2 months ago

Ascendancy ThumbnailLevel 100 Elementalist3.24

Life: 3,942136%
ES: 125
Mana: 55
eHP:
40,648
Resistances: 84%/77%/77%/75%
Block: 46%
Armour: 16,030
DPS: 5,014,847
Speed: 1.60
Hit Chance: 44%
Config:
Pinnacle, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Ralakesh

Gear

Opal SceptreDawnbreakerRoyal BurgonetCloak of FlameTitan GauntletsLegacy of FuryDefiance of DestinyAmethyst RingAmethyst RingStygian Vise
Oriath's EndSilver FlaskBasalt FlaskRuby FlaskGranite Flask
Hypnotic Eye JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelForbidden FleshForbidden FlameWatcher's EyeLethal Pride

Gems

<< Level 96-100 >>
This section uses Awakened Gems
<< Damage Skills >>
In this setup we switch RF To helm
And Fire Trap to body armour
Righteous Fire
Awakened Elemental Focus
Lifetap
Awakened Swift Affliction
Fire Trap
Empower
Trap and Mine Damage
Awakened Swift Affliction
Awakened Burning Damage
Lifetap
<< Auras >>
Purity of Elements
Malevolence
Summon Skitterbots
Enlighten
Vitality
Arrogance
Primal Aegis
<< Mobility and Warcry >>
Shield Charge
Faster Attacks
Lifetap
Infernal Cry
Frostblink
<< Curse >>
Flammability
Lifetap
<< Explodes >>
This is a lot of your clear
Herald of Ash
EnemyExplode
EnemyExplode
EnemyExplode

Tree Preview

Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
  • 10% of Armour also applies to Chaos Damage taken from Hits
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Recovery MasteryRecovery Mastery
  • Regenerate 50 Life per second
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you

Notes


<< DISCLAIMER >>
I am still fairly new to POE and this is my first guide, so there is probably a ton of mistakes in it. 
Huge shoutout to Pohx. Most of this PoB is literally pulled from his RF Jugg and Chieftan guides. Be sure to check him out at twitch.tv/pohx and his wiki at pohx.net for actually good RF builds

TLDR: Don't try this. Follow Pohx's Chieftan RF






For any potential questions or if you feel you get stuck at all don't forget to check out Pohx's RF WIKI:  Pohx.Net 

<<<<<<<<<<<<ALL YOU NEED TO RUN RF IS HAVE 100% FIRE RES & TAKE THE FIRE MASTERY FOR REGEN 1 LIFE PER SECOND FOR EACH UNCAPPED FIRE RESISTANCE>>>>>>>>>>>>>

To help Fire Res cap yourself in Act II don't forget about the Ruby Ring Recipe.  Iron Ring + Red Gem = Ruby Ring

What auras to use in Campaign?
Act 1 - Vitality 

Act 2 - Vitality & Herald of Thunder (optional for more damage)

Act 3 - Vitality, Purity of Elements 

Act 4 - Vitality, Purity of Elements 
 
Act 5 - Vitality, Purity of Elements 

Act 6 - Vitality, Purity of Elements 

Act 7 - Purity of Elements, Determination, Vitality (with Arrogance)

Act 8 - Purity of Elements, Determination, Vitality (with Arrogance)

Act 9 - Purity of Elements, Determination, Vitality (with Arrogance)

Act 10 - Purity of Elements, Determination, Vitality (with Arrogance)


Why Elementalist?
Short answer: Because I wanted to. 

Long answer: Elementalist has access to larger aoe, more potent exposure, more ele damage scaling, and gauranteed ignites all through the ascendancy. This combined with explosions and ignite prolif can get our clear to be very fast.

IMPORTANT NOTE: This RF build is probably less efficient than all of the other RF builds (Chieftan, Jugg, Inquisitor). Do not play it unless you really want to play elementalist or are masochistic like me

What to use before firetrap?
You can either follow the guide and use rolling magma, but after you get flammability you can run wave of conviction with some ignite/fire damage and just lower res with flammability and WoC and let RF do damage.

Which Large Cluster Jewel to use?
Anything with Prismatic heart or Burning bright in the front. You can also opt out for 12 Passsive clusters and try to craft them for stats like + Life & Chaos Res with Increased effect.

Which Medium Cluster Jewels to use?
Flow of life + Any combination

Swapping Determ for Malevolence
You can do this swap when you have around 60% Conversion.  Usually Dawnbreaker + Cloak of Flame + Chaos Conversion on tree. This setup will feel MUCH Better with Defiance of Destiny (Amulet)

What tree and item set should I use?
Obviously use the corresponding level trees as you level up, but use the item set as a rough goal. Be sure to check all of the items in a given level range because some of them have some useful tips.

Some of the basics of the build:
- 99.9% of people shouldn't even try to look at the ultra endgame tree and items. That build would probably cost multiple hundreds of divines worth of gear.
- Obliteration is a cheap way to proc on death explostions for ignites and herald of ash. Taking the on death explode as a fire mastery is also an option, but is much less consistant. The end goal is to have oriath's end as the main on death explosion
- If you want more explodes then using the forbidden flame/flesh with profane bloom is an option, but it's pretty expensive
- This build is crazy DEX starved. Using a Jade amulet helps, but dropping that for Defiance of Destiny requires you to have some on your gloves and/or rings.
- You can go the golem ascendancy nodes if you want to early. This gives you some early power, but this build can get pretty socket starved, so good luck having enough open sockets for 3 golems
- Exposure is a very large amount of your damage. Early exposure comes from Wave of Conviction, but after you get fire exposure on your gloves you can drop it. Having the ascendancy exposure notable helps a ton with damage early, so I would recommend taking this first. This is scaled by having these allocated:
	- Elemental Mastery: Exposure is at least -18%
	- Fire Mastery: Fire exposure gets an additional -5%
	- Mastermind of Discord ascendancy passive: Exposure gets an additional -25%
- I don't play SSF, so your milage may vary if you choose to play it in SSF
- Purity of Elements can technically be dropped for another aura, but it makes solving shock and freeze easy and watcher's eyes with the purity of elements damage conversion can get pretty cheap
- Defiance of Destiny helps a ton with feeling tanky, but can get pricy so try to find one for a good price
- Chieftan and Jugg will probably feel tankier, but this has a higher chance to scale damage and area of effect (This video shows how large the area of effect can get if you pour enough into it: https://www.youtube.com/watch?v=PkRix0sp7uQ&t=1s)


I recommend 60% Physical Damage taken as before dropping Determination.
Aim to get as close to 100% Physical Damage taken as elemental as you can with an emphasis on fire damage

Cloak of Flame = 40% Physical Damage taken as Fire

Corrupted Shield Implicit = 6% to 8% Physical damage taken as elemtal

Dawnbreaker 10% - 20% Physical Damage taken as Fire

Watchers Eye Purity of Fire/Elements - 8-12% Physical Damage taken as Fire/Lightning/Cold

Lethal Pride - 5% Physical Damage taken as Fire (Use the timeless jewel calculator: https://vilsol.github.io/timeless-jewels/tree. This also can give % max life)

Crafted on rare helmet - 8% Physical Damage taken as Fire.

Arm/Es Mastery - 10% Physical Damage taken from hits as Chaos

Rare Body Armor - 6% Physical Damage taken as Fire & Lightning (if using rare body)

Taste of Hate - 10-15% Physical Damage taken as Cold (Not recommended because you already are giving up a flask spot to Oriath's End)