5 months ago

Ascendancy ThumbnailLevel 96 Crit Vaal Venom Gyre Deadeye3.27

Life: 3,75179%
ES: 349
Mana: 69
Dex: 1,941
eHP:
22,074
Resistances: -17%/61%/79%/-45%
Evade: 85%
Evasion: 49,575
DPS: 30,796,370
Speed: 7.80
Hit Chance: 100%
Crit Chance: 98.43%
Crit Multi: 842%
Config:
40% Shock, Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King

Loadout

Gear

Hand of Thought and MotionHand of Thought and MotionFractal ThoughtsGrasping MailVelour GlovesVelour BootsAstramentisSynaptic RingSynaptic RingHeadhunter
Divine Life FlaskPrismatic TinctureJade FlaskDiamond FlaskQuicksilver Flask
Jolting EshgraftStorming EshgraftLarge Cluster JewelThread of HopeBrutal RestraintCrimson JewelCrimson Jewel

Gems

Vaal Venom Gyre
Awakened Fork
Nightblade
Awakened Elemental Damage with Attacks
Volatility
Increased Critical Damage
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Whirling Blades
Fortify
Power Charge On Critical
Faster Attacks
Sniper's Mark
Mark On Hit
Lifetap
Frostblink
Wrath
Purity of Elements
Grace
Enlighten
Automation
More Duration
Blood Rage

Tree Preview

Tattoo of the Valako Warrior(x2)
5% increased Lightning Damage
Esh of the StormEsh of the Storm
Point BlankPoint Blank
Attributes MasteryAttributes Mastery
  • +5 to Dexterity per Allocated Mastery Passive Skill
Claw MasteryClaw Mastery
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
  • Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Dagger MasteryDagger Mastery
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Dual Wielding MasteryDual Wielding Mastery
  • +1% to Off Hand Critical Strike Chance while Dual Wielding
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 5% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Projectile MasteryProjectile Mastery
  • 1% increased Projectile Damage per 16 Dexterity

Notes

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Kankar's Dex Stacker Venom Gyre
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Frequently asked questions:

Venom Gyre or Cobra Lash?
They have similar damage, but different playstyles. if you like bow skills, cobra lash feels similar to that kind of archetype.

How do you level with Venom Gyre?
From my testing, Venom Gyre feels bad for early stages, and this PoB shows a leveling progression for Cobra Lash until the start of maps. (you can socket Venom Gyre + Fork any time you want if you want to see how it looks like)

Other Ascendancies?
Warden, Assasin and Slayer seems to be the best options after Deadeye. Deadeye is better for leaguestart because of Tailwind + additional projectiles.

What bandits?
Allira (+15% Elemental Resistances). This will make it easier to get res capped so you can get more dexterity from items.

How do you generate charges?
There are couple ways you can get charges:

Frenzy Charges
1) Mark mastery (good on bosses)
2) Blood Rage

Power Charges
1)Whirling Blades + Power Charge on Critical
2) Corrupted weapon implicit
3)Wind-up cluster notable

Endurance Charges
1) Enduring Composure
2) Endurance charge on kill veiled mod on rings
3) Anoint Disciple of the Unyielding

Can you farm T17 with this?
Trinity version feels similar to bow builds that use trinity, and as same as those, it cannot kill T17 bosses.
Dex stacker version can farm T17 maps. (Showcase video: https://www.youtube.com/watch?v=INMhfbWDIiI)

How good is defences?
This is a squishy build, but tankier than a bow build because you can use shields.

Can you run Risk Scarabs?
at the endgame version, you can run most of the mods on T17s. for example:
Reflect Elemental damage: use Awakened Elemental Damage
Reflect Physical damage: use lightning or chaos mastery for 40% conversion (Venom gyre has 60% chaos conversion so this makes it deal no physical damage.)
Cannot Regenerate: Leech
Monsters can Block: Attack Mastery (Monsters Cannot Block)
These are some examples, but this build is not super tanky, so rolling too many damage mods will be deadly.