2 months ago

Ascendancy ThumbnailLevel 86 Righteous Fire Chieftain3.25

Life: 3,338187%
ES: 349
eHP:
37,214
Resistances: 88%/88%/88%/-2%
DPS: 1,488,307
Hit Chance: 100%
Config: None
Bandit: Oak
Pantheon: Soul of Lunaris, Soul of Tukohama

Gear

Void SceptreRise of the Phoenix
Cloak of FlameTitan Gauntlets
Turquoise Amulet
ValyriumImmortal Flesh
Sulphur FlaskBasalt FlaskGranite FlaskRuby FlaskAmethyst Flask
BloodnotchImmutable Force

Gems

Righteous Fire
Burning Damage
Elemental Focus
Efficacy
Shield Charge
Faster Attacks
Lifetap
Frostblink
Detonate Dead of Scavenging
Cast when Stunned
Deadly Ailments
Ignite Proliferation
Punishment
Cast when Stunned
Lifetap
Purity of Fire
Petrified Blood
Eternal Blessing
Fire Trap
Trap and Mine Damage
Controlled Destruction
Elemental Focus
EnemyExplode

Tree Preview

Tattoo of the Ramako Archer(x17)
5% increased Global Accuracy Rating
Tattoo of the Rongokurai Turtle
You take 5% reduced Extra Damage from Critical Strikes
Blood MagicBlood Magic
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • You count as on Low Life while at 55% of maximum Life or below
  • Skills Cost Life instead of 15% of Mana Cost
  • +30 to maximum Life
  • You count as on Full Life while at 90% of maximum Life or above
Protection MasteryProtection Mastery
  • You cannot be Maimed
  • You cannot be Hindered
Stun MasteryStun Mastery
  • Hits against you Cannot be Critical Strikes if you've been Stunned Recently

Notes

league start here: https://www.pohx.net/
						     https://www.youtube.com/@PohxKappa
						     https://www.twitch.tv/pohx

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LEAGUE START -> EARLY GEAR (T1) -> MID GEAR (easy red maps)

MUST GET BLOODNOTCH

Level 86 ish, transition to lowlife bloodmagic bloodnotch Cast when stunned.

HINDER IMMUNITY

Hinder is a requirement for more difficult ultimatums. It is probably ok to do without during very early league but ideally you want it.
There are a few options for hinder immunity. The two best options are either a hinder implicit on an abyss jewel, or protection mastery for 1 point. 
It is up to you to decide which one is more feasible at the time. You could get a good jewel, while using 1 point, or save one point and use a worse jewel.

25% Resistance overcap

Make sure that during ultimatum, your resistances are at least 90% (115%). It is very common to get exposed (-25% resistance) in ultimatum.

Physical Max hit

EVEN 10k phys max hit, is enough for white t16 ultimatums. In Ultimatum there is very little raw physical damage. Majority of the damage is consecutive elemental hits which require
massive recovery (bloodnotch).

Full Lab completion before Ultimatum

Don't skip.

Essence of Horror Elder Helmet

Spam essence of Horror on an Elder Influenced Helmet for Burning Damage, and/or Concentrated effect for a 6/7 link Fire Trap.

Determination vs Malevolence

For the free eternal blessing aura, you can choose between damage/armour. Reminder than if you take determination, do not take enemies overwhelm all physical damage reduction trial.e


TIPS:

Higher Life rolls on Rare gear on new expansion compared to PoB.

FLASK SUFFIXES CAN BE MOVED AROUND. PLEASE FIND THEC CHEAPEST OPTION

PANTHEON: Take 1 and 3 only.

cannot be frozen is priority on boots for trialmaster, before trialmaster jsut rely on flask for waves.

take notable attributes on passive tree if necessary

you can maybe squeeze in dragonfang (fire trap or something)

look for armour bases, for some nice base armour. evasion and suppression currently useless because of left side tree.

Use lesser eldritch embers to get easy implicits for early-mid game settle.

MUST level petrified blood to 20/20 asap


T16 version nodes to cut, probably use node power to identify the worst nodes.