
8 months ago
Level 97 Hybrid Crit Flicker Strike Ritualist0.3
Life: 15%
ES: 7,394347%
Mana: 597
eHP:
49,349
Resistances: 75%/75%/75%/-23%
Evade: 57%
Evasion: 9,566
Speed: 3.58
Hit Chance: 100%
Crit Chance: 99.57%
Crit Multi: 1644%
Config:
15% Shock, Frenzy, Power, Custom Mods
Gear

















Gems
Quarterstaff Strike
Cold Attunement
Rapid Attacks II
Close Combat II
Ice Bite
Cold Penetration
Tempest Flurry
Rapid Attacks II
Crescendo II
Rigwald's Ferocity
Efficiency II
Rakiata's Flow
Wind Dancer
Blind II
Maim
Poison III
Rage III
Bursting Plague
Hand of Chayula
Sniper's Mark
Temporal Chains
Culmination II
Ailith's Chimes
Charge Profusion II
Cast on Critical
Profane Ritual
Compressed Duration II
Overabundance II
Charge Profusion II
Boundless Energy II
Mantra of Destruction
Chaos Mastery
Prolonged Duration II
Mobility
Herald of Ash
Magnified Area I
Swift Affliction III
Prolonged Duration II
Falling Thunder
Nova Projectiles
Culmination II
Blindside
Overextend
Inevitable Critical
Charge Regulation
Herald of Thunder
Magnified Area II
Poison III
Bursting Plague
Blindside
Blind II
Flicker Strike
Blindside
Overextend
Perpetual Charge
Garukhan's Resolve
Inevitable Critical
Staggering Palm
Stun II
Heft
Ricochet II
Nova Projectiles
Enduring Impact II
Tree Preview
Notes
Build Notes & Guide
Key Things to Remember
Almost everything in the setup stays the same except TWO swaps for Pinnacle bosses:
Swap Rare Boots ??? Powertread (check both in Equipment).
Swap Hand of Chayula ??? one setup for Mapping, one for Pinnacle Bosses.
Playstyle
#Mapping
1.Start with Tempest Flurry to clear some packs and generate some combo. benefit: nil, only to collect combo, hence the skill gem is only level 5, this can save your insurficient mana issue.
2.Use Hand of Chayula to teleport into mobs.
3.This will trigger Sinper's Mark and Temporal Chains to the target and grant you power charges on hit and grant you a frenzy charge on killed.
4.Use Staggering Palm once or twice to gather projectile buff and endurance charges, why use twice? Because I am lazy to keep track of the golden icon to obtain buff, just hit twice to kill a mob and you will get the buff. benefit: endurance charge, fast clear of mobs, stun, maim, blind.
5.Use Charged Staff occasionally when you have power charges, keep an eye on the buff timer, 7 charges will have more than a min's buff, benefit: added lightning damage, gain innvervate on kill, 25% more damage as lightning
6.Use Mantra of Destruction, then Falling Thunder to big packs, try to obtain 10 stacks of purple flame of chayula, benefit: 70% more damage as chaos
Why we need 3 type of charges? Because we are using Charge Regulation, it will comsume all 3 types of charges to gain more skill speed, more critical chance, more energy shield and evasion ratings.
#Pinnacle Bosses
Start with Tempest Flurry to build combo.
Dodge to avoid one-shot mechanics and generate Power Charges.
Build around 30???100 combos depending on how much overkill you want.
Teleport with Hand of Chayula ??? triggers Sniper???s Mark + Elemental Weakness.
Cast Mantra of Destruction, then finish with Falling Thunder.
Q&A
Q: Why no Physical Damage Leech as Mana? How do you sustain?
As a Ritualist, rings + amulet provide big bonus stats.
Instead of leech, we use X Mana Gained on Kill. With ascendancy scaling, 25???30 is enough to instantly refill during mapping.
For Pinnacle bosses, mana isn???t a problem because Tempest Flurry is only level 5 and Falling Thunder is only cast once to finish.
Q: Why does your Energy Shield recharge so quickly?
See full explanation here: https://www.youtube.com/watch?v=Y7T_LKKVua8
Q: Is ES/Evasion hybrid body armour better?
Possible, but requires very heavy investment.
Current defense is already very strong.
Not worth the cost unless you???re going for extreme min-maxing.
Q: Why not Monk instead?
In late game, Ritualist scales much higher.
All 4 ascendancy nodes directly boost equipment. Examples:
Infinite Charm ??? immune to freeze, slow, ignite, stun, etc.
3 Rings + Amulet ??? huge stat boost scaling.
Monk peaks in mid-game but becomes extremely costly to push further.
Ritualist offers the best ceiling for true endgame scaling.