a day ago
Level 98 MoM Crit Power Siphon of the Archmage Totem Hierophant3.26
Life: 1,54113%
Mana: 6,925376%
eHP:
75,759
Resistances: 75%/76%/75%/-37%
Evade: 69%
Evasion: 18,861
DPS: 132,869,632
Speed: 9.50
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 503%
Config:
50% Shock, Frenzy, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Gruthkul
Gear





















Gems
// Active Skills
Power Siphon of the Archmage
Awakened Elemental Damage with Attacks
Damage on Full Life
Ballista Totem
Pierce
Increased Critical Damage
Sigil of Power
More Duration
Frostblink of Wintry Blast
// Auras & Ultilities
Summon Ice Golem
Frenzy
Automation
More Duration
Arcane Cloak
Arcane Surge
Bladefall of Trarthus
Hextouch
Inspiration
Precision
Arrogance
Sniper's Mark
Grace
Eternal Blessing
Mercenary Wrath Aura
Wrath
Guardian's Blessing
Tree Preview
Tattoo of the Arohongui Moonwarden(x5)
+6% to Cold Resistance




- Gain Accuracy Rating equal to your Intelligence

- You count as on Full Life while at 90% of maximum Life or above

- 10% chance to Recover 10% of Mana when you use a Skill

- 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
Notes
Hello, it's Lazy Exile and it's the POB for my league starter in 3.26 This write up will help you get through the early game as a new players. I have more loads out in this POB for the End Game setup as well. If you are not familiar with the Campaign Route, use this tool: https://heartofphos.github.io/exile-leveling/ _______________________________________________________________________________________________________________ Act 1 - 3 | Choose the Loadout Pre-PS Totem in Top Right _______________________________________________________________________________________________________________ TREE > 1 - 12, 12 - 18, 18 - 25, 25 - 32 available, change to it to see priority pathing > Grab Runebinder when you get ArmaBrand (Level 28+) SKILLS > Skills are breakdown into Gems, Support Gems and when do you get them to make it easier to follows.^ > Click on the skill to see the link CRAFT 2x WANDS FOR PS TOTEM SWAP > 1. Buy/Pick up any Spiral Wands (Add # Lightning Damage to Spell and Attack) and make it magic by x1 Orb of Transmutation - Clarrisa in Act 3 should sell it > 2. Buy a Chain belt and make it magic by x1 Orb of Transmutation > 3. Sell to Vendor x1 Magic Wand + x1 Magic Chain belt + x1 Whetstone > You'll get a Spiral Wand with % Increased Spell Damage that is good for the PS Swap NORMAL LAB > At level 32, go do Normal Lab and prepare to swap into PS Totem > Get Conviction of Power as 1st ascendancy point > Buy gem in Library or at least Power Siphon to add quality to it after finish Lab BANDITS > Alira for elemental resistance is good (require respec later) > I choose to kill all bandits to get 1 extra passive point ITEMS > Regex for shop: b-b-r|b-[br]-b|r-b-b|b-b|r-b|b-r|nne|rint > Look for a shield for Shield Charge > Look for Wands/Scepters with Fire Damage _______________________________________________________________________________________________________________ Act 3 - End of Campaign | Choose the Loadout PS Swap in Top Right _______________________________________________________________________________________________________________ GEM LEVELING > Level your Gems at "The Docks" by kiling monsters there after buying them in Library RESPEC > Go to Kingsmarch -> Talk to Fautus to respec the point once you swap to PS Totem > Unspec Runebinder, Explosive Impact, and Templar starting Area CRUEL LAB > At level 55, go do Cruel Lab > Get Pursuit of Faith as 2nd ascendancy point > Add quality to Power Siphon by the end of Lab > If you can get PISCATOR'S VIGIL, you can also clear Merc Lab easily GEARING STATS > Life & Mana > Added Lightning Damage to Attack > Fix Strength & Dex > Bench craft Resist to cap resistance > 2x Amethyst ring to cap chaos resistance _______________________________________________________________________________________________________________ After Campaign | Choose the Loadout Transition to Map _______________________________________________________________________________________________________________ GEARING > After level 60, you should go and buy PISCATOR'S VIGIL and MIND OF THE COUNCIL ASAP These 2 items will easily triple or quadruple your damage. AURA > Swap your Aura setup after Act 10 Kitava to Purity of Elements > Keep Vitality at lower level to reserve less than 10% of Life (otherwise your Mana will drain to 0) MERC LAB > At level 55, go do Cruel Lab > Get Ritual of Awakening as 3rd ascendancy point > Add quality to Power Siphon by the end of Lab UPGRADE PRIORITY Your gears should focus on the following stats: > 1. Cap Resistance (on League start Chaos cap is less important) > 2. Life & Mana > 3. Added Lightning Damage to Attack (Gloves) > 4. Fix Strength & Dex > 5. Malachai's Loop & 1 +1 to Min Power Charge craft on Ring is great _______________________________________________________________________________________________________________ DIfferent Endgame Loadouts | Mid Budget & the Rest _______________________________________________________________________________________________________________ Map Regex: T16 - "!kes|gen|tal d|s rec" > Monsters reflect 18% of Elemental Damage > Players cannot Regenerate Life, Mana or Energy Shield > Players have 60% less Recovery Rate of Life and Energy Shield > Monsters take (36-40)% reduced Extra Damage from Critical Strikes Note: I personally run all of these mods T17 - "!sters r|'v|ever" > Monsters reflect 20% of Physical Damage ?? Monsters reflect 20% of Elemental Damage > Players and their Minions deal no damage for 3 out of every 10 seconds > Players have 3% reduced Action Speed for each time they've used a Skill Recently > Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit Note: Adds more ground effect mods you don't like to run Mercenary + PSoA Swap (10+ Divines) > For the Swap to PSoA, have good mana gears (Atziri's Foible), etc... > Prioritize getting to Doryani setup on your Mercenary first (don't have to be -200% lightning res right away) > Spec out of your lightning penetration on skill tree (especially inverted lightning res) Soul Eater Upgrade (30-50 Divines) > Craft your Dusk Ring, and Craft your Wands > Buy 5 Dusk Rings, and Vendor to get a craftable Dusk Ring ---- 1. Essence Craft the Ring with Dex Essence (whatever tier that fix your stats) until 2 prefix, 2 suffix that are decently good ---- 2. Craft +1 Minimum Power Charges on Ring ---- 3. Slam with Crusader Exalted Orb > Wand Craft (Cheap) ---- 1. Fracture T1 Spell Damage/Mana on Imbued Base Wand (ilvl 85+) ---- 2. Spell Damage Essence (T1 ideally) Spam until hit T6,7+ Mana & one of the following suffix CritMulti/CritChance/AS ---- 3. Craft on AS/CritChance depending on what you hit, and yolo slam Exalt if open suffix > Wand Craft (Expensive) ---- 1. Fracture T1 Spell Damage/Mana on Imbued Base Wand (ilvl 85+) ---- 2. T1 Spell Damage Essence spam until hit high tier Mana mod (T1, T2), with at least 1 open suffix ---- 3. Craft Prefix cannot be change, reforge crit until hit high tier CritChance or CritMulti with 2 open suffix ----- If you managed to hit both crit at high tier with open suffix, you can craft Attack Speed and be done ---- 4. Craft Prefix cannot be change, slam Veiled Exalted Orb, and hope it hits the Prefix cannot be change, keeping the Crit mod ---- 5. Bench Craft Dot Multi or Charges and unveil Crit or Attack Speed veiled mod ----- If failed, go back to step 3 ---- 6. Bench craft Crit or Attack Speed and done Mageblood Setup > 600+ Divines setup with Mageblood and Svalin if you want to farm all contents with this _______________________________________________________________________________________________________________ My discord if you have any questions: https://discord.gg/ccK7ZP3CRB Link to Video Guide: https://youtu.be/53mpR5QHKXU