23 months ago
Level 100 Crit Venom Gyre Deadeye3.19
Life: 5,180139%
ES: 74
Mana: 79
eHP: 78,880
Resistances: 75%/75%/75%/19%
Evade: 63%
Supp: 100%
Armour: 20,711
Evasion: 14,056
DPS: 3,231,416
Speed: 8.66
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 706%
Config: Pinnacle, 15% Shock, Frenzy, Power
Bandit: Kill All
Gear
Gems
Nightblade
Elemental Damage with Attacks
Trinity
Venom Gyre
Fork
Inspiration
Withering Step
Flame Dash
Blood Rage
Defiance Banner
Wrath
Determination
Ancestral Protector
Sniper's Mark
Mark On Hit
Enhance
Cast when Damage Taken
Molten Shell
Hydrosphere
Flame Wall
Tornado
Cast On Critical Strike
Whirling Blades
Spectral Helix
Onslaught
Trinity
Added Cold Damage
Chance to Bleed
Tree Preview
Point Blank
Accuracy Mastery
- Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
Claw Mastery
- Skills Supported by Nightblade have 40% increased Effect of Elusive
- 1% of Attack Damage Leeched as Life
- 1% of Attack Damage Leeched as Mana
Dagger Mastery
- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Elemental Mastery
- 40% increased Effect of Non-Damaging Ailments
- Exposure you inflict applies at least -18% to the affected Resistance
Life Mastery
- 10% increased maximum Life
- 10% reduced Life Recovery rate
- +50 to maximum Life
Mark Mastery
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Projectile Mastery
- 15% more Projectile Speed
Reservation Mastery
- Auras from your Skills have 10% increased Effect on you
Spell Suppression Mastery
- Critical Strike Chance is increased by chance to Suppress Spell Damage
Notes
BUILD GUIDE: https://www.youtube.com/watch?v=UNrg63Kltgo -------------- SKILL OVERVIEW (READ THIS TO UNDERSTAND THE SKILL) -------------- * Venom Gyre fires a returning Projectile that can be caught. Returning Projectiles deal 75% Less Damage. * You can catch up to 30 Returning Projectiles. * When you use Whirling Blades, you shoot out your returned projectiles. By default you have a 40% chance to keep Caught Projectiles when firing them with Whirling Blades. This can be scaled to 65% using helm enchant. The Projectiles shot out with Whirling Blades can shotgun as they are fired sequentially. * The amount of Returning Projectiles can be increased with Sniper's Mark, Awakened Fork, and Chain. * MAPPING: Throw out projectiles and whirl around - Whirling blades will help you clear together with your own attacks. * BOSSING/HARDER MOBS: Throw projectiles until you have close to 30 caught projectiles. We then namelock the enemy and spam whirling blades on top of the enemy. The only thing to ensure during these tougher encounters is that Ancestral Protector is up. *** NOTE ***: Make sure Always Attack w/o Moving IS NOT CHECKED -------------- DEFENSES ------------ * Easy 100% Spell Suppression w/ Tree nodes. * Determination and Defiance Banner. * Jade Flask gives decent layer of Dodge w/o Grace. * Elusive can grant you 35% Chance to Avoid all damage from Hits. * Insane Leech rate from the high amount of projectiles and claw LGOH. * Ailment Immunity (Boots implicit + Craft on Boot + Nodes on tree + Craft on Shield) -------------- OFFENSE SCALING AND SOME GEAR NOTES ------------ * Scale the build by stacking flat added elemental damage, elemental damage %, and attack speed - All on Jewelry, Weapon, and Jewels. * 100% Crit Chance with Up to 800% Crit multi thanks to Elusive Effect and Nightblade Scaling * Point Blank and Clusters are a HUGE damage increase. * Brittle Ground implicit on Boots is HUGE damage increase (scales with Ailment effect). * Rage Implicit on Gloves is HUGE damage increase. * Helmet enchant is Huge Damage. * Blizzard Crown is a good damage increase but enchant is more important. NOTE: You probably need atleast on -Total mana cost craft on rings / Amulet. -------------- FLASKS ------------ * Divine Life Flask: Bubbling and Corrupted Blood immunity * Diamond Flask, Jade Flask, Granite Flask (All with Gain charges when hit or on crit, %attack speed, %Reduced Effect of Curses, %Armour, %Evasion, %Critical Strike Chance) * Dying Sun: If you want for better map Clear. BOSSING: Run 2 or 3 Divine Life Flasks where Regen will be an issue. -------------- PANTHEON -------------- MAJOR: * Soul of the Brine King - Use this before Ailment Immune, also provides Stun Avoidance. * Soul of Lunaris - Physical Damage Reduction, 6% Reduced Elemental Damage taken, 10% Chance to Avoid Projectiles. MINOR: * Soul of Ralakesh - Mapping Pantheon to Prevent Bleed and Corrupting Blood Deaths * Soul of Yugul - 30% Reduced Effect of Curses -------------- ASCENDANCY OVERVIEW -------------- 1) Ricochet (+1 Chain) 2) Endless Munitions (+2 Projectiles) 3) Gathering Winds (Tailwind) 4) Focal Point (75% inc Effect of Marks) -------------- SKILL GEMS -------------- * AURAS: Defiance Banner, Wrath (OR Anger if Int is an issue), Determination * MOVEMENT: Whirling Blades - Faster Attacks - Cast on Critical Strike - Tornado * BUFFS: Withering Step (Left click), Berserk (Optional), Blood Rage * CAST WHEN DMG TAKEN SETUP: Cast When Damage Taken - Molten Shell - Hydrosphere (Cold Exposure if not Lightning Exposure implicit on gloves) * MARK ON HIT: Sniper's Mark - Mark on Hit - Enhance * MAIN SKILL: Venom Gyre - Nightblade - Trinity - Fork - Inspiration - Elemental Damage with Attacks (Added Cold Damage, Added Lightning Damage can replace Inspiration and Elemental Damage with Attacks - use PoB to determine which combination give you the most damage) -------------- GENERAL ABOUT LEVELLING -------------- We play Spectral Helix AT LEAST until we have the first 2 Labs done (+1 Chain & +2 Projectiles). -------------- LEVELING NOTES -------------- Act 1: Your main damage ability for lvl 1-12 is going to be Splitting Steel. Movement: Frostblink After Brutus: Added Cold Damage, Withering Step (Level in Offhand), Whirling Blades After Caverns: Venom Gyre (Level in Offhand), Spectral Helix Main Skill: Splitting Steel - Onslaught - Chance to Bleed Main Skill after lvl 12: Spectral Helix - Onslaught - Chance to Bleed - Added Cold Damage Movement Skill: Frostblink and then Replace w/ Whirling Blades Act 2: After Fidelitas: Blood Rage, Herald of Ice, Herald of Thunder After Weaver: Nightblade, Elemental Damage with Attacks, Trinity, Faster Attacks Level Nightblade, Elemental Damage with Attacks in Offhand Main Skill: Spectral Helix - Onslaught - Trinity - Added Cold Damage Movement Skill: Whirling Blades - Faster Attacks Auras: Herald of Ice, Herald of Thunder, Herald of Ash Buffs: Blood Rage Act 3: After Piety: Wrath and Sniper's Mark (Level in Offhand) Main Skill: Spectral Helix - Onslaught - Trinity - Added Cold Damage Movement Skill: Whirling Blades - Faster Attacks Auras: Herald of Ice, Wrath Buffs: Blood Rage Act 4: After Voll: Take Tornado After Kaom and Daresso: Buy Cast When Damage Taken Main Skill: Spectral Helix- Onslaught - Trinity - Added Cold Damage Movement Skill: Whilrling Blades - Faster Attacks Auras: Herald of Ice, Wrath Buffs: Blood Rage, Cast When Damage Taken - Tornado Act 6: Buy Remaining Gems: Withering Step, Sniper's Mark, Ancestral Protector, Molten Shell, Flame Wall, Flame Dash, Defiance Banner, Fork, Inspiration, Hydrosphere, Cast on Critical Strike, Mark on Hit Main Skill: Spectral Helix - Onslaught - Trinity - Added Cold Damage Movement Skill: Whirling Blades - Faster Attacks - Cast on Critical Strike - Tornado, Flame Dash Auras: Herald of Ice, Wrath, Defiance Banner Buffs: Blood Rage, Cast When Damage Taken - Hydrosphere - Molten Shell, Ancestral Protector Act 8: After Cruel Lab, swap to Venom Gyre and Crit Nightblade Main Skill: Venom Gyre - Nightblade - Fork - Trinity - Increased Crit Strikes Movement Skill: Whirling Blades - Faster Attacks - Cast on Critical Strike - Tornado, Flame Dash Auras: Herald of Ice, Wrath, Defiance Banner Buffs: Blood Rage, Cast When Damage Taken - Hydrosphere - Molten Shell, Ancestral Protector, Mark on Hit - Sniper's Mark, Withering Step