2 years ago

Ascendancy ThumbnailLevel 95 Boneshatter Juggernaut3.19

Life: 4,896136%
Mana: 30
eHP:
77,726
Resistances: 80%/78%/78%/75%
Supp: 100%
Armour: 47,143
DPS: 1,216,538
Speed: 4.19
Hit Chance: 100%
Config:
Pinnacle, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ryslatha

Gear

Despot AxeElevoreFull DragonscaleDragonscale GauntletsDragonscale BootsHinekora's SightVermillion RingAmethyst RingLeather Belt
Divine Life FlaskGranite FlaskJade FlaskQuartz FlaskQuicksilver Flask
Viridian Jewel

Gems

===Endgame Skills===
Boneshatter
Fortify
Ruthless
Brutality
Close Combat
Melee Physical Damage
Ancestral Protector
Ancestral Warchief
Multiple Totems
Maim
Determination
Pride
War Banner
Precision
Leap Slam
Faster Attacks
Frostblink
Lifetap
Ancestral Cry
Berserk
Blood Rage
Vaal Molten Shell
Warlord's Mark
Cast when Damage Taken
===Leveling Skills===
Sunder
Chance to Bleed
Onslaught
Close Combat
Sunder
Fist of War
Melee Physical Damage
Close Combat
Leap Slam
Faster Attacks
Frostblink
Ancestral Warchief
Precision
Herald of Ash
Pride
Blood Rage
Intimidating Cry
Vulnerability

Tree Preview

Call to ArmsCall to Arms
Iron ReflexesIron Reflexes
Precise TechniquePrecise Technique
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • Determination has 25% increased Mana Reservation Efficiency
Axe MasteryAxe Mastery
  • 40% increased Onslaught Effect
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Fortify MasteryFortify Mastery
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification
  • +3 to maximum Fortification
Life MasteryLife Mastery
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
  • +50 to maximum Life
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Resistance and Ailment Protection MasteryResistance and Ailment Protection Mastery
  • +12% to all Elemental Resistances
  • +7% to Chaos Resistance
Spell Suppression MasterySpell Suppression Mastery
  • +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • 3% chance to deal Triple Damage

Notes

===Notes===

Since PoB is not updated for 3.20 I have included some custom settings in the config section to simulate the curse changes, if PoB updates to 3.20 then you should remove them + put curses to level 20.

You will take the attack mastery "Strike skills target 1 additional enemy" it is just not updated in PoB yet.

===Build Ratings===

Boss Damage: 4/10
Damage Uptime: 3/10
Clear Speed: 8/10
Defense: 10/10


===IMPORTANT NOTES===

Good early annoints = Instinct for suppression or Weathered Hunter for accuracy

Consider taking brinkmanship for mapping and then taking the +3 strike range mastery to help make up for the range nerf

===Leveling===

Level with splitting steel to level 12, then sunder to maps. Not sure how helix feels now with the nerfs.

Good recipe for leveling weapons = Rustic Sash (ideally rare for higher values, but can be any rarity) + Whetstone + Weapon

===Gear===

Armour:
All armour is just looking for life + suppression + res + accuracy later, craft with essences / fractured orbs

Elevore for a helmet until you can be suppression capped without it

Jewelry: 
Life + res + accuracy + -mana cost craft

Hinekora's Sight for an amulet until you get better accuracy gear

Weapon:
An early weapon can be crafted with this vendor recipe: Granite Flask + Augment orb + Weapon (recommend to roll like t4/t3 phys then use the recipe so you dont use a bunch of granite flasks)
Then you aug + regal and craft % phys
Later on you will craft

Sinvicta's Mettle weapon swap setup for rampage if you feel like it, it's also pretty good to just use early

===Map Mods to Avoid===

Bricks Build:
Cannot be stunned (can still kill boss but have fun clearing)
No regen
Reflect
No leech (unless you have mana cost reduction / lifetap)

Try to Avoid:
Less armor
Less accuracy
Enfeeble
Reduced Aura effect
Less recovery