluster jewels before switching to axe It's more complicated than that, but just to give you an idea ~~~~~~~~~~~~~~~~~ ~~~~~Weapon~~~~~ ~~~~~~~~~~~~~~~~~ Terminust Est is a fine starting weapon when you get to maps Bases: - Exquisite Blade is our best base - Good AS / base crit / pdps + 50 crit multi implicit - Vaal greatsword, Ezomyte blade, Lion sword are all fine Affix priority: - As high physical damage as possible - Attack speed - Critical strike chance If you get high phys with decent AS and crit, you have an amazing weapon If you still want more, you can aim for one of these suffixes: - Crit multiplier - Unveil: - DD - DD while focused (if using focus mod on body armor) - Influence: - Shaper - +1 max frenzy charge - Elder / Warlord - +# metres to weapon range - Elder / Warlord - Culling strike - Crusader - Increased impale effect - Crusader - Increased attack speed while fortified - Redeemer - Movement speed - Hunter - Hits have #% chance to ignore enemy physical damage reduction - Hunter - Chance to intimidate ~~~~~~~~~~~~~~~~~ ~~~~~Helmet~~~~~~ ~~~~~~~~~~~~~~~~~ STR or DEX or STR/DEX base We want life / defences / resistances / attributes / spell suppression Mercenary helmets can roll 'Nearby enemies take 1% increased phnystical damage per two fortification on you' - This can be equipped on a mercenary too for double the effect (probably) Searing Exarch: - Reduced mana cost of attacks Eater of Worlds: - Increased attack damage - Physical damage from hits taken as ... - Mana reservation efficiency (if you need it) Abyssus gives us a lot of damage is a viable option $$$ Min-Maxing $$$ Aim for mercenary mod with other good mods ~~~~~~~~~~~~~~~~~ ~~~~Body Armor~~~ ~~~~~~~~~~~~~~~~~ STR/DEX base The more armour & evasion the better If doesn't have any life rolls, take life mastery: "15% increased maximum Life if there are no Life Modifiers on Equipped Body Amour" Can craft or unveil: +# to maximum fortifcation while focused Focus requires a button press to activate and lasts 4 seconds, so might not be for everyone BUT +7 fortification is really powerful 21% MORE armour and evasion 21% increased attack speed 7% hit damage reduction Searing Exarch: - Critical strike multiplier for attack damage - Increased global physical damage - Maximum resistance - Increased effect of non-curse auras - If need source of endurance charges: Gain an endurance charge every # seconds Eater of Worlds: - Grace has #% increased effect - Determination has #% increased effect - Pride has #% increased effect - Physical damage from hits taken as ... $$$ Min-Maxing $$$ - Hunter suffix: Attacks have +#% to Critical Strike Chance - Adds base crit chance, very valuable for hitting crit cap - Warlord suffix: Socketed Attacks have -15 to Total Mana Cost - Solves mana by itself - Hunter prefix: You can apply an additional curse - Not crazy but lets you apply Vulnerability on top of assassin's mark - Does lower the armour/evasion potential ~~~~~~~~~~~~~~~~~ ~~~~~Gloves~~~~~~ ~~~~~~~~~~~~~~~~~ BEFORE CELESTIAL BRACE: Added phys, attack speed and res/life Searing Exarch: - Intimidate - Added physical damage to attacks Eater of Worlds: - Spell suppression - Accuracy if you need it Celestial Brace is insane will be your best in slot gloves - Fortifcation roll is from 1 - 10, so good rolls will be expensive at league start ~~~~~~~~~~~~~~~~~ ~~~~~~Boots~~~~~~ ~~~~~~~~~~~~~~~~~ STR or DEX or STR/DEX base MOVEMENT SPEED!!! Darkray Vectors is a good choice if you can spare the resistances Prefixes: - Movement speed - Life - Defences if you can Suffixes: - Resistances - Attributes - Spell suppression If you opt for using Cyclone of Tumult for anything more than bossing, you'll want to use Replica Stampede boots These set your movement speed to 150%, so you don't want movement speed anywhere else, drop Quicksilver Searing Exarch: - Action speed - Movement speed - Brittle Ground - Adds 3% BASE CRIT - Extremely valuable for capping crit - Drops at your feet so you'll want to be inside of bosses / rares Eater of Worlds: - Increased armour from equipped helmet & gloves - Regenerate #% of life per second per endurance charge $$$ Min-Maxing $$$ Ralakesh's Impatience now only gives "Count as having maximum number of x charges" for 1 charge type - To compensate, it now has movement speed and corrupted blood immunity - If you want a pair of these, grab an endurance charge pair Tailwind boots - Hunter / Redeemer influenced boots with 'You have Tailwind if you have dealt a Critical Strike Recently' ~~~~~~~~~~~~~~~~~ ~~~~~~Amulet~~~~~ ~~~~~~~~~~~~~~~~~ In early maps, use your amulet to fill resistances / attributes Carnage Heart is a fine budget unique Our endgame amulet will be Replica Badge of the Brotherhood - We never gain fortification so we can ignore the downsides - Important to note that our maximum endurance charges is EQUAL to our maximum frenzy charges - +max endurance charges does nothing for us as a result Annoints - Frenetic - +1 to Maximum Frenzy Charges - Azure - Silver - Silver - Saves us from pathing up there, gives us +1 frenzy and endurance charge - Don't annoint this unless you have Replica Badge of the Brotherhood - Marked for Death - Culling Strike against Marked Enemy - Sepia - Indigo - Silver - Can also just spend 3 points for this node - Disemboweling - 50% crit chance / 25% crit multi - Verdant - Violet - Golden - Not budget friendly - Kinetic Impacts - 25% 2H phys damage / 5% double damage chance - Amber - Azure - Violet - Budget friendly *If you want to find the best annoint for you, in PoB edit your amulet and click 'Anoint...' and you can filter by whatever you need If you filter by full dps, make sure cyclone has "Include in Full DPS" checked on the skill page ~~~~~~~~~~~~~~~~~ ~~~~~~Rings~~~~~~ ~~~~~~~~~~~~~~~~~ Bases: - Amethyst - Chaos resistance - Two-stone - Elemental resistance - Steel - Added phys Prefixes: - Added physical damage - Life - Crafted -mana to chanelling skills - This recipe is now found at the end of a map, we don't know which one yet Suffixes: - Resistances - Attributes - Attack speed If you want to push even further: - Elder / Warlord Suffix - Crit multi If running Herald of Purity, Circle of Guilt is a good option when it rolls: Herald of Purity has #% increased buff effect AND #% increased physical damage while affected by herald of purity $$$ Min-Maxing $$$ - +max frenzy synth implicit - Precursor's Emblem with +1 to maximum frenzy charges - Kalandra's Touch to mirror your other disgusting ring ~~~~~~~~~~~~~~~~~ ~~~~~~~Belt~~~~~~~ ~~~~~~~~~~~~~~~~~ Use Perseverance forever Only replace with a Mageblood Mageblood is love, mageblood is life ~~~~~~~~~~~~~~~~~ ~~~~~Jewels~~~~~~~ ~~~~~~~~~~~~~~~~~ Use Crimson Jewels Modifiers: - Crit multiplier - Life - Attack speed Lethal Pride: Socket below duelist start - +1 to maximum fortification - 5% chance to deal double damage - 15% melee crit multi - 30% melee crit chance - 4% increased maximum life - 20% increased armour - 10% chance to intimidate on hit - If you have no other sources - 5% chance to gain an endurance charge on kill - If you have no other mapping sources Watcher's Eye mods: - Imaples you inflict last 2 additional hits while using Pride - Other pride mods are decent - Increased attack speed while affected by Precision - Crit multi while affected by Precision - Additional physical damage reduction while affected by determination - Chance to suppress spell damage while affected by Grace - Movement speed while affected by Grace Forbidden Flame & Flesh: - Inspirational - 30% non-curse aura effect - Worthy Foe - Can ignore accuracy, enemies take 15% increased damage - Overwhelm - 8% base crit & 10% crit multi per nearby enemy - Replaces the crit chance of your weapon, brittle still works - Don't need crit chance on weapon anymore - Crit multi isn't amazing for map bosses / pinnacle bosses so kinda bad - Bane of Legends - Phys reflect immune, 10% more mapping damage, 20% more unique enemy damage - Headsman - 20% cull, 10% mapping attack and movement speed - Impact - Good AoE radius, up to 15% more damage the closer to enemy, decent accuracy and damage - Brutal Fervour - Insanely powerful leech, 10% reduced damage taken - Masterful Form - +1 max frenzy, VERY expensive probably not worth it - Can always grab any champ nodes that we already take to free up 2 pointsits p