2 months ago
Level 95 Hybrid Crit Frost Bomb of Forthcoming Assassin3.28
Life: 3,720122%
ES: 1,81866%
Mana: 127
eHP:
26,236
Resistances: 85%/85%/85%/-8%
Evade: 44%
Evasion: 6,044
DPS: 9,326,414
Speed: 0.86
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 417%
Config:
Power, Custom Mods
Bandit: Kill All
Loadout
Gear





















Gems
Cold Snap of Power
Greater Spell Cascade
Spell Echo
Increased Area of Effect
Power Charge On Critical
Arcane Surge
Hatred
Clarity
Void Sphere
Frostbite
Assassin's Mark
Frostblink
Spell Echo
Frostblink of Wintry Blast
Frost Bomb of Forthcoming
Greater Spell Echo
Elemental Focus
Concentrated Effect
Power Charge On Critical
Tree Preview
Runegraft of Time
20% chance for Skills to not consume a Cooldown on use
Limited to 1 Runegraft of Time
Runegraft of the Agile
Elusive's Effect on you is increased instead for the first 2 seconds
Limited to 1 Runegraft of the Agile
- Cannot be Shocked while at maximum Power Charges
- -30% to Fire Resistance
- +1 to Level of all Cold Skill Gems
- +25% to Critical Strike Multiplier against Unique Enemies
- 10% more Skill Effect Duration
- 30% of Chaos Damage taken does not bypass Energy Shield
- Recover 4% of Life when you use a Flask
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- Your Mark Transfers to another Enemy when Marked Enemy dies
- Prevent +3% of Suppressed Spell Damage
Notes
List of things it can't do:
* Exceed Corpse Spawn Limit for the player. These are copies of you. They use your corpse limit.
* Use Spell Echo. They only exist for long enough to cast one copy of the spell. No room for echoes.
* Trigger off of Echoes.
* Use spells supported by any mine, totem, trap, minion, etc.
* Use minion tagged gems. (Raise Zombie of Falling for instance is not a "minion" spell, but will not work because of the tag.
* Bypass Cursed Ground Limits.
* Bypass Number of Curses allowed on an enemy.
* Bypass Limit of Void Spheres.
* Work with Sigil of Power. While it shares limits of ""AT A TIME" effects it doesn't count as your Sigil so you cannot invest mana into it. This seems like a bug.
List of things it can do:
* Multiply amount limits on certain restricted skills such as Volatile Dead of Seething or Wave of Conviction.
* Ignoring cooldowns is the wrong word as it simply copies skills but you can use high-cooldown skills like Frost Bomb and it is a multiplier on the amount of casts you can do per second.
* Works with Spell Cascade (This is the most notable interaction, but it works with plenty of supports).
* Work with Trigger Bots on Saboteur (Perfect Crime Ascendency). Doesn't respect triggerbot location (BUG).
* Scale Multiplicatively with Cast Speed. Double Cast Speed + triggerbots = 3.6x(?ish 80% only per copy) more damage. Has built in cast speed scaling if you play the way GGG intends (Casting a variety of spells).
* Duration can be extended with "More Duration" support socketed on weapon. Not sure why you would need to do this.
Notes:
* A cooldown exists but is the same as the server tick rate as far as I can tell.
* Sabo ascendency is the most synergistic for this due to Triggerbots. Can use any trickster ascendancy with "Perfect Crime" Forbidden Flesh/Flame.
* 30% Less damage with triggerbots.
* 80% Damage effectiveness from Suspend in Time Copies. 100 damage -> 80 -> 56 (56% damage per mirage) = 112% MORE damage per cast vs. 80% more without triggerbots. (Triggerbots represent 32% MORE damage).
* Caster Mastery (6% inc cast speed for non-instant) (same mod as on Sands of Time) is interesting combo potential. Scales the piano style quite a bit.
* Increased AOE spreads out the spell cascade. Might not be ideal. Also might increase the radius of the spawned in mirages not that it should matter they seem to always target the spot the players cursor is hovering.
* SPELL CASCADE also fails to spawn in projectiles if it hits an obstacle. E.g. a pit or a wall. Something to consider for weirder boss arenas but might not matter. Apparently Greater Cascade (exceptional) solves this?
* Why do they not spawn at the triggerbots location(s)? (Bug?)
Misc:
* When using unearth, Volatile Dead of Seething (10 limit) doesn't appear to be able to bypass the VD limit.
* Unearth -> VDoS -> Desecrate(cascade) -> VDoS seems to be a solid combo. I've only been able to count 25-30ish total VDoS spheres on screen at a time. More testing would be needed lock in the optimal rotation.
* Arc seems to be really popular with Sands of Time as it opens up some single target potential with the triggerbots multiplier. Hard to say if this exceeds the benefits of Annihilating Light.
* If an effect would go away when you die, it goes away after the same period of time when the Mirage's disappear. (Cursed Ground disappears about 1 second after they cast it)
Basic Shell:
* https://pobb.in/nXrZj-wKOtXN
* Redeemer Rune Dagger to hit high base crit chance / spell crit chance multiplier.
* Sandstorm Visage to save 2 Ascendancy points.
* 112% More Damage in Configuration Custom modifiers.
* Best setup seems to be level 20 gem with power charge on crit and Ralakesh' Impatience. Critical Strike Chance support might also be a good way to save a ton of skill points on tree but at the expense of a lot of damage. Not that we neeed the damage anyways.
Presumed Bugs:
* Sigil of Power cannot be charged by the player.
* Mirages do not spawn at (or around) the triggerbots location's.
* Using a Mark skill (assassin's mark) makes them flash green for some reason..?
* Good synergy with Runegraft of Time (20% chance to skip cooldown) - Currently applied on Mark Mastery Bottom Right Shadow Area.
* Runecraft of Agile makes Elusive feel a lot stronger / have a higher uptime.