16 months ago
Level 100 Caustic Arrow of Poison Pathfinder3.23
Life: 4,114114%
Mana: 110
eHP:
55,899
Resistances: 79%/75%/75%/35%
Evade: 33%
DPS: 105,567
Speed: 3.39
Hit Chance: 98%
Config: None
Bandit: Kill All
Gear























Gems
Storm Rain of the Conduit
Item Rarity
Lifetap
Manaforged Arrows
Flame Dash
Despair
Berserk
Haste
Caustic Arrow of Poison
Item Rarity
Mirage Archer
Greater Volley
Awakened Elemental Damage with Attacks
Awakened Vicious Projectiles
Lightning Arrow
Item Rarity
Lifetap
Awakened Vicious Projectiles
Manaforged Arrows
Ice Shot
Purity of Fire
Herald of Agony
Manaforged Arrows
Frenzy of Onslaught
Tree Preview





- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- +100 to Accuracy Rating per Green Socket on Equipped Bow

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- Recover 4% of Life when you use a Flask

- Skills Cost Life instead of 30% of Mana Cost

- Enemies Poisoned by you cannot deal Critical Strikes
- Poisons you inflict deal Damage 20% faster
Notes
GENERAL MF STRATEGY FOR THE PF POISON CA CHARACTER! ALSO DONT KILL SPIRE BEFORE IT SPAWNS MOBS VERY IMPORTANT ABYSS **Abyss is the core mechanic we are using in this MF strategy** -Abyss works really well with the league mechanic for a variety of reasons -First it's important to understand some mechanics about ABYSS! -When you run over an Abyss it will spawn some cracks in the ground and stops at various points, you need to make sure you follow it to keep it spawning mobs -When it ends it can spawn a trove, a spire, or a depths (which is the boss) THE CORE of this strategy is based off of that. -Using Gilded+ Abyss Scarabs we can make sure that if it doesn't lead to a boss, it is always a Spire, this is important because Spires spawn majority of the mobs, we'll talk more about these later (troves are bad) -Bosses ONLY spawn in 78+ maps, so using gilded scarabs we've eliminated troves, and by running lower than 78 maps, we eliminate bosses, this means we only get spires! WHY ARE SPIRES SO IMPORTANT?! WHAT IS GOING ON -This is the really cool part about this strategy, why do we care about spires exactly? -Spires spawn mobs by shooting out a projectile, this projectile will spawn rare mobs, we can increase the amount of mobs by increasing the projectiles on the map! -If we roll +2 projectiles, with the atlas bonuses that is scaled to +3 projectiles -BUT THAT'S NOT ALL! Purple juice from the league mechanic gives monsters additional projectiles, so if we get enough juice to make the spires Purple empowered, they can potentially be spawning 6-8 times more monsters than normal ALL WE CARE ABOUT ARE RARE MONSTERS -We are looking to get as MANY rare monsters into the map as possible, because "rarely" they spawn with conversion modifiers, which can make all their drops be converted into currency, scarabs, uniques, ect. -When we scale quantity, rarity, map quantity, and league mechanic juice - these all multiply and the results can be insane -So anything that adds rare monsters is good, Abyss as we talked about, breach, legion, harbinger, ect. SEXTANTS AND SCARABS -This actually isn't as important as you would think, the only MAIN thing is you want Delirium and Beyond, as well as Gilded/Winged Abyss scarab and Gilded/Winged Reliquary Scarabs -Reliquary is important because as we talked about earlier, conversion mechanics. Uniques converted into currency makes for some crazy amount of divines, or scarabs. Also of course Magebloods -I generally run either Harbinger, Breach, or Legion scarab and then Div Card scarab -Always run Beyond Sextant and Abyss Sextant, you can also run Delirium here or on an orb -Other sextants options can be harbinger, strongboxes enrage (you'd combo with always rare) THE MF ATLAS https://poeplanner.com/a/BNY