14 months ago

Ascendancy ThumbnailLevel 95 Crit Lightning Conduit Elementalist3.21

Life: 3,29272%
ES: 1,231
Mana: 5
eHP:
43,353
Resistances: 75%/75%/75%/45%
Evade: 71%
Supp: 90.39%
Armour: 20,226
Evasion: 20,784
DPS: 5,695,230
Speed: 3.52
Hit Chance: 100%
Crit Chance: 83.35%
Crit Multi: 511%
Config: Pinnacle, 65% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris

Gear

SingularityMalachai's LoopThe Three DragonsInpulsa's Broken HeartMurder MittsRalakesh's ImpatienceBadge of the BrotherhoodTwoStoneCLSapphire RingLeather Belt
Divine Life FlaskRotgutGranite FlaskJade FlaskDiamond Flask
Large Cluster JewelCobalt JewelCobalt JewelHypnotic Eye JewelHypnotic Eye Jewel

Gems

Lightning Conduit
Increased Critical Damage
Added Lightning Damage
Energy Leech
Power Charge On Critical
Lightning Penetration
Orb of Storms
Chain
Unbound Ailments
Culling Strike
Lightning Warp
Less Duration
Swift Affliction
Faster Casting
Grace
Herald of Ash
Defiance Banner
Zealotry
Assassin's Mark
Conductivity
Arcanist Brand
Divine Blessing
Increased Duration
Determination
PrimalAegis

Tree Preview

Eldritch BatteryEldritch Battery
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Life MasteryLife Mastery
  • +50 to maximum Life
Lightning MasteryLightning Mastery
  • +15% to Maximum Effect of Shock
  • 60% increased Critical Strike Chance against enemies with Lightning Exposure
Protection MasteryProtection Mastery
  • Damaging Ailments Cannot Be inflicted on you while you already have one
  • Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • You have Phasing if you have Suppressed Spell Damage Recently
  • +8% chance to Suppress Spell Damage while Phasing
  • Chance to Suppress Spell Damage is Lucky

Notes

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Notes For Leveling: 
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Act 1-3:
Since the removal of leveling wand craft recipes, we need to look for high flat damage wand base types and hunt for essences that gives flat spell damage mods. 
Look for essences of torment (lighting spell damage), suffering (cold), or anguish (fire)

Act 3: 
End of act 3 is when you will be swapping from Stormblast Mine to Lightning conduit. 
Make sure you have the following before your swap:
1. Your first lab done. We need "Shaper of the Storms"or else Lightning Conduit does not work. 
2. A pair of wands that adds flat damage to spells. If you haven't found the three types of essences I mentioned earlier, you can craft them using your crafting bench. 
    The recipe can unlocked in The Lunaris Temple Level 2, and it costs 4 transmutation orbs per craft. Remember to pick up and vendor unidentified magic / rare gear to have enough transmutes. 
3. A 4 blue 4-link, but not a huge deal if you can't find it. 

Act 4-5: 
Remember to pick up arcanist brand at the end of act 4, and link it with your curse + wave of conviction. This reduced the amount of buttons you have to press. 
If you have enough energy shield (200+) after allocating Sovereignty, you can, spec into Elderitch Battery. This way you can drop Clarity and reserve Wrath instead for more damage. 

Act 6 and Onwards:
Remember to go back to your hideout at the start of act 6 and benchcraft resistances on your gear. 
Make sure you are at around 70% for all your elemental resistances for the rest of the campaign. 

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After Killing Act 10 Kitava 
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1. First check if you have all you passives from side quests collected, type /passives into the game to check. Make sure you have 3rd lab completed as well. 
2. Start farming heist or lower tier maps for your next purchase, you need about 20c + 20 regrets. Here's the order of your next purchases:
            1. Buy rare rings, belt and gloves that has life, reistance, and strength or dex so that you cap your resistances and attribute requitements. Make sure that one of your rings has an empty prefix. 
            2. Buy The Three Dragons helmet with as high of an all-resist roll as possible. Essentially you want to cap your resistances with just this helment and your rings, belt and gloves. 
                ATTENTION: In order for The Three Dragons helmet to work, you need to deal some cold damage and fire damage. The easiest way to get this is via a crafting bench prefix on your rings. 
            3. Buy Singularity Sceptre
            4. Buy a 5 blue 5-link, or you can save up for a 6 blue 6-link / tabula
            5. Save up about 20 regrets to spec into the crit version of the Earlygame skill tree. *note, after you transition into the crit skil tree, drop Determination for now and swap in Grace
            6. Buy / craft a large cluster jewel, we're only looking for the "Overshock" notable on it. 
3. In the divine blessing set-up, you can use either wrath for more damage, or Determination for more tankiness. Remeber you need more strength to equipt Determination

This set-up should be able to carry you all the way to low tier red maps. Complete Uber lab while you're at it. 
Note: For your movement skill, the quality of your lightning warp skill gem, less duration support and faster casting support is important in making lightning warp feel fast and responsive. 
         Cast on Death + Portal is useful if you're dying alotm, but you shouldn't be. 

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Transitioning to Midgame build
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First, make sure that your gloves have the correct elderitch implicits. We are looking for "shock spread" and "lightning exposure on hit". 

For your next upgrade, we need the following uniques:
 - Ralakesh's Impatience (50-80c)
 - Badge of the Brotherhood (20-50c)
 - Malachai's Loop (1-2c) 

These 3 pieces work together, so you need to swap into them together at once. 
ATTENTION: Malachai's loop shield will cause you to be Shocked, so make sure you have a way to mitigate shock. The easiest method is to purchase 2 abyss jewels that has "50% avoid to be shocked". 
                     You will not be needing these avoid shock jewels after you upgrade to Inpulsa's body armour, since  Inpulsa's makes you unaffected by shock. 

After getting the shield, amulet, and boots, your next upgrade would be a 6-link Inpulsas. Alternatively you can also settle with a 5-link Inpulsas temporarily if you value map-clear more than bossing damage. 

At this point, your build should be able to clear t14-16 red maps, shaper/elder guardian maps, and their respective Maven invitations.
Don't roll Maven invitations to be too difficult, and avoid "Monsters have # chance to Avoid Elemental Ailments" mod.

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Transitioning to Endgame Gear
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Your next goal would be saving up for the void battery wand, which at this point should cost around 2-3 divines. 

Next, it's up to you to decide which direction you want to take - either more damage or higher survivability. 

I recommend that you save up for a level 3 Enlighten support and set-up your medium and small cluster jewels as shown in this pob (Endgame-Budget skill tree) so you can fit in Determination aura.
This would greatly help with making the build feel more tanky. 

Alternatively, you can also opt for more damage via a Militant Faith timeless jewel and Cast on Death + Portal for the ultimate softcore experience. There's 6 portals per map for a reason amiright? ;)
 
Try to search for a Three Dragons helmet corrupted with + 1 power charge, this would be a 20% dps upgrade for you. 

Ideally, you want both damage and survivability once you can afford everything.

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FAQ
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If you have any more questions, feel free to join our discord at: 

https://discord.gg/eMfcXXzpDj