4 months ago

Ascendancy ThumbnailLevel 95 Hybrid Crit Charged Dash Surfcaster3.27.alternate

Life: 3,871102%
ES: 1,0300%
Mana: 252
eHP:
57,849
Resistances: 75%/75%/75%/75%
Armour: 65,336
DPS: 3,092,294
Speed: 6.02
Hit Rate: 3.01
Hit Chance: 100%
Crit Chance: 79.17%
Crit Multi: 333%
Config: 15% Shock
Bandit: Alira

Gear

Gemini ClawIronwood BucklerHeatshiverNecrotic ArmourHarpyskin GlovesCarnal BootsDefiance of DestinyAmethyst RingTopaz RingMageblood
Gold FlaskSap of the SeasonsSilver FlaskBismuth FlaskJade Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelThe Light of MeaningWatcher's EyeBrutal RestraintCobalt JewelCobalt JewelCrimson Jewel

Gems

Portal
Cast on Death
Frostblink
Assassin's Mark
Lifetap
Mark On Hit
Vaal Discipline
Enlighten
Wrath
Grace
Storm Brand
Cast when Damage Taken
Lifetap
Immortal Call
Cold Snap
Cast when Damage Taken
Lifetap
Bonechill
Charged Dash
Awakened Elemental Damage with Attacks
Infused Channelling
Trinity
Awakened Added Lightning Damage
Awakened Added Cold Damage

Tree Preview

Tattoo of the Ramako Fleetfoot
2% increased Movement Speed
Tattoo of the Ramako Scout(x11)
6% increased Evasion Rating
AcrobaticsAcrobatics
Iron ReflexesIron Reflexes
Cold MasteryCold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Elemental MasteryElemental Mastery
  • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 5% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills

Notes

mana is very specific--runs out if you don't hit stuff, so you can hold down right click forever to move around quickly until you start hitting
You get 2 pulses along charged dash for each stage you hit, and if you get good at it you can overlap all of them by moving your ghost in a circle (4 stages is 8 pulses, including you and the end of your charged dash)
without anything tricky you'll get 3-4 overlaps.
Wild bear could be good