13 months ago
Level 95 Earthshatter of Prominence Gladiator3.24
Life: 3,964116%
Mana: 109
eHP:
36,259
Resistances: 77%/76%/76%/6%
Evade: 28%
Armour: 31,455
DPS: 8,419,272
Speed: 2.86
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All
Gear









Gems
Earthshatter of Prominence
Volatility
Fist of War
Melee Physical Damage
Cruelty
Brutality
Determination
Blood and Sand
Herald of Purity
Flesh and Stone
Enlighten
Seismic Cry
Intimidating Cry
Rallying Cry
Leap Slam
Faster Attacks
Cast when Damage Taken
Vaal Molten Shell
Frostblink
Vulnerability
Blood Rage
EnemyExplode
Tree Preview


- 40% increased Evasion Rating if you have been Hit Recently
- 40% increased Armour if you haven't been Hit Recently

- Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
- Bleeding you inflict deals Damage 15% faster

- 60% increased Bleeding Duration

- 100% increased Charge Duration

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Skills Cost Life instead of 30% of Mana Cost

- 40% increased Physical Damage with Skills that Cost Life
- 10% more Maximum Physical Attack Damage

- Chance to Suppress Spell Damage is Lucky

- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed

- Warcries cannot Exert Travel Skills
Notes
Build is not 100%, but this is what I came up with so far and have tested from a fresh run. DPS seems great, QOL seems atrocious.
Most of the endgame will be pushing bleed dmg, defense, and fixing QOL issues.
Prob going to use auto-warcry gem, however this may mean changing the tree and speccing into cooldown recovery.
Also, this will change the playstyle/rota so watch stream to see how I fix these things (hard to explain on here)
If looking to calculate burst dmg from 5 spikes, take AVG hit dmg and multiply by 5 + Bleed dps