12 months ago
Level 99 CI Crit Smite of Divine Judgement Trickster3.25
Life: 1
ES: 8,007
Mana: 170
Int: 1,052
eHP:
107,529
Resistances: 75%/75%/80%/-60%
Evade: 89%
Evasion: 66,899
DPS: 26,025,882
Speed: 8.13
Hit Chance: 100%
Crit Chance: 93.93%
Crit Multi: 512%
Config: Pinnacle, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear





















Gems
Smite of Divine Judgement
Awakened Elemental Damage with Attacks
Volatility
Awakened Multistrike
Awakened Lightning Penetration
Energy Leech
Assassin's Mark
Energy Blade
Mark On Hit
Enhance
Steelskin
Automation
More Duration
Enhance
Discipline
Grace
Enlighten
Haste
Leap Slam
Endurance Charge on Melee Stun
Faster Attacks
Summon Lightning Golem
Precision
Tree Preview




- Gain Accuracy Rating equal to your Intelligence

- 5% increased Attributes

- +25% to Critical Strike Multiplier against Unique Enemies

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 100% increased Energy Shield from Equipped Helmet

- 1% increased Evasion Rating per 5 Intelligence
- Dexterity provides no inherent bonus to Evasion Rating

- 10% of Leech is Instant

- 12% increased Mana Reservation Efficiency of Skills

- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy

- Auras from your Skills have 10% increased Effect on you

- Prevent +3% of Suppressed Spell Damage

- 120% increased Critical Strike Chance with Swords
- -20% to Critical Strike Multiplier with Swords
Notes
Atc 1 - Try to find swords, axes, scepter, maces, rings and amulets that have flat elemental damage. - This makes ALL the difference in this first act. - Any of these magic items that drop, check if they have good attributes. - Attack Speed is also good. - In this first act, the base of a armor doesn't make any difference, it can be any. - Don't level up Clarity and Precision! - Dual Wielding for more Attack Speed. Atc 2 - After Sharp and Cruel you can get 3 auras, Herald of Thunder, Herald of Ice and Summon Skitterbots. Can drop Clarity - This 3 auras are a HUGE boots for damage. Don't Skip and rush this quest. - After Intruders in Black, you can start using Elemental Damage with Attack Support - From here, try to find Evasion and ES bases for body armour, or Armor and ES. - For the other parts, prefer only ES, but if you can find one with EV/ES or AR/ES, that will also work. - Rings, Amulets and Gloves, preferably with offensive modifiers, such as flat elemental damage, increased elemental damage or Attack Speed. - Heavy Belt and Amber Amulet helps with strength prerequisites Act 3 - Depending on whether you managed to find good equipment with ES, you can start using the Energy Blade. - After you start using Energy Blade, you can also use Two-Handed weapons if u want. - You can start using Discipline and Grace. - I recommend leaving both leveling even if you're not going to use them. - Herald of Ice helps a lot with clear speed, Herald of Thunder can drop if you want. - Keep looking for better gear with ES, flat elemental damage and attack speed. - Body Armour: Evasion and Energy Shield, or Armour and Energy Shield - Everything else = pure ES. Act 4 - Nothing new, just Summon Lightning Golem - Keep looking for better gear with ES, flat elemental damage and attack speed. Act 5+ - Multistrike and Mark on Hit will make the build much stronger. - Keep looking for better gear with ES, res and attack speed. - If you get some chaos see if you can buy a Divine Smite level 1. - When you reach the third labyrinth you can farm them in search of your Divine Smite, start leveling up several Smites in the secondary setup. COMPLET TIER LIST OF MODIFIERS https://docs.google.com/spreadsheets/d/1aK6ihaqgj3jU01eV_SacvwFdR9DuYMWce8ip13k3kLE/edit?usp=sharing