3 months ago

Ascendancy ThumbnailLevel 94 Fire Trap Elementalist3.25

Life: 4,146132%
ES: 889
Mana: 11
eHP:
35,268
Resistances: 75%/75%/75%/21%
Evade: 75%
Block: 33%
Spell Block: 41%
Evasion: 25,131
DPS: 3,737,171
Speed: 1.50
Hit Chance: 100%
Config: Pinnacle
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ryslatha

Gear

Opal SceptreHarmonic Spirit ShieldEye of MaliceBlood RaimentShagreen GlovesDragonscale BootsCitrine AmuletAmethyst RingPyreStygian Vise
Divine Life FlaskSulphur FlaskQuicksilver FlaskGranite FlaskJade Flask
Searching Eye JewelStormshroudCobalt JewelCobalt Jewel

Gems

Shield Charge
Unbound Ailments
Faster Attacks
Summon Skitterbots
Combustion
Trap and Mine Damage
Fire Trap
Burning Damage
Swift Affliction
Cruelty
Ignite Proliferation
Burning Damage
Frostblink
Deadly Ailments
Vitality
Flesh and Stone
Elemental Weakness
Grace
Flammability
Vaal Arctic Armour
Summon Stone Golem
Summon Chaos Golem
Summon Flame Golem

Tree Preview

Eldritch BatteryEldritch Battery
Elemental OverloadElemental Overload
Lethe ShadeLethe Shade
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
  • +30 to maximum Life
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • Non-Curse Aura Skills have 50% increased Duration
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky

Notes

Build by: youtube.com/@soropoe

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Full guide is available in the channel. Go through the timestamps/ full video. This is ONE OF THE BEST HYBRID LEAGUE STARTERS, TRUST ME!
Stormshroud jewel is a T1 unique but is COMPLETELY OPTIONAL. If you get it, you can use it in this build.
Patreon Members: DM me for any doubts and questions. 

3.25: 
Arctic Armour instead of Determination
Added Flesh and Stone (use sand stance)
Added spell block, shield changed
Removed fire mastery for 1 point

Use body armout with lots of armour and energy shield (evasion is the focus to offset grace nerf)

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Great for: Bossing/Single Target and Medium Pack sized Maps

League Mechanics: Essence, Harvest, Delirium, Expedition, Blight, Betrayal, Breach, Legion with Timeless Conflict
Not good for: Heist, Ultimatum, Legion and other fast content.

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Levelling
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We lost RF during levelling (act 2 to 6). But this is only a slight change.
Use amulets and passive tree points (early) to fix Strength/Dexterity.
Prefer to Dual wield Goats horn base types from Act 1 (unless you get a +1 to fire spell skills wand).
Use a shield with shield charge + faster attacks once you get a good shield.
In order to prock convergence, you have to F_dash/hit the unique target, as trap skills dont prock it.
Important skills for levelling is as follows:

Act 1
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Rolling Magma -> combustion, arcane surge
Flame Wall -> efficacy
Holy Flame Totem
Clarity
Flame Dash

Switch Rolling Magma to Fire Trap before Merveil. Remove Flame Wall.

Fire Trap -> combustion, efficacy

Get Elemental Overload ASAP

Act 2
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Fire Trap -> trap and mine damage, combustion, efficacy
Summon Skitterbots (IMPORTANT)
Herald of Ash (OPTIONAL)

Act 3
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Flammability (SINGLE TARGET)

Act 4 to 5
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Remove Clarity after getting Eldritch Battery
Add Grace OR Determination (IMPORTANT)
Add Elemental Weakness after getting Whispers of Doom

After Level 38, grab Arcanist brand.
Arcanist brand -> wave of conviction, flammability, elemental weakness

Act 6 to 10
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Focus on getting all the Passive Points for Mana Reservation Efficiency
Work towards the final gem setup

Maps
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Stack the 3 defensive Golems after Final Lab (this is a much better defencive layer for this build compared to Bastion of Elements)

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