2 years ago
Level 93 Crit Sweep Inquisitor3.19
Life: 3,69464%
ES: 325
Mana: 110
eHP: 19,720
Resistances: 78%/77%/77%/-5%
Armour: 9,445
DPS: 28,969,570
Speed: 0.41
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 602%
Config:
Pinnacle, 24% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ralakesh
Gear


























Gems
Sweep
Divergent Pulverise
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Increased Critical Damage
Increased Critical Strikes
Glacial Cascade
Arcane Surge
Bonechill
Hypothermia
Culling Strike
Spell Echo
Earthquake
Arcane Surge
Bonechill
Fist of War
Ruthless
Culling Strike
Frostblink
Assassin's Mark
Vaal Ancestral Warchief
Determination
Molten Shell
Cast when Damage Taken
Infernal Cry
Enduring Cry
Hatred
Precision
Summon Ice Golem
Phase Run
Earthquake
Pulverise
Ice Bite
Onslaught
Glacial Cascade
Arcane Surge
Ice Bite
Onslaught
Summon Spectral Wolf
Tree Preview



- +15% to all Elemental Resistances

- +50 to maximum Life

- 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
- 20% increased Area of Effect if you've dealt a Critical Strike Recently

- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you

- You cannot be Maimed
- You cannot be Hindered
Notes
poe hades?!?! frozen legion inquisitor written by AnarchoFLCL based on Jungroan's theorycraft https://www.youtube.com/watch?v=TtK02H2UrPk =========== general goals =========== poe has been bad? copium hades was goty! resolve is weird? stack life / life regen / res chill/freeze to slow block/armor/evasion doesn't work in chambers, maybe swap determination during chambers start earthquake / glacial cascade transition to FL in act 4 or whenever it feels good ====== ATLAS ====== heist will be stellar ironically great for legion and exiles/bossing/chambers https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAegfiD2MQ4ReQF-4ZghtOHn0fxB_rIWsmiijpKtErfix6LoswNTIkM-Q0iDSmO58-X0IlQ6lEmkgiSbxKDk9dUYJWRlkUWn1azlvZXbdfGF_rYCFif2LVZExmtWbKZy5otmnVbNRxC3Erc6V2wncse6d8z30TgBCAZIB4gQ-CioQRhG6FJ4XEiG2Jz4sYjSmOIo6IkOORfZIskkyXRZvYnYeheKOFo4mjxqSspXio_a4CsXO0hrfMuhe7Cbsqu17FAsX-xjjG0NCi0KnUh9ce2bjdHOKn5Y_l-uYm5vTnKOkf767yTPJl82z3T_jO-vz89v7e_7gAAA== expedition is great ritual is okay bestiary is okay incursion might be good? ============= SUGGESTIONS ============= defense: res life life regen (conc ground) molten shell enduring cry elemental reflect immunity (awakened elemental damage support) 100% reduced effect of curses (conc ground) determination (swap during chambers) offense: damage for any of physical, 2h, mace, elemental, cold cast time or cooldown recovery ancestral warchief 100% hit chance (precision, ice golem) crit chance to 85-90% (ice golem) then searing exarch implicit 'drops brittle ground while moving' crit multi can be sacrificed for survival or qol cast speed for smooth zoom zoom 400 str for magnate to triple damage, str mostly from the tree 108-155 dex for auras/utility, especially Phase Run 155 int for glacial cascade adjust skill gem levels as needed to accomodate your current gear gear: searing exarch implicit 'drops brittle ground while moving' asap Heatshiver asap The Magnate buy/chance Marohi Erqi Taste of Hate Atziri's Promise for chaos res maybe Bottled Faith will free up room from crit chance ========= CDR mods ========= of the Crusade (crusader boots) of the Crusade (crusader belt) GlobalCooldownRecoveryEldritchImplicit6 GlobalCooldownRecoveryEldritchImplicitPinnaclePresence6 GlobalCooldownRecoveryEldritchImplicitUniquePresence6 of Elevated Shaping (shaper boots) of Shaping (shaper belt) of the Order (belt) ======= post text ======= Heyo! I found inspiration from Jungroan's Frozen Legion "not a league starter". https://www.youtube.com/watch?v=TtK02H2UrPk Hopefully FL will prove to be a strong bosser that's good at content like Heist, Legion, and Expedition. Just getting into the build, Glacial Cascade compliments FL while providing knockback. Ice Golem helps meet crit/hit requirements. The Inquis ascendancy provides plenty of crit chance and defenses while setting enemy resistance to 0%. Chill/freeze should be powerful in The Forbidden Sanctum. Ancestral Warchief is high damage and creates a distraction. Heatshiver is a huge source of damage, as is Marohi Erqi. Mana might be an issue. Cast speed and CDR help a lot. FL has a shotgunning effect with stacking AOE, making 3 statues have full coverage and 6 statues a high amount of overlap. It should take 2s to accrue 3 statues and 4s to accrue 6 statues. There's also the secondary delay of waiting for the statues to attack. Quite slow, but the gaps can be filled by glacial cascade, earthquake, wave of conviction, or absolution. Anyway, it's just a theory -- everything's changing. Good luck & have fun! E