2 days ago

Ascendancy ThumbnailLevel 96 Hybrid Shield Charge Pathfinder0.3

Life: 2,0875%
ES: 1,04960%
Mana: 1,014
eHP:
23,472
Resistances: 75%/75%/75%/75%
Evade: 69%
Evasion: 22,098
DPS: 0
Config: Boss

Gear

SlivertonguePrimed QuiverKamasan TiaraCorsair CoatBarbed BracersCavalry BootsBloodstone AmuletUnset RingKalandra's TouchRyslatha's Coil
Ultimate Life FlaskStone CharmThawing CharmGolden CharmUltimate Mana Flask
EmeraldEmeraldSapphire

Gems

Bow Shot
Rapid Attacks I
Deadly Poison I
Culling Strike I
Raise Shield
Shield Charge
Rapid Attacks III
Vine Arrow
Swift Affliction II
Magnified Area I
Prolonged Duration II
Rapid Attacks II
Slow Potency
Poisonburst Arrow
Mobility
Deadly Poison II
Heft
Overextend
Rapid Attacks II
Wind Dancer
Blind I
Poison II
Maim
Ghost Dance
Compressed Duration II
Despair
Magnified Area II
Focused Curse
Heightened Curse
Rapid Casting II
Toxic Growth
Concentrated Area
Arakaali's Lust
Heft
Long Fuse II
Pin II
Blink
Cooldown Recovery II
Plague Bearer
Astral Projection
Magnified Area I
Physical Mastery
Dialla's Desire
Deadly Poison II

Tree Preview

Notes

General Stat prios: Phys damage additional arrows bow with high base crit (when you swap to crit at early endgame)+ lots of flat phys, life/evasion/deflection, fill out resists. High ES helmet for Subterfuge mask notable.
If your bow does not have crit, you can use the Northpaw gloves.

Early supports (early gemcut order: 1. contagion, 2. poison burst 3. vine arrow 4. shield charge), but prioritize supports for poison burst - and keep in mind there might be completely different supports allowed in 0.3
Contaigion: magnified effect, persistence
Poison burst: Martial tempo, comorbidity, fork is very good if not using slivertongue
Vine arrow: swift affliction, persistence

Use the new skill Toxic Domain, especially on bosses: Create an area of Toxic Bloom on the ground around you. 
While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, 
Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it.

Try out barrage with toxic growth and snipe

Low tolerance if snipe+acid flask combo works

If toxic growth turns out to be as trong as it looks and fully spammable, try gas arrow to spam it into.


Great uniques, none required at all: Queen of the forest (max out evasion nodes), headhunter, ming's heart if it works with your survivability, Slivertongue (endgame worthy, especially corrupted with +1 arrow)

Copy regex line below and paste into vendors, replace "to str" with "rare" maybe after you have str for shield charge.
 ""bow|uiv|oot"(t sp|d ph|dds|ills$)|to str"


Thanks everyone for the input on my last video, pasting these especially useful youtube comments here to share some credit :D

@danielsecara
The only way I could think of a workaround  for Eternal Youth nerf is Shavronne's Satchel. That means giving up all the belt stats (and possibly a Headhunter in late game) but having the same benefit without speccing into Eternal Youth.
Thanks for the vid and have fun in the new league!

@ClutchCrit
I saw that impale supports acidic concoction, and the wording suggests the same behavior as the rake + bloodhunt tech for boss hunting. With that in mind I was looking at a singular high mag + duration poison to consume and scale infinitely. 
Going unarmed means we can take hollow palm to open up any quarterstaff skills which makes the weapon swap way less useless too.

If the impale tech survives until Friday, wouldn't this solve bossing in a different way? Just cycle through snipe + acid conc?