4 months ago

Ascendancy ThumbnailLevel 91 Hybrid Crit Hexblast Mine Trickster3.24

Life: 3,72198%
ES: 1,53545%
Mana: 477
eHP:
42,313
Resistances: 75%/75%/75%/75%
Evade: 92%
Evasion: 30,452
DPS: 8,696,973
Speed: 3.79
Hit Chance: 100%
Crit Chance: 42.88%
Crit Multi: 477%
Config: Boss, 30% Shock, Frenzy, Power, 15x Wither
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Omen WandHarmonic Spirit ShieldLion PeltSadist GarbSlink GlovesSlink BootsOnyx AmuletAmethyst RingProfane ProxyStygian Vise
Divine Life FlaskEternal Mana FlaskDiamond FlaskJade FlaskQuicksilver Flask
Hypnotic Eye JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelCobalt JewelCobalt Jewel

Gems

Hexblast
High-Impact Mine
Charged Mines
Minefield
Void Manipulation
Trap and Mine Damage
Flame Dash
Flammability
Grace
Summon Skitterbots
Enlighten
Shield Charge
Faster Attacks
Cast when Damage Taken
Bear Trap
Combustion
Increased Duration
Despair
Detonate Mines
Enhance
Generosity
Dread Banner
Elemental Weakness

Tree Preview

Ghost DanceGhost Dance
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Curse MasteryCurse Mastery
  • You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies
Energy Shield MasteryEnergy Shield Mastery
  • 10% less Physical Damage Taken while on Full Energy Shield
Life MasteryLife Mastery
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mine MasteryMine Mastery
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky

Notes

Ventrua's Hexblast miner Trickster
Guide: https://www.youtube.com/watch?v=OkmlNkjsZTI
Campaign leveling VoD: https://www.youtube.com/watch?v=4U1RiForV7w

PoB has multiple setups, make sure to switch skill sets, gear sets and skill tree when looking at each setup.

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Levelling gems and comments

Regex to check vendors: b-b-b|b-[bg]-g|g-[bg]-b|b-g-b|g-b-g|nne (show BBB and BBG or BGG and 10% ms boots, if you want to see something else make your own regex at poe.re)

Act 1
Stormblast Mine + Swift Assembly + Added Lightning (or Added Cold based on colors)
Orb of Storm + Arcane Surge + (Added Lightning optional)
Frostblink (replace by Flame Dash at lvl 10)
Bear Trap


Act 2-3 until level 28
Stormblast Mine + Swift Assembly + Controlled Destruction
Orb of Storm + Arcane Surge + (Added Lightning optional)
Flame Dash
Bear Trap
Skitterbots
Herald of Thunder

IMPORTANT: Solaris 2 has fire damage craft in the room after Diala - 4 transmutes cost for each weapon, craft on both weapons as soon as you can

Normal Lab: One Step Ahead


Level 28 until swap
Pyroclast Mine + Swift Assembly + Elemental Focus + Charged Mines (after Cruel Lab - Swift Killer, use Minefield instead of Swift Assembly, it feels a lot better)
Flame Dash
Bear Trap
Skitterbots
Herald of Ash (replace with Grace once you get Mind Drinker and the reservation mastery there)
Flammability
Wave of Conviction + Combustion

At level 38, you can and should use a 4link with Arcanist Brand + Flammability + Wave of Conviction + Combustion 

Cruel Lab: Swift Killer
Merciless Lab: Polymath

Level in offhand: Hexblast, Increased Critical Strikes, Blasphemy


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Hexblast Swap

You NEED curse on hit - most common source will be Dreadarc at this point, alternatives are any corrupted gloves with a curse (prefereably Elemental Weakness) or a rare ring with curse on hit Flammability/Frostbitte/Conductivity or Elemental Weakness
Mark of Submissions DOESN'T WORK

We will be running Blasphemy + Elemental Weakness (Flammability if you have Elemental Weakness gloves or ring) until Profane Proxy (then switch to Skitterbots)

Mana balancing
When active mines are set to 20 (that's our max mine limit), we still need enough to throw our Hexblast mines once

Try to get clusters into the build as soon as possible, they are extemely good 
Chaos damage is better than spell damage for large clusters but it is going to be way more expensive and spell damage cluster is good enough
Trap and Mine damage medium cluster (4 or 5 passives) - any ilvl above 50 - reforge crit to craft it, the goal is to hit Surprise Sabotage + Guerilla Tactics (around 4 reforges on average)

Hexblast + Blastchain Mine + Charged Mines + Minefield + Increased Critical Strikes + (Void Manipulation if you get early 6link)
Shield Charge + Faster Attacks
Cast When Damage Taken (level 1) + Immortal Call (level 3)
Call to Arms + Enduring Cry
Flame Dash
Blasphemy + Elemental Weakness
Grace
Spell Totem + Wither + Multitotem + Faster Casting
Bear Trap (can be kept at level 1)
Withering Step

Depending on how the new automation support functions, you might want to use it in combination with Detonate Mines
You can also use a mine mastery for detonating while moving - personally I am not going to use it but I think a lot of people would prefer it

If you have more questions after this or something isn't working, please watch the guide, it should have most questions answered.

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Endgame crafting
r
Wand
fractured ilvl 82 or below with either fractured Spell Damage or Increased Ctitical Strike Chance
use 3 fossil resonator: Corroded + Metalic + Shuddering -> when you hit 6 mod (12 fossils avg) prefixes are going to always be good (+2 and spell damage), if suffixes are bad we try to annul -> if hit suffix, craft prefix can't be changed -> reforge crit (or veiled orb depending on their price)

Shield
get a pure ES shaper base (ideally with 10% or 15% spell damage implicit)
spam Scorn essence until you hit Reservation Efficiency -> make sure you have 3 suffixes -> craft suffixes can't be changed -> reforge chaos (guaranteed +1 chaos)

Amulet 
get fractured all attributes (easier to craft) or high life (slightly better end results)
spam Scorn essence until 3 good suffixes -> craft suffixes can't be changed -> reforge chaos (guaranteed +1 chaos)

Curse on hit ring - elemental weakness ideal even thought it is a little harder to craft
get hunter ring (ideally amethyst) - reforge caster until Elemental Weakness on hit + at least one good suffix
if you have 2 good other suffixes just keep the item
if you have 1 good suffix and open suffix -> suffixes can't be changed -> reforge chaos (50/50 to hit chaos resistance)
if you have 1 good suffix and 1 bad suffix -> try annul (if miss start over, if hit correctly then do the step above)

Boots
Spam loathing essence until suffixes -> suffix cant be changed -> veiled orb (please don't be too expensive)

Clusters
Large chaos - Aberrant fossils / reforge chaos
Medium Trap & Mine - reforge crit