2 days ago

Ascendancy ThumbnailLevel 100 MoM Crit Blade Blast Guardian3.25

Life: 4,228104%
ES: 1,816
Mana: 285%
eHP:
207,210
Resistances: 75%/80%/75%/75%
Armour: 8,039
DPS: 7,698,315
Speed: 2.51
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 535%
Config:
5% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Garukhan

Gear

Grace of the GoddessHarmonic Spirit ShieldPaladin CrownGrand RingmailHrimsorrowMartyr BootsReplica Dragonfang's FlightAmethyst RingAmethyst RingStygian Vise
Diamond FlaskQuicksilver FlaskTaste of HateQuartz FlaskBottled Faith
Hypnotic Eye JewelLarge Cluster JewelMedium Cluster JewelThe Red NightmareThe Light of MeaningWatcher's EyeImpossible EscapeCobalt Jewel

Gems

Tempest Shield
Enlighten
Zealotry
Flesh and Stone
Summon Sentinel of Radiance
Summon Elemental Relic
Spellslinger
Blade Blast
Increased Critical Strikes
Increased Critical Damage
Hypothermia
Awakened Cold Penetration
Spellslinger
Bladefall
Spell Cascade
Concentrated Effect
Frenzy
Greater Multiple Projectiles
Culling Strike
Assassin's Mark
Mark On Hit
Shield Charge
Arctic Armour
Flame Dash
Enduring Cry
Tempest Shield
Zealotry
Flesh and Stone
Arctic Armour
Herald of Ice
Enlighten
Flame Dash

Tree Preview

Tattoo of the Ngamahu Firewalker(x4)
+6% to Fire Resistance
Eldritch BatteryEldritch Battery
Mind Over MatterMind Over Matter
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • You take 20% reduced Extra Damage from Critical Strikes
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • 60% reduced Reflected Elemental Damage taken
Leech MasteryLeech Mastery
  • 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Wand MasteryWand Mastery
  • Wand Attacks fire an additional Projectile

Notes

Things to figure out:

- How to get higher phys and ele max hits (like 20k phys and 50k ele is pretty decent)
- How to scale damage in the end-game.. Only have 2 mill now and its with pretty decent gear imo.

- Is Power Siphon - CoC - Returning Proj - EK of lingering worth? 20 extra blades, insane dmg boost (like double dps).

- Moonsorrow is EXCELLENT budget wand. Surrender is also option early (if cheap)

Potential for scaling lategame:

- Bottled Faith + Watcher's Eye conc ground zealotry. Also watchers eye lgoh vitality
- Poet's Pen with bladefall -> Add another aura? or add slinger - ek of lingering - returning proj fr way more blades
- Figure out a way to get frenzy charges -> use PC + CoC + EK Of Lingering - Returning Proj for WAY more blades (will need accuracy, also will fuck up
attack rate so need to figure it out. 
- Add medium clusters (need to find points somewhere)
- Awakened Gems (especially cold for cold exposure if pure cold)
- To drop hrimsorrow and get 100% another way (50/50 with lightning so we can shock which is 10-15% more dmg). 
- Anathema triple curse setup? in addition to ass mark
- Decent physical dmg wand OR Grace of the goddess (need to fix hit rate, but should be good dps increase) - also switch to sadism cluster because we will hit all 3 ailments. 2.4 mill -> 3.3,
will be higher cuz Grace is actually buffed from 10-30 -> 10-50% gained as extra, so that is.. absolutely HUGE! Just need 8% attack speed to get to 2.51 trigger rate again with new base aps.
- Timeless Jewel?
- More synergistic uniques?
- Find mana reservation elsewhere and swap helmet -> heatshiver, try to specc chill effect and test how much we can get. Also need to be able to freeze single target for max dps here
- 2x hysteria rings for 10%x2 phys as extra fire or 2x crit multi depends which is more dps
- find reserve and endurance charge generation elsewhere, use a good unique body armour with +2 corrupt. Lightning coil? Not sure if worth defensively.
- Incandescent + divine flesh? 
- Somehow fit HoA and/or HoP or HoI for clear


Currenly looking at 3.3 mill dps with a few upgrades (mainly grace of the goddess). How to increase it more? Need at least 8 mill dps to be decently happy and able to farm stuff for new char
With EK of lingering added (+20 blades) our dps would over double, but lets say 6.6 mill dps. Then we are close. We would want to increase our defences a little bit as well though..

Okay, with end-game gear we have 7.7 mill dps + HoI clear, but the same defences. 
If we can get reservation somewhere, we can do heatshiver and up it to 9.2 mill dps (IF we can freeze the boss, assuming mid chill (15%).
We can add herald of ice for clear through getting reservation shield (shaper, which we already need for life on block) aaand.. something else. Likely annoint (lose some dps) or small
cluster with effect. Also loses dmg since we need to respecc some crit nodes and we lose 1 jewel, which we kinda need right now. Need 8% attack speed somewhere, unless we can do harvest
enchant for example? Lose 700k dps from respeccing crit nodes. Only lose 200k with charisma annoint, so that seems the play. Could try herald of ash also, its not as good for clear but
more dps.

- Get reservation cluster -> lose some crit or gain 3 points elsewhere (also need 8% attack speed somewhere when we lose jewel). Swap helmet to heatshiver IF we can freeze on bosses 
that will be a lot of dmg.
- Another angle is to go double heralds instead of zealotry, but dont think its worth at all.. w/herald effect tattoos. We can go reduced crit tattoos instead of int to get some more crit defence