19 months ago

Ascendancy ThumbnailLevel 99 Crit Lightning Arrow Deadeye3.21

Life: 4,462119%
ES: 52
Mana: 76
eHP:
40,253
Resistances: 75%/75%/75%/58%
Evade: 83%
Supp: 100%
Evasion: 42,067
DPS: 47,055,888
Speed: 3.38
Hit Chance: 100%
Crit Chance: 85.65%
Crit Multi: 505%
Config:
Pinnacle, 35% Shock, Covered in Ash, Frenzy, Power, Custom Mods
Bandit: Alira

Gear

Spine BowFeathered Arrow QuiverLion PeltQueen of the ForestSlink GlovesFugitive BootsCrystallised OmniscienceKalandra's TouchMoonstone RingStudded Belt
Diamond FlaskTaste of HateQuicksilver FlaskJade FlaskProgenesis
Large Cluster JewelWatcher's EyeLethal PrideMurderous Eye Jewel

Gems

Grace
Anger
Sniper's Mark
Divergent Mark On Hit
Divergent Galvanic Arrow
Anomalous Inspiration
Anomalous Power Charge On Critical
Manaforged Arrows
Anomalous Blast Rain
Caustic Arrow
Anomalous Scourge Arrow
Faster Attacks
Phantasmal Blink Arrow
Divergent Culling Strike
Anomalous Burning Arrow
Awakened Elemental Damage with Attacks
Manaforged Arrows
Anomalous Ice Shot
Anomalous Inspiration
Anomalous Lightning Arrow
Anomalous Ensnaring Arrow
Anomalous Frenzy
Manaforged Arrows
Phantasmal Puncture

Tree Preview

Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Bow MasteryBow Mastery
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
  • +100 to Accuracy Rating per Green Socket on Equipped Bow
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • 10% increased Movement Speed if you haven't taken Damage Recently
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • +50 to maximum Life

Notes

"Count" on Skills is tuned to how many hits they do, including Vengeant Cascade. 
For example Lightning Arrow is at "2" because it hits on the way out and on its way back. 
Caustic Arrow has 5 because we have 5 Projectiles and it overlaps, but not 10 because it doesn't work with Vengeant Cascade.
Galvanic Arrow is at "3" because it hits once with the AoE part and then 2 times with the Arrow going out and one with Vengeant Cascade letting it come back.