2 years ago

Ascendancy ThumbnailLevel 93 Crit Sweep Inquisitor3.19

Life: 3,69464%
ES: 325
Mana: 110
eHP: 19,720
Resistances: 78%/77%/77%/-5%
Armour: 9,445
DPS: 28,969,570
Speed: 0.41
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 602%
Config:
Pinnacle, 24% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ralakesh

Gear

Marohi ErqiHeatshiverExpedition's EndDragonscale GauntletsTwoTonedArEsJade AmuletOpal RingTwoStoneFLThe Magnate
Hallowed Hybrid FlaskQuicksilver FlaskSilver FlaskTaste of HateAtziri's Promise
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson Jewel

Gems

Sweep
Divergent Pulverise
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Increased Critical Damage
Increased Critical Strikes
Glacial Cascade
Arcane Surge
Bonechill
Hypothermia
Culling Strike
Spell Echo
Earthquake
Arcane Surge
Bonechill
Fist of War
Ruthless
Culling Strike
Frostblink
Assassin's Mark
Vaal Ancestral Warchief
Determination
Molten Shell
Cast when Damage Taken
Infernal Cry
Enduring Cry
Hatred
Precision
Summon Ice Golem
Phase Run
Earthquake
Pulverise
Ice Bite
Onslaught
Glacial Cascade
Arcane Surge
Ice Bite
Onslaught
Summon Spectral Wolf

Tree Preview

Call to ArmsCall to Arms
Unwavering StanceUnwavering Stance
Elemental MasteryElemental Mastery
  • +15% to all Elemental Resistances
Life MasteryLife Mastery
  • +50 to maximum Life
Mace MasteryMace Mastery
  • 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
  • 20% increased Area of Effect if you've dealt a Critical Strike Recently
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Resistance and Ailment Protection MasteryResistance and Ailment Protection Mastery
  • You cannot be Maimed
  • You cannot be Hindered

Notes

poe hades?!?!



frozen legion inquisitor
written by AnarchoFLCL
based on Jungroan's theorycraft
https://www.youtube.com/watch?v=TtK02H2UrPk



===========
general goals
===========

poe has been bad?
copium
hades was goty!
resolve is weird?
stack life / life regen / res
chill/freeze to slow
block/armor/evasion doesn't work in chambers, maybe swap determination during chambers
start earthquake / glacial cascade
transition to FL in act 4 or whenever it feels good



======
ATLAS
======

heist will be stellar
ironically great for legion
and exiles/bossing/chambers
https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAegfiD2MQ4ReQF-4ZghtOHn0fxB_rIWsmiijpKtErfix6LoswNTIkM-Q0iDSmO58-X0IlQ6lEmkgiSbxKDk9dUYJWRlkUWn1azlvZXbdfGF_rYCFif2LVZExmtWbKZy5otmnVbNRxC3Erc6V2wncse6d8z30TgBCAZIB4gQ-CioQRhG6FJ4XEiG2Jz4sYjSmOIo6IkOORfZIskkyXRZvYnYeheKOFo4mjxqSspXio_a4CsXO0hrfMuhe7Cbsqu17FAsX-xjjG0NCi0KnUh9ce2bjdHOKn5Y_l-uYm5vTnKOkf767yTPJl82z3T_jO-vz89v7e_7gAAA==

expedition is great
ritual is okay
bestiary is okay
incursion might be good?



=============
SUGGESTIONS
=============

defense:
 res
 life
 life regen (conc ground)
 molten shell
 enduring cry
 elemental reflect immunity (awakened elemental damage support)
 100% reduced effect of curses (conc ground)
 determination (swap during chambers)

offense:
 damage for any of physical, 2h, mace, elemental, cold
 cast time or cooldown recovery
 ancestral warchief
 100% hit chance (precision, ice golem)
 crit chance to 85-90% (ice golem) then searing exarch implicit 'drops brittle ground while moving'
 crit multi can be sacrificed for survival or qol
 cast speed for smooth zoom zoom
 400 str for magnate to triple damage, str mostly from the tree
 108-155 dex for auras/utility, especially Phase Run
 155 int for glacial cascade
 adjust skill gem levels as needed to accomodate your current gear

gear:
 searing exarch implicit 'drops brittle ground while moving' asap
 Heatshiver asap
 The Magnate
 buy/chance Marohi Erqi
 Taste of Hate
 Atziri's Promise for chaos res
 maybe Bottled Faith will free up room from crit chance
 


=========
CDR mods
=========

of the Crusade (crusader boots)
of the Crusade (crusader belt)
GlobalCooldownRecoveryEldritchImplicit6
GlobalCooldownRecoveryEldritchImplicitPinnaclePresence6
GlobalCooldownRecoveryEldritchImplicitUniquePresence6
of Elevated Shaping (shaper boots)
of Shaping (shaper belt)
of the Order (belt)




=======
post text
=======


Heyo! I found inspiration from Jungroan's Frozen Legion "not a league starter".
https://www.youtube.com/watch?v=TtK02H2UrPk

Hopefully FL will prove to be a strong bosser that's good at content like Heist, Legion, and Expedition.

Just getting into the build, Glacial Cascade compliments FL while providing knockback.
Ice Golem helps meet crit/hit requirements.
The Inquis ascendancy provides plenty of crit chance and defenses while setting enemy resistance to 0%.
Chill/freeze should be powerful in The Forbidden Sanctum.
Ancestral Warchief is high damage and creates a distraction.
Heatshiver is a huge source of damage, as is Marohi Erqi.
Mana might be an issue.

Cast speed and CDR help a lot. FL has a shotgunning effect with stacking AOE,
making 3 statues have full coverage and 6 statues a high amount of overlap.
It should take 2s to accrue 3 statues and 4s to accrue 6 statues.
There's also the secondary delay of waiting for the statues to attack.
Quite slow, but the gaps can be filled by glacial cascade, earthquake, wave of conviction, or absolution.

Anyway, it's just a theory -- everything's changing. Good luck & have fun!











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