14 months ago
Level 99 Glacial Hammer Champion3.22
Life: 3,801134%
Mana: 63
eHP:
52,095
Resistances: 76%/76%/76%/73%
Evade: 84%
Supp: 94.24%
Armour: 43,807
Evasion: 46,225
DPS: 17,390,802
Speed: 6.68
Hit Chance: 100%
Config:
Pinnacle, 31% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Ralakesh
Gear
Gems
Glacial Hammer
Ruthless
Trinity
Elemental Damage with Attacks
Hypothermia
Concentrated Effect
Vaal Ancestral Warchief
Ancestral Protector
Multiple Totems
Precision
Arrogance
Leap Slam
Cast when Damage Taken
Warlord's Mark
Vaal Molten Shell
Defiance Banner
Hatred
Determination
Grace
Enlighten
Frostblink
Ancestral Cry
Blood Rage
Herald of Ice
Tree Preview
Call to Arms
Precise Technique
Accuracy Mastery
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
Attack Mastery
- Non-Vaal Strike Skills target 1 additional nearby Enemy
Cold Mastery
- Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Elemental Mastery
- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion Mastery
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech Mastery
- 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
Life Mastery
- +50 to maximum Life
- Skills Cost Life instead of 30% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Mark Mastery
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Protection Mastery
- Damaging Ailments Cannot Be inflicted on you while you already have one
- Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Reservation Mastery
- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression Mastery
- Chance to Suppress Spell Damage is Lucky
Totem Mastery
- Buffs from Active Ancestor Totems Linger for 3 seconds
Notes
FAQ TRAUMA GAINS 1 STACK PER ATTACK (worded so it doesn't stack multiple times with multistrike basically) This build has no leech? (crit version) -Mana is fixed by having -mana rings and Battle Rouse notable for 10% dmg taken recouped as mana (you take a lot of self damage from trauma, therefore recover a lot of mana naturally) -Alt Quality Bloodrage for Life Leech 30 STACKS? HOW? -Trauma support lasts for 6.9 seconds, boneshatter trauma lasts for 6 seconds -We scale duration on the tree (45%) -4.55(attack speed)*10(duration of stacks) = 45 trauma stacks -If you are killing yourself with damage, take Leech Recoup mastery! DEFENSIVE OPTIONS -Fourth Vow + Divine Flesh -Eternal Damnation + Loreweave OR very high Armor Glorious (probably preferable?) WHY NO CHILL MASTERY? -Glacial Hammer already chills YOU FREEZE BOSSES 100% WITH GLACIAL HAMMER -390% more freeze on gem -100% more freeze from new ruthless -lots of freeze duration on gem -heatshiver will be 100% uptime -some bosses have a minimum action speed that they can be reduced too - in this case they are considered frozen if you deal enough damage / enough freeze damage for heatshiver conc effect simulates mana cost multiplier of trauma chill avoid with taste of hate up might be a problem ngl. maybe dont get debuffs expire faster minor pantheon for arakaali? you can definitely just drop the ailment wheel and go brine king, only reason im using it is for the mastery for sim non self chill version isn't correct anymore but im too lazy to fix it