5 months ago
Level 95 Hybrid Animate Weapon of Ranged Arms Necromancer3.27
Life: 4,619143%
ES: 1,19460%
Mana: 204
eHP:
252,913
Resistances: 76%/81%/76%/75%
Armour: 36,331
DPS: 10,862,285
Speed: 4.70
Hit Chance: 100%
Config:
15% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ryslatha
Gear






















Gems
Animate Weapon of Ranged Arms
Minion Damage
Predator
Volatility
Elemental Damage with Attacks
Faster Attacks
Bone Offering
Desecrate
Molten Shell
Wrath
Generosity
Tempest Shield
Animate Guardian
Raise Spectre
Feeding Frenzy
Elemental Army
Convocation
Conductivity
Frostblink
Summon Carrion Golem
Shield Charge
Faster Attacks
Bladefall of Trarthus
Lifetap
Determination
Tree Preview
- +2% to maximum Chance to Block Spell Damage
- 12% increased Mana Reservation Efficiency of Skills
- Minions have +8% to all maximum Elemental Resistances
- Minions Recover 5% of Life on Minion Death
- 20% increased effect of Offerings
Notes
You can start using Animate Weapon once you acquire Unleash at the end of act 4. You can use Bladefall to generate Lingering Blades which are animated by the main skill. Due to the frequency of instance changes in the campaign it is not recommended to use
AW before acquiring Unleash. Animate Weapon of Ranged Arms is a transfigured gem that can be acquired via lab or trade and should be used instead of the base gem as soon as possible.
For the spectres you can use the Stygian Silverback from The Riverways in Act 2 and the Host Chieftain from The Southern Forest in Act 6 for leveling. You can later replace them with the Perfect Blasphemer, the Perfect Spirit of Fortune and the Perfect Hulking
Miscreation. (they can be found in Rituals or bought from trade).
In the bossing setup Predator can be replaced with Unleash to speed up the summoning process (e.g. for re-entering Invitations after death).