15 months ago

Ascendancy ThumbnailLevel 91 Righteous Fire Chieftain3.23

Life: 5,375196%
ES: 222
Mana: 40
eHP:
78,799
Resistances: 90%/90%/90%/75%
Armour: 44,864
DPS: 248,727
Hit Chance: 100%
Config: Pinnacle
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Void SceptreRise of the PhoenixRoyal BurgonetGlorious PlateTitan GauntletsTitan GreavesJade AmuletAmethyst RingAmethyst RingImmortal Flesh
Divine Life FlaskGranite FlaskQuicksilver FlaskQuartz FlaskSulphur Flask

Gems

Righteous Fire
Elemental Focus
Burning Damage
Efficacy
Lifetap
Swift Affliction
Fire Trap
Trap and Mine Damage
Lifetap
Burning Damage
Arrogance
Vitality
Infernal Cry
Purity of Fire
Determination
Malevolence
Cast when Damage Taken
Molten Shell
Lifetap
Increased Duration
Shield Charge
Faster Attacks
Lifetap
Frostblink
Penance Mark
Ravenous
EnemyExplode
EnemyExplode

Tree Preview

Blood HuntBlood Hunt
Foul PactFoul Pact
Warlock PowerWarlock Power
Call to ArmsCall to Arms
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
  • Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Life MasteryLife Mastery
  • +50 to maximum Life
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
  • Auras from your Skills have 10% increased Effect on you

Notes

Most important advice:

OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL 
OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL 
OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL OVERLEVEL 

With that out of the way, some tips:

- Iron Ring + Red Gem = Ruby Ring, very useful early on!
- Only enable RF after the first fire mastery and only if you feel comfortable when you enable it
- Very easy to resist cap, use your suffixes for regen/chaos res/attributes
- This build has very little single target, you rely on your penance mark minions in maps to explode on the boss(or minions that are around the boss), your clear is good though(nice for getting to level 90!)
- Get some area of effect and ignite chance where you can, this will help your clear a lot. All your exarch implicit currency should go towards getting ignite prolif on gloves as this is amazing for clear
- With a rise of the phoenix you could be slightly overcapped on fire res(as in: you have more than 90 max res, but it's capped to 90), feel free to drop a mastery or two for less max res.