2 weeks ago
Level 100 Crit Tornado Shot Deadeye3.26
Life: 3,28895%
ES: 364
Mana: 140
eHP:
23,543
Resistances: 80%/75%/75%/-3%
Evade: 59%
Evasion: 12,086
DPS: 7,439,770
Speed: 3.17
Hit Chance: 100%
Crit Chance: 68.32%
Crit Multi: 469%
Config:
25% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Gear

























Gems
Lightning Arrow
Elemental Hit of the Spectrum
Manaforged Arrows
Ice Shot
Rain of Arrows of Saturation
Split Arrow
Flame Dash
Mark On Hit
Lifetap
Sniper's Mark
Tornado Shot
Elemental Damage with Attacks
Increased Critical Damage
Volatility
Mirage Archer
Trinity
Grace
Frenzy
Power Charge On Critical
Manaforged Arrows
Herald of Ice
Cast when Damage Taken
Herald of Purity
Immortal Call
Precision
EnemyExplode
Tree Preview
Runegraft of Recompense
Recover 10% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50%
Limited to 1 Runegraft of Recompense
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp
Tattoo of the Arohongui Moonwarden
+6% to Cold Resistance
Tattoo of the Ramako Sniper(x11)
5% increased Projectile Speed

- Monsters cannot Block your Attacks

- Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance

- +25% to Critical Strike Multiplier against Unique Enemies

- 60% reduced Reflected Elemental Damage taken

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 40% of Physical Damage Converted to Lightning Damage

- 12% increased Mana Reservation Efficiency of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Chance to Suppress Spell Damage is Lucky