5 days ago

Ascendancy ThumbnailLevel 91 Earthshatter Ancestral Commander3.26.alternate

Life: 5,293161%
Mana: 65
eHP:
81,430
Resistances: 83%/81%/82%/75%
Armour: 38,539
DPS: 369,023
Speed: 1.80
Hit Chance: 100%
Config:
Frenzy, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Void AxeGiantslayer HelmetRoyal PlateLeviathan GauntletsLeviathan GreavesTurquoise AmuletAmethyst RingAmethyst RingStygian Vise
Divine Life FlaskGranite FlaskQuartz FlaskEternal Mana FlaskQuicksilver Flask
Ghastly Eye JewelViridian Jewel

Gems

Earthshatter
Overexertion
Pulverise
Lifetap
Endurance Charge on Melee Stun
Autoexertion
Intimidating Cry
Seismic Cry
General's Cry
Herald of Purity
Rallying Cry
Autoexertion
Battlemage's Cry
Infernal Cry
Vulnerability
Leap Slam
Faster Attacks
Enduring Cry
Frostblink
Vaal Molten Shell
Cast when Damage Taken
Blood Rage

Tree Preview

Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
  • You take 30% reduced Extra Damage from Critical Strikes
Axe MasteryAxe Mastery
  • Enemies Killed by your Hits are destroyed
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Protection MasteryProtection Mastery
  • Your Elemental Resistances cannot be lowered by Curses
  • Corrupted Blood cannot be inflicted on you
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power
  • Recover 15% of Life when you use a Warcry

Notes

3.26 Gauntlet Ancestral Commander

I'm washed, don't trust this pob..

Testrun without private league:
- Be a juggernaut with Unbreakable, Unflinching, Unrelenting, Unstoppable
- Take the Warcry cooldown recovery from the "Deep Breaths" wheel

Leveling:
- Mule Ranger for Momentum
- Get very early coral rings
- Might want lowlevel Precision until RT
- Stay heavily overleveled compared to zone (5-10)
- BA is dangerous and not a place to farm

Anoint Options:
- Hatched Mastery
- Clever Thief
- Admonisher

Mercenary:
- You won't have one
- Don't ever talk to them, ever

Crafts:
- minus mana non channeling is Cold River
- movement speed avoid chill is Mesa
- Increased phys impale is Orchard
- strength/dex is Ivory Temple
- Warcries cannot Exert Travel Skills is The Chamber of Innocence

Stats on Gear:
- Need to get Resist on Items (Elemental and Chaos) -> faked in config
- Any additional Armour is great
- Any Spell Suppression doesn't hurt either if space for craft

Mana:
- Mana is annoying, period.
- Without the minus mana crafts, you probably have to sacrifice some parts of your second warcry setup and cast vuln yourself
- Mana leech jewel is quite the priority
- Tireless wheel can be replaced if everything works out, especially with the minus mana crafts
- Remove the nodes as well as the jewel socket next to "Stamina" and take an additional endurance charge, jewel socket and the devotion wheel
- Enduring mana flask is great early (replace is no longer needed)
- Want to remove lifetap from links if mana is stable

Endurance charges:
- Enduring cry to keep the buff up and get some without killing
- Endurance Charge on melee stun helps a lot
- Endurance Charge every x seconds from chest makes them permanent with charge mastery

Low Gemlevels:
- Leap Slam, Faster Attacks, Frostblink and CWDT/Molten Shell have lowered gem levels

Quality variance:
- Warcries have different quality levels to stagger their activation, as quality gives CDR
- Specific quality amounts are not relevant, just different is the point

Attributes:
- Strenght might be needed if you actually get the highest bases (body armour)
- Int is quite tight, but less of an issue until level 20 gems
- If you somehow can solve int without getting the 30 int node on tree, that great and gets you some points back
- Dex is mostly for faster attacks and the weapon requirements

Socket Pressure:
- Moving faster attacks/blood rage to the weapon helps with coloring (its str/dex base)
- Fast attacks can be dropped entirely

Map Mods to avoid:
- Any Reflect
- minus max res
- cannot regen and less recovery
- crit/crit multi
- cannot leech
- phys as extra chaos
- additional proj
- poison on hit
- vulnerability
- Ele weakness (if no mastery)
- Shocked Ground (if not shock immune)
- less armour
- burning ground (maybe)
- always ignite
- Steal charges on hit
- Goatmen/Solaris Fanatics
- Monster variety
- cannot be stunned (if endurance on stun is still needed and can't focus on using enduring cry instead)

Gear and Crafting Stuff
Weapon:
Use a slow axe (Void, Vaal, Karui), you looking for added phys, increased phys and attackspeed.
Craft with phys/speed essence or reforge speed. Or use recombinator.
Hitting two mods is fine, craft the last one.
ilvl breakpoints: 65 / 77 / 83

Chest:
Gamble the base with 5/6 link with gold
Reforge Phys, Reforge Defence or Defence Fossils.
Getting huge life roll is not that bad and you can remove mastery. (so can use reforge life if needed)

Helmet:
Reforge Life/Chaos/Defence

Gloves:
Reforge Life/Speed/Chaos/Defence

Boots:
Reforge Life/Chaos/Defence

Belt:
Reforge Life

Amulet:
Reforge Life

Rings:
Reforge Chaos

Atlas Tree:
Core Stuff:
- Block Ritual
- Get Niko Buff
- Get Map Sustain

More Points:
- Shrines/Strongboxes for monsters
- Abyss for belt
- Harvest for crafting
- More Niko if you want to