8 months ago
Level 94 Molten Strike of the Zenith Juggernaut3.25
Life: 4,562167%
Mana: 71
eHP:
116,281
Resistances: 76%/75%/75%/-4%
Evade: 82%
Armour: 58,972
Evasion: 39,666
DPS: 34,287,612
Speed: 3.84
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Garukhan
Gear

















Gems
Molten Strike of the Zenith
Elemental Damage with Attacks
Greater Multiple Projectiles
Fire Penetration
Immolate
Endurance Charge on Melee Stun
Determination
Blood and Sand
Grace
Precision
Sniper's Mark
Mark On Hit
Lifetap
Leap Slam
Faster Attacks
Molten Shell
Cast when Damage Taken
Blood Rage
Berserk
Tree Preview
Tattoo of the Ramako Archer(x3)
5% increased Global Accuracy Rating



- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- Non-Vaal Strike Skills target 1 additional nearby Enemy

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- Critical Strikes do not inherently Ignite
- 100% increased Damage with Hits against Ignited Enemies

- Melee Hits Fortify
- -3 to maximum Fortification

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Skills Cost Life instead of 15% of Mana Cost

- 12% increased Mana Reservation Efficiency of Skills

- Nearby Enemies are Intimidated while you have Rage

- Auras from your Skills have 10% increased Effect on you

- +0.3 metres to Melee Strike Range with Swords