20 months ago

Ascendancy ThumbnailLevel 96 Boneshatter Juggernaut3.21

Life: 4,685132%
Mana: 33
eHP:
195,351
Resistances: 74%/79%/80%/75%
Evade: 59%
Supp: 100%
Armour: 56,059
Evasion: 11,938
DPS: 5,257,216
Speed: 6.47
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All

Gear

Despot AxePig-Faced BascinetDesert BrigandineSlink GlovesStealth BootsHinekora's SightDeath RushCoral RingStygian Vise
Divine Life FlaskQuartz FlaskJade FlaskGranite FlaskQuicksilver Flask
Murderous Eye Jewel

Gems

Leap Slam
Ancestral Cry
Lifetap
Berserk
Boneshatter
Ruthless
Melee Physical Damage
Fortify
Brutality
Close Combat
Warlord's Mark
Vaal Molten Shell
Cast when Damage Taken
Multiple Totems
Ancestral Protector
Maim
Frostblink
Pride
Determination
Blood Rage
Vaal Ancestral Warchief
Arrogance
Precision
War Banner
Sunder
Close Combat
Melee Physical Damage
Fortify

Tree Preview

Call to ArmsCall to Arms
Precise TechniquePrecise Technique
Armour MasteryArmour Mastery
  • 20% increased Armour per second you've been stationary, up to a maximum of 100%
  • +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Axe MasteryAxe Mastery
  • Enemies Killed by your Hits are destroyed
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life MasteryLife Mastery
  • +50 to maximum Life
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Protection MasteryProtection Mastery
  • Your Elemental Resistances cannot be lowered by Curses
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Two Hand MasteryTwo Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 40% increased Damage with Hits against Rare and Unique Enemies

Notes

Leveling 1-12 (still probably best way to level)
	Splitting Steel, Chance to Bleed

Leveling 12+
	Sunder until Boneshatter SWAP

NOTABLE 3.21 CHANGES
	-determination reservation gone, this requires us to grab a mana mastery - which is relevry, this has 10% aura effect for our Pride aura as well.
	**OR USE ARROGANCE PRECISION INSTEAD**

	-new 1% max res armour mastery with armour on all gear (hybrid armor/eva is the gear we're aiming for anyways for suppression)
	-suppression mastery moved to evasion mastery and requires at least a hybrid chest on (this build already ran hybrid EVA/ARM for suppression though)
	-physical impale mastery gone, but new 10% more maximum physical damage mastery makes up for it (net buff? probably)

MOLTEN SHELL nerf
	-not much to talk about still the best guard skill by far.

STANCE DANCING
	-we are quite close to Dance of Blades, this would net us onslaught and adrenaline with Blood and Sand on left click, I opted to not put this in the POB since it might be changed before the patch but I figured I would mention it here.

SUPPRESION VS NO SUPPRESSION
	-you can technically run pure armour and go for max res (brass dome is huge) and skip suppression for more damage, this is an option but I prefer suppression still personally (more damage because you save points)

PANOPTICON
	-this a huge node for bossing, totems make up a lot of damage between buffs and actual hits, this tree does not have it since its a mapping tree - definitely an option though!

CRUCIBLE PROBABLY HUGE POWER CREEP FOR THIS BUILD!