2 months ago

Ascendancy ThumbnailLevel 97 Crit Cyclone of Tumult Slayer3.28

Life: 4,200117%
ES: 90
Mana: 58
eHP:
44,203
Resistances: 81%/80%/80%/75%
Armour: 24,437
DPS: 51,630,684
Speed: 16.67
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 504%
Config:
Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ryslatha

Gear

Eventuality RodGeneral's HelmetRoyal PlateTitan GauntletsThe StampedeTainted PactAmethyst RingAmethyst RingThe Magnate
Silver FlaskThe Writhing JarRosethorn TinctureBottled FaithLion's Roar
Large Cluster JewelThe Light of MeaningWatcher's EyeLethal PrideImpossible EscapeThe Golden Rule

Gems

Cyclone of Tumult
Pulverise
Void Shockwave
Infused Channelling
Increased Critical Damage
Melee Physical Damage
Chance to Poison
Flesh and Stone
Purity of Elements
Blood and Sand
Pride
Enlighten
Herald of Purity
Leap Slam
Rage
Lifetap
Faster Attacks
Lifetap
Automation
Blood Rage
Assassin's Mark
Mark On Hit
Frostblink
Lifetap
Vulnerability

Tree Preview

Runegraft of Rotblood
Enemies Poisoned by you have 10% of Physical Damage they deal converted to Chaos Limited to 1 Runegraft of Rotblood
Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Bloodsoaked BladeBloodsoaked Blade
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Armour and Evasion MasteryArmour and Evasion Mastery
  • Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
  • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Critical MasteryCritical Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • +25% to Critical Strike Multiplier against Unique Enemies
Impale MasteryImpale Mastery
  • 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • You count as on Low Life while at 55% of maximum Life or below
Physical MasteryPhysical Mastery
  • Hits have 50% chance to ignore Enemy Physical Damage Reduction
Rage MasteryRage Mastery
  • Nearby Enemies are Intimidated while you have Rage
Staff MasteryStaff Mastery
  • 3% increased maximum Life per Red Socket on equipped Staff
  • 5% increased maximum Mana per Blue Socket on equipped Staff
Two Hand MasteryTwo Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 40% increased Damage with Hits against Rare and Unique Enemies

Notes

Cost Breakdown:

Gear:
~25D - Weapon
~5D - Helmet
~4D - Corrupted Tainted Pact + Anoint
~15D - Rings
~50D - Body Armour (High Variance - I got very lucky at 20Div)
~4D - Boots + Anoint
~12D - Gloves
~1D - Belt
~12D - Flasks
~2D - Rolled Tincture

Total: ~130Divs

Gems:
~1D - Cyclone of Tumult + Chance to Poison (may be volatile)
~2D - Enlighten 3
~2D - Void Shockwave 3
~3D - Rest of gems (buy 1/20 gems and level yourself)

Total: ~8Divs

Tree:
~3D - Lethal Pride (buy any one that PoB generates as high DPS)
~10D - Fractured Overlord Cluster
~4D - +2 Impale Watcher's Eye
~11D - Physical The Light of Meaning
~8D - Imbalanced Guard Impossible Escape
~1D - Runegrafts + Golden Rule

Total: ~37Divs

GRAND TOTAL: ~175 Divine Orbs

Further Progression:
- Enlighten 4 + Change Tainted Pact anoint
- 2+ mod Watcher's Eye
- Giga staff + Accuracy swap