Level 96 Immortal Call Slayer3.21
Life: 2,83695%
ES: 1,241
Mana: 15
eHP:
20,912
Resistances: 78%/77%/77%/1%
Block: 30%
Hit Chance: 100%
Config: Uber, 65% Shock, Frenzy, Power
Bandit: Alira
Pantheon: Soul of Arakaali
Gear




























Gems
Discharge
Awakened Empower
Second Wind
Increased Critical Strikes
Trinity
Power Charge On Critical
Arcanist Brand
Elemental Weakness
Hydrosphere
Petrified Blood
Vitality
Arrogance
Anomalous Temporal Rift
Zealotry
Blood Rage
Enhance
Shield Charge
Faster Attacks
Righteous Fire
Immortal Call
Cast when Damage Taken
Frostblink
Aspect of the Spider
Arcanist Brand
Tree Preview







- 3% increased Damage per Endurance, Frenzy or Power Charge

- +25% to Critical Strike Multiplier against Unique Enemies

- 60% reduced Reflected Elemental Damage taken
- Exposure you inflict applies at least -18% to the affected Resistance

- You count as on Low Life while at 55% of maximum Life or below
- +50 to maximum Life

- +15% to Maximum Effect of Shock

- You cannot be Maimed
- You cannot be Hindered
Notes
2 Gear sets- Budget - Balanced to be as cheap as possible. 1 to 5 divs, 30 Divs - My current gear and estimated investment ---------------------------------Overview ------------------------- 1. Discharge consumes charges to gain base damage 2. Slayer's node "Masterful Form" sets your maximum Endurence charges to equal to your Frenzy charges 3. Badge of the Brotherhood sets your maximum Frenzy charges to equal to your Power charges. 4. This allows scaling all charges with just power charges. 5. Ralakesh's Impatience interacts strangely with charges. Allowing you to gain all charges if you weapon swap while the boots are disabled due to attribute requirement. a. Have between 88 and 120 dex. b. Equip an item with a lot of dex (Astramentis) c. Equip boots and socket a high level dex gem with a dex requirement of around 100-120 dex d. Unequip the Astramentis, re equip badge of the brotherhood. e. Weapon swap now gives all charges. 6. Have another set of the same weapon's in your other weapon set. The core damage rotation alternates between them. ---------------- Damage Rotation -------------------------- 1. Weapon swap 2. Rotgut 3. Weapon swap 4. Zealotry 5. Rightious Fire ( if boss ) 5. Discharge 6. Weapon Swap 7. Discharge 8 . Go to 6 ----------------------Gear ------------------------------------- Required. 2x Void Battery - 40c ec 2x Malachai's Loop - 1c ec Badge of the Brotherhood - 20c Ralakesh's Impatience - 50c Replica Restless Ward - 5c base Early Upgrades - +1 Power Helm - 10c corrupted rare Rotgut - 1c Atziri's Promise - 2c Cooldown belt - 1 ex on crafting bench 21/20 Discharge - 5c Rings with crit multi. Late upgrade - +1 power charge heatshiver - bought for 5 divs. Can be vaal spammed. Normal heatshivers are 10c. Alt - Warlord +1 power charge helm Dominus Militant Faith - 1 div Crit multi jewels - 1 div ec Bottled Faith - 2 div Optional - Forbidden Headsman for cull, or Fortitude for 20 Fortify 2 - 10 div ec ULTRA LATE GAME +1 power charge rings - 50+ divs Corrupted +gem Replica Restless Ward - Pray +1 power charge crucible void batteries - Pray +2 power charge corrupted warlord helm - Why ------------------ Leveling -------------------------- 1 Swap at lvl 71 mimium a. Theoretical swap at 68 but is very painful ( no movespeed ) 2. Level with whatever you want 3. Used Hallow Palm and Volcanic fissue, was ok ----------------Map Mods---------------------------- Avoid- Reduced Cooldown Reduced Regen Alters - All eater player mods ----------------- Crucible ---------------------- Build is not reliant on cruicible mods but some can help. A few notes. We use 4 unique weapons, that means getting really lucky. Both void batteries and loop are the only uniques of their base type so you can chance into it. All the good mods are T4 with 1 good T3. Personally, I'd aim to get a good T4 on each weapon and have the rest be non-affecting or slight buffs. T5 Discharge mod - Same effect as astral projector. In theory, should make the build a lot more survivable in bosses. In practice, you are already hitting the entire screen. Also you need 2 of them. T4 mods- THE GOD MOD +1 power, -1 end, -1 frenzy. The minus charges don't effect us, so its just +1 max power charge. And you can get it on every weapon. The problem is that this is a mutation exclusive mod. Any wand with it on it is 50 div minimum. At that point, just invest in a power charge ring. I still combined random prophacy wands i find and pray for a jackpot. -1 Power charge, cdr per power charge - You would think this would be terrible but it is actually a massive dps and comfort boost. Discharge as a very annoying 2 second cooldown that will get in your way. This massive greatly increases how many discharges you can get out in a row. Think of it like effective cast speed. You do lose hit damage from this, a lot actually but the feel is worth it. Max 1 weapon out of the 4. -1 Frenzy, movespeed per frenzy - Same mod on your body armor. Double dip for even more zoom. -1 Endur, AoE per Endurence- Free AoE. Probably overkill but why not. -1 all charge, inc damage per charge. Technically a dps increase, but barely. Would scale well with more sources of +power charges. ---------------------------------------------------------