7 months ago
Level 80 Hybrid MoM Crit Hierophant3.27
Life: 2,65290%
ES: 2,09910%
Mana: 868261%
eHP:
25,357
Resistances: 75%/75%/75%/20%
Evade: 33%
DPS: 27,994
Speed: 3.35
Hit Chance: 99%
Crit Chance: 67.72%
Crit Multi: 264%
Config:
20% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Gruthkul
Loadout
Gear
















Gems
Kinetic Blast of Clustering
Sacred Wisps
Fork
Returning Projectiles
Steelskin
Automation
Sniper's Mark
Mark On Hit
Purity of Elements
Precision
Spellslinger
Tornado
Shield Charge
Faster Attacks
Momentum
Sigil of Power
More Duration
Frostblink
Tree Preview
- 3% increased Damage per Endurance, Frenzy or Power Charge
- Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
- 40% of Physical Damage Converted to Lightning Damage
- 10% of Damage taken Recouped as Mana
- 0.5% of Attack Damage Leeched as Life
- 0.5% of Attack Damage Leeched as Mana
- Intelligence is added to Accuracy Rating with Wands
- Wand Attacks fire an additional Projectile
Notes
Guide by Allie https://www.twitch.tv/Allliee_ https://www.youtube.com/c/Alliee I stream on Twitch every single day! If you have a question feel free to come by and ask! >>>>>PLEASE READ THIS<<<<< I have a Leveling Run from Level 1 all the way to Act 10 which will hold your hand and show you what to do on YouTube. If you are new to the game or would like to level along with me, you can find it here. I will also be playing this build on Day 1 of Keepers of the Flame on Twitch if you would like to come and watch it all live! Leveling Run - https://youtu.be/fU6d1klfA1Y >>>>>PLEASE READ THIS<<<<< Act 1 Look for Movement Speed boots in Town & use two Sceptres. Vendor Armor Scraps or Whetstones for more Wisdoms. Look for BBB anything in Town before going to the Coast. If there is no BBB, then look for a BB 2-Link at a minimum. A Wand can be used if needed. If you happen to find a +1 Fire/+1 Spell Wand/Sceptre then you should use that for most of Act 1. Grab a second Wand if this does happen on a Wand base. You can Weapon Swap to 2 Sceptres for Leap Slam until you find a good replacement if you want, or just swap over to using 2 Sceptres full-time at Level 10 with Leap Slam. >>>>Please make sure you have 2 Mana Flasks before Brutus and Merveil or you will have a bad time with mana<<<< Act 1 Regex (shows 4-Links, BBB, BB, MS Boots, Sceptres): "-\w-.-|b-b-b|b-b|Runn|rint|ll g|s:.+sc" Copy this and then paste it into the search box on Gear Vendors to highlight these things if they have them. Breach In 3.27 we are getting the Breach rework and alongside it, new Grafts. These are items you can attach to yourself providing you with new Active Skills, Buffs, and other Utility skills. From what we've seen, these are VERY strong and should make leveling a whole lot easier. You DO NOT need to do Breach or interact with it at all while leveling and can ignore it but, if you choose to do it, your leveling experience will be easier as you will get a lot of loot and powerful Grafts. I cannot tell you exactly what to use, but all Grafts do not scale with ANY of your stats and are completely separate from your build. Try them out and see which ones work and are fun. In Maps we will optimize these but for now the choice is up to you. Most of the Active Skills look downright broken and very strong. Level 1 Take Rolling Magma from the quest and link it to Elemental Proliferation. Use Rolling Magma for everything up until Level 28. Try to get Rolling Magma to Level 2 in The Coast. This will make the next zone a bit easier with Rhoas. Rolling Magma will bounce 4 times from the point at which your Cursor was at. The bounces will always jump the same distance and can multi-hit enemies with bigger hitboxes, namely Bosses. Try to aim slightly in front of any Boss you are fighting so it can potentially get hit by multiple bounces. For clearing you simply will just put down a Flame Wall once you obtain it at Level 4, and aim for your Rolling Magma to go through it to gain Added Fire Damage. This isn't very precise and you don't need to overthink it. Just put the Flame Wall on top of yourself or on top of a Boss. Level 4 After Mud Flats is over and you are in The Submerged Passage, teleport back to The Coast waypoint and go get the Medicine Chest from the Tidal Island. Take Flame Wall & Frostblink from Tarkleigh. Take Arcane Surge from Nessa. Buy Holy Flame Totem from Nessa. Link Rolling Magma - Elemental Proliferation - Arcane Surge Leave Arcane Surge at Level 1, you can dismiss the Level-Up notification by Right-Clicking on the +. If you do not have space, link Arcane Surge to Frostblink. Use Holy Flame Totem on Bosses. You can use it on Rares too if needed. Use Frostblink on cooldown as your Movement Skill. At Level 5 you can use Darkwood Sceptre bases, try to look for one from Tarkleigh or the floor. You will get a guaranteed Essence from the Dweller. Use it on your Sceptre in hopes for % Spell Damage, % Fire Damage or any Added Spell Damage. If you get a second Essence from a random monster as your level, you should use them on your Weapons only to try and get an upgrade. ~Level 8-9 Once you get to the Prison, you should take the Waypoint back to Town. Take Combustion from Nessa and link it to Rolling Magma in place of Arcane Surge. Move Arcane Surge to Frostblink if you haven't yet. Buy Added Fire Damage from Nessa and link it to Holy Flame Totem. This will simply help kill Brutus and Merveil faster and is not a high priority if you do not have anything with RR. Buy a second Mana Flask and upgrade your other one if you have not done so yet. Having two good Mana Flasks will make Brutus a lot easier. After Killing Brutus Take Clarity from the quest reward offered by Tarkleigh. Socket this when you can and activate the Aura. Leave this at Level 1. Buy Leap Slam from Nessa. You should now use Leap Slam alongside Frostblink for even faster mobility. You can press Frostblink as you are about to land with Leap Slam to animation cancel it, making you overall faster. Keep Leap Slam at Level 1 as it does not gain any extra speed from additional levels and it only increases Mana costs. Make sure to always use 2 Sceptres from now on until Act 7. This will give you a passive Dual Wielding bonus which gives you Attack Speed making Leap Slam faster. From here, just finish up Act 1 as there are no more changes. Weapon & Gear Stats Act 1-7 For Act 1 it largely does not matter what stats you have on your gear but it is worth briefly discussing what to look for. First, you should always look for Boots with Movement Speed on them. Check the Gear Vendor in each Town whenever you have to go back and use the Regex to quickly find any. You can always use Gold to Gamble for Boots if needed. If you have Boots, then use your Gold to Gamble for Sceptres as needed. On all of your Gear you are just looking for Life and Resistances. It does not matter what Base you use but if possible, try to use Armour Bases. Try to use a Body Armour with no Life rolls on it. This will allow you to pick up the 15% Increased Life Mastery which is significantly stronger. Lastly, on your Weapons you are looking for % Spell Damage, % Fire Damage & any Adds x Damage to Spells rolls. You have a preference for Added Fire Damage to Spells but all three types are a DPS increase. Cast Speed also feels good as well but it is not as high of a priority. If you find a Scpectre with +1 Spells or +1 Fire Spells, you should keep that for a very long time. In Act 2 you will unlock the ability to use the Crafting Bench in your Hideout after helping Helena in the Chamber of Sins. Use the Bench to craft a useful Prefix if said +1 Sceptre has an Open Prefix. I would not recommend wasting currency doing this on anything else than a +1 Weapon. Act 2 BANDITS: Help Alira, +15% Elemental Resistance is too good for Leaguestart. Later, we will swap to Eramir for +1 Passive Point once we are in Maps. The swap to Eramir will happen once you have swapped to the Mana Stacking setup with Power Siphon of the Archmage. To swap to Eramir in Maps, simply vendor 20 Orbs of Regret and 1 Onyx Amulet together and you will receive a Book. Wiki Page - https://www.poewiki.net/wiki/Deal_with_the_Bandits Level 16 Take Herald of Thunder as your quest reward from Greust. Buy Herald of Ice & Arcane Cloak from Yenna. Turn on both Heralds for a DPS increase. Your Mana should feel fine as long as you have an upgraded Mana Flask. Put Arcane Cloak in your Off-Hand to gain Experience for Act 4. Level 20 Take Faster Casting from Silk after you kill The Weaver, put this somewhere to gain Experience. You will use this as your 4-Link if you get a BBBB item in Act 3. Act 3 Start looking for: BBBX for Rolling Magma - Elemental Proliferation - Combustion - 4th Support (more below) RGG for Leap Slam - Faster Attacks - Momentum Our goal is to get a 4-Link as soon as possible for Rolling Magma. Luckily our 4th Support is flexible and Cruelty & Faster Casting both work. Sadly you cannot buy Added Cold Damage. This means as long as it has BBB you are ok with any 4th-Link. Cruelty can be bought in Act 2, and you should have a Faster Casting from Silk. Check Hargan every time you come back to Town as he has a chance to sell 4-Links. At Level 28 we will be swapping from Rolling Magma to Firestorm as it feels significantly better to use. We will be using this all the way until Act 7 when we will swap over to Power Siphon after the Second Lab. Pick up all Yellow items, you are going to need lots of Alterations to buy all of the gems. Level 24 Take Flammability from Maramoa and buy Purity of Elements, Automation & Anger from Clarissa. Start using Flammability on Bosses for extra DPS. Remove both Herald of Thunder & Herald of Ice and replace them with Anger. Put Purity of Elements & Automation in an Off-Hand Weapon to gain Experience for later on. Level 26 You should stop at Maramoa and Gamble some Energy Shield only Gloves. Level 26 is the breakpoint for you having a 50/50 chance to find one with a 4-Link. If you don't get one that is ok, just keep going. You can try this later if needed or you can save your gold for later. Level 28 In the Ebony Barracks kill General Gravicius then go back to Town. Take Firestorm from Maramoa and replace Rolling Magma with it. Remove Elemental Proliferation and replace it with Arcane Surge from Frostblink. You should start leveling it now. Use either Cruelty or Faster Casting as your 4th Support based on what 4-Link you found. You can now get rid of Holy Flame Totem & Flame Wall along with the Added Fire Damage. From now on you will just use Firestorm to clear along with Flammability on Bosses. Level 30 Go to the Library and do the quest for Siosa. Take Arrogance as your quest reward. Buy Power Siphon, Faster Attacks, Momentum & Ballista Totem from Siosa. If you happened to get a 4-Link that has a Green Socket you can also buy Added Cold Damage here. You can also use this Regex: Power Siphon|Faster attacks|Momentum|Ballista totem|Arcane Cloak Link Faster Attacks & Momentum to Leap Slam as soon as you can for a large Movement Speed increase. Put Power Siphon, Arrogance & Ballista Totem in your Off-Hand to gain Experience for Act 7. If you do not have the correct colors as we are now leveling 6 Gems, prioritize Power Siphon, Ballista Totem & Arcane Cloak. Automation, Purity of Elements & Arrogance can always be leveled later on when you can fit everything. Buy an extra Power Siphon for Lab in Act 4. You don't need to level this, just keep it in your inventory. Act 4 Start looking for BBRG to be able to swap to Power Siphon in Act 7. I am mentioning this now as it might take a while for you to find this. Start picking up every Wand you see as you must use one with Power Siphon. The ideal Wands are ones with Added Lightning Damage & % Spell Damage at the least. Getting A "Free" 5-Link Thanks to Ziggy for discovering this. There IS a chance this will be nerfed. You can see a small example of this at 15:24 in this video - https://www.youtube.com/watch?v=x00nIXnU-_U With the new Breach rework, you can now birth items at the Genesis Tree. To do this you will need Graftblood which is gained from killing Breach monsters and the rare drop, a Provisioning Wombgift. You will sometimes get these from doing the "Big" Breaches where you need to protect the NPC from Waves while breaking down walls. These Wombgifts can then be birthed into items and, in Act 4 we reach the breakpoint where you can start getting a 5-Link. If you have been doing Breach as you have been progressing, at this point you should have enough Graftblood to unlock quite a few Passive Points on the Genesis Passive Tree. What you will want to do is to path up to Arterial Mesh in the Top Left Equipment Tree which will cause every item you birth to come with 150 Jeweller's and Fusing Orbs used on them for free. A 5-Link on average takes ~100 Orbs to hit meaning this has a very high chance to give you a 5-Link item if you birth a Body Armour. You will also want to pick up some of the starting points to further focus the birth into giving you Body Armours by picking up Guardian Flesh and the 5000% Body Armour point behind it. You should also pick up the 300% More Chance of Int Requirements Small Passive in the Middle Branch at the start. With this, you will have a very high chance to get a Body Armour that will be skewed towards it requiring Int, with a very likely 5-Link. You can then take this, and Chromatic Orb it as needed to turn into a usable Body Armour. As a 5th-Link you should add either Faster Casting, Cruelty or Added Cold Damage. Once you get to Act 7 and are ready to swap to Power Siphon, you will need to get at least 1R on it to make it usable. Lab Buy a Kinetic Blast from Siosa before doing Lab. Once you complete it, you are given one use of the Font. The Font will allow you to change a Skill Gem into a random Transfigured Skill Gem of the same color. Simply use your Kinetic Blast for this and pray for the somewhat low chance for you to be offered Kinetic Blast of Clustering. Starting with the Act 10 Lab, there is a chance to get an option that says something along the lines of "Change a Skill Gem into its transfigured version." This will instantly allow you to change Kinetic Blast into Kinetic Blast of Clustering which is the superior version of the skill allowing us to start properly Mana Stacking. Do Lab after Level 31 when your gems upgrade. Do your best do dodge all of Izaro's skills, you can swap Anger out for Purity of Elements if needed. While Izaro has some Elemental skills, his Heavy Attack & Auto-Attacks are significantly deadlier. Stay near him while constantly running behind him. Pick up Conviction of Power as your first Ascendancy Node. If you happen to get Kinetic Blast of Clustering, you should keep leveling it as before. You will not use this until Maps due to us having very little Mana to make it worthwhile over normal Power Siphon. NOTE: It's completely ok if you do not get Kinetic Blast of Clustering while leveling. Obtaining it will be our first goal as soon as we get to Maps anyways and it is simple to farm if you wish to get your own. Think of it as a lucky outcome if you do end up getting it earlier. Level 36 After killing both Kaom and Daresso and opening the Door to The Belly of the Beast, go back to Town and grab Unleash from Dialla. Link Unleash to Firestorm - Unleash - Combustion - Arcane Surge. If you have a 4-Link that has a Red or Green Support, then replace Arcane Surge with Unleash. Start looking for a BBBB if you do not have one yet to add Arcane Surge back in. Level 38 After killing Malachai take Ice Golem from Oyun and put it in your Off-Hand to gain Experience for Act 7. Buy Eternal Blessing & Sigil of Power from Petarus and Vanja and link it to Anger while removing Clarity. If you do not have any Alchemy Orbs you can do this whole step later. Priotize Eternal Bleesing to setup Arcane Cloak as mentioned below. Take Arcane Cloak & Automation from your Off-Hand and link them together. Note - Make sure you activate your Automation skill. You cannot use Arcane Cloak manually and Automation needs to be turned on just like an Aura for it to trigger Arcane Cloak. Go back to Act 3 and buy More Duration from Clarissa, link it to Sigil of Power. If you do not have the space to run Arcane Cloak & Sigil of Power yet, that is fine; you can always add them in as soon as you can. Sigil of Power is also fine to use by itself with no More Duration. Eternal Blessing will make Anger reserve no Mana giving us access to our full Mana Pool again. This will allow us to use Arcane Cloak as a defensive tool and as a way to gain extra Added Lightning Damage. In Act 5 we will also pick up Mind Over Matter allowing you to use your Mana as an extra Health Pool. You will need to keep using your Mana Flask to keep up with your Mana Sustain but Arcane Surge should take care of most of it. Act 6 Do Lilly's Quest to clear the Beach as soon as you get to Act 6. Nothing is changing in Act 6 other than starting to collect Heist Contracts. >>>>>PLEASE READ THIS<<<<< >>>>>PLEASE READ THIS<<<<< Once you get to Act 6, you can start setting up Heist so you can go and do 1-2 Hours of Heist as soon as you get to the end of Act 10 which will make you ~100-200 Chaos Orbs. With this you will easily have more than enough currency to buy starting items we need such as Mind of the Council, Piscator's & Malachai's Loop and good Rare items in all slots. You can choose to not do Heist but, Earlygame Maps earn you basically 0 currency meaning you will have to wait quite a while to see any of the core items. While this is fine as Power Siphon can handle all content very well, if you wish to have the easiest time possible, I STRONGLY recommend to do Heist. You don't even need to do all Contracts, simply doing enough to buy Mind of the Council & good Rare items is enough. Heist is extremely easy to do but it is something you NEED to start working on Act 6. You will need to stop every level and buy Contracts from the Heist vendor to stock up before finishing Act 10. Faustus, the Auction House NPC is available in Act 6 as a way to trade with other players. Buy 1 Chaos worth of Rogue Markers from the Auction House in Kingsmarch to get you going ASAP with collecting Contracts. You can also buy Chance Orbs if you ever run out of them and you can quickly make 1-2 Chaos by doing 1-2 Lockpicking Contracts. Use this Regex to buy Contracts - Lockp|Percept|Demo If you are a new player following this guide, I would most likely recommend going down the Heist path. It will not only set you up with more than enough money to begin but, it will teach you one of the best possible starting routes for currency. While for more advanced players rushing to T16 Maps might be better, I personally think spending 1-2 Hours in Heist is a better and easier option for most people. Please keep in mind, you DO NOT want to kill Kitava in Act 10. Do all of your Heisting and once its done, THEN go kill Kitava in Act 10. If you plan to do Heist, I recommend to watch the video guide I have on it. Heist Guide - https://youtu.be/v4PBenCGMIo >>>>>PLEASE READ THIS<<<<< >>>>>PLEASE READ THIS<<<<< Act 7 Do your Second Lab as soon as you can. Once you finish it, pick up Pursuit of Faith. This will allow you to swap from Firestorm to Power Siphon. DO NOT SWAP BEFORE YOU DO YOUR SECOND LAB, YOU WILL BRICK YOUR BUILD. You must have a 4-Link with BRXX at a minimum. Respec your Passive Tree as shown in the Act 7 tree. Remove Firestorm and its support gems. Take Power Siphon, Ice Golem, Ballista Totem & Arrogance from your Off-Hand. Go to Act 1 and buy Added Lightning Damage, Additional Accuracy, Precision & Shield Charge from Nessa. If the Shield Charge requires too much Strength, go to Lilly in Act 6 and buy a Level 1 copy. Go to Act 3 and buy Elemental Weakness from Clarissa. Go to Act 6 and buy Frenzy from Lilly. Link Power Siphon - Added Lightning Damage - Ballista Totem - Additional Accuracy. Link Precision - Arrogance. Stop leveling Precision at Level 10. You can also use Elemental Damage with Attacks, Elemental Focus or Added Cold Damage on a BRXX if needed but you should find a 4-Link that can fit Additional Accuracy ASAP. At a minium you just need B and R for Power Siphon and Ballista Totem. Try to not use a BRRR item as there is no good 2nd Red Support to use along Elemental Damage with Attacks. BRBB is just Added Lightning Damage & Elemental Focus. BRGG is just Additional Accuracy & Added Cold Damage. Replace Flammability with Elemental Weakness. Replace Leap Slam with Shield Charge. Add Ice Golem & Frenzy to any open Socket. If you do not have space for this you can add it in later. Gear Doedre's Trade Link - https://www.pathofexile.com/trade/search/Keepers/zb9V0p8qs4 Buy any Shield from a Vendor. Ideally find one as a drop with some Life & Resistances on it. You can also use your Gold to Gamble for some Wands at Faustus in Town to try and find a good one. All you are looking for is a Wand with Added Lightning Damage, % Spell Damage and Attack Speed. Anything with two of those stats should work and any extras such as Added Fire or Added Cold are not bad either. I would also highly recommend to go to your Hideout and use the Crafting Bench to craft Added Lightning Damage onto any Open Prefix on your Amulet, Rings and Gloves. This will be a massive DPS increase and you should do it as soon as you have the currency for it. You have likely done a few Heists by now to keep up with the currency needed to buy Contracts and likely have a few Chaos Orbs on hand. You can use that currency to go and buy a pair of Deodre's Tenure ahead of time as these gloves will be a massive DPS boost in Act 7 and we will be buying them later anyways. You don't need to do this but it would certainly make the rest of the campaign easier. We are now a wander! Keep using Elemental Weakness & Sigil of Power on Bosses as before. Shield Charge can be animation canceled just like Leap Slam was able to with Frostblink. Ice Golem will serve as a way to gain some more Accuracy Rating and eventually it will be automated so you do not need to keep resummoning it when it dies. From now on, you will use Power Siphon which will summon a Ballista that will automatically use Power Siphon for you. You can have 5 of these out at once and they will automatically target enemies a short distance around them. With Pursuit of Faith you can put down all 5 very quickly making this feel very comfortable. While clearing you just need to put down 2-3 of them before moving forward. For Rares & Bosses, cast Sigil of Power first, then place down all Ballista Totems, and watch them kill the Boss. You should also press Frenzy as a way to generate Frenzy Charges for more Boss DPS. You do not need to use it while clearing. The goal is to eventually fully swap to Kinetic Blast of Clustering but to do that we need to make ~100 Chaos Orbs to get the gear needed to make it work. This will be manually cast and we will completely get rid of the Totems. To get there, we will be playing Power Siphon but, Power Siphon is an awful skill if you attempt to use it manually which is why we are using Ballista Totem to make it good. Act 10 In Act 10 you can now go and do your third Lab and pick up Ritual of Awakening. This will give you some very strong Life & Mana regeneration along with more DPS. After doing Lab is when you should go run all of your Heist Contracts if you are doing Heist. You can go and buy a Grace to use while Heisting over Anger. Your damage should be more than high enough especially if you are buying the Uniques as you make your currency and Grace will make it a lot safer. It is quite easy to die in Heist if you are not careful especially when you start. Start with your Low-Level Contracts first to make it as easy as possible. DO NOT KILL KITAVA IF YOU PLAN TO HEIST, RUN ALL CONTRACTS BEFORE KILLING KITAVA Once you are done with Heist, go and kill Kitava to get to Maps. ------------------------------------------------------------- NOTE ON FORMATTING: As this PoB & Guide aims to be an all-in-one guide from Level 1 to... a lot of Mirrors, the rest of the Note Section will be split up into Earlygame, Midgame, Endgame & Mirror Tier chapters going over important topics for each progression point. All sections will be clearly marked as: Earlygame - Midgame - Endgame - Mirror Tier - You might notice some sections with no marker at the start of it. These sections are things that generally will apply to all stages of the build. ------------------------------------------------------------- ============================================================================================================================================================================================================================================================== ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Earlygame---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ============================================================================================================================================================================================================================================================== NOTE - Please use the Loadouts in the Top Right to swap between the different versions of the build. This will swap your Items, Skills, Passive Tree & Configs around automatically. Trade Links for everything can be found in their sections & at the bottom of the Earlygame section for Rare gear. Earlygame - Mapping Once you make it past Kitava in Act 10 there are a few things you will want to prioritize with the first being to get all of the Uniques that will quickly uplift our DPS and allow for a smooth progression to Tier 16. Your main priority here will be to get Piscator's Vigil, Mind of the Council & Ephemeral Bond. If you did Heist all of this should be easy to afford with your budget and you can even grab the rest of the Uniques mentioned below as well. Do your fourth Lab at ~Level 80-85 as soon as you have Piscator's Vigil, Mind of the Council & Ephemeral Bond. For now, just pick up two small Mana Regen Passive Points. Later on we will swap to the Farrul Bloodline Ascendancy to do something more useful with them. After that you should start working on getting yourself a 6-Link Body Armour along with the +1 Minimum Power Charge Rings & Malachai's Loop. (More on this below) You should keep running the same 4-Link that you were using to level. Once you upgrade to a 6-Link that is when I would recommend to swap to the 6-Link in the Early Maps Power Siphon Skills setup. Earlier in the guide I mentioned Kinetic Blast of Clustering which is the transfigured version of Kinetic Blast that loses its Additional Projectiles in favor of gaining Added Lightning Damage from your Mana. This will be our Main Skill from now on which will be 4-Linked for clear while we will use Kinetic Fusillade in a 6-Link for Bosses. Our first goal is to get to ~Level 80 with Power Siphon and then we will swap over to this with a somewhat large Passive Tree respec. I don't recommend to try doing this early as it will be quite scuffed. As for your playstyle everything will stay the same up until Level 80. Once you have Ephemeral Bond and Mind of the Council, Anger will become useless and you should swap over to Purity of Elements. You should also make the swap from Elemental Weakness to Sniper's Mark. When you are settled in and are good on Jeweller's and Fusing Orbs try to 4-Link Frenzy - Cast on Crit - Sniper's Mark - Ice Golem. This will remove some buttons and will allow you to just press Sigil of Power when you get to a Boss, put down your Totems, then just spam Frenzy. You will start encountering quite a bit of Corrupting Blood in Maps. To deal with it, you should get Corrupting Blood Immunity on your Flask. You can go to the Menagere and use the Blood Altar to craft the roll on a Life Flask with an Open Suffix. You can find more info on this in the Life Flask Section below. If you want an Atlas Tree to use as a starter tree to get you going and make you ~5-10 Divine Orbs while progressing to Tier 16 Maps, there is one below. To find an explanation of the order in which you pick up nodes, you can watch the Chapter on it in my Day 2 PConc video from last season. I plan to follow the same exact route this season and will discuss it in the first update video on this build but at least this way you can prepare for it ahead of time rather than having to wait a day. Atlas Tree - https://tinyurl.com/Allie326ProgressionAtlas Day 2 PConc Update Video - https://youtu.be/qL4WYtSdjJQ Mapping Regex - "!gen|tal d|s rec|o al|son o" Earlygame - Farming Kinetic Blast of Clustering Getting Kinetic Blast of Clustering will be our first major goal so we can swap off of Power Siphon and Totems. This section will discuss how to obtain it once you are ready to upgrade. You have 2 options: 1. You simply buy it on the Trade Website from someone else. This will cost ~10-20 Chaos Orbs in the first few days and will quickly crash from there. 2. You can run the third Lab until you obtain your own. If you end up doing Heist and have ~150-200 Chaos, you should just buy it from someone else, as it will save you a significant amount of time. If for some reason Clustering costs an absurd amount (+100 Chaos Orbs), you should still go and farm your own in Lab. This is unlikely to happen but, keep it in mind as wasting 100 Chaos from Heist on Clustering is not worth it. Trade Link - https://www.pathofexile.com/trade/search/Keepers/jW9kGL6kIX If you are following this guide after the first few days of the season, I 100% recommend just buying Archmage from someone else. It is not worth the time to get it yourself given how cheap it should be by this point. If you did not do Heist, you should go and obtain it manually in Lab. To do so, you are simply just going to do what we were already doing in previous Lab Runs; Run Lab and check the Font at the end for a Kinetic Blast of Clustering. With the third Lab in Act 10, you can now have the chance to see the Font option that "Changes a Skill Gem into its transfigured version" which will instantly convert a Kinetic Blast to Clustering. This will take on average ~10-15 Lab Runs to get but it could take more or less based on your luck. If you want to go get your own, you are likely to also make a decent profit doing so as most of the time you will simply be using the option to turn a Kinetic Blast into a random Blue Transfigured Gem. Most seasons a lot of Blue Transfigured Gems are popular and are in high demand by other builds in the same way we are looking for Clustering. This means that even if you do not get a Clustering from the random option, you could still get a gem worth 5-10 or more Chaos. You should use Awakened PoE Trade to price check them and see their values before picking. Awakened PoE Trade Download Link - https://snosme.github.io/awakened-poe-trade/download Some Blue Gems to be on the lookout for that are likely to be worth something are: Spark of the Nova Frostblink of Wintry Blast (This is always high value) Holy Relic of Conviction Flame Blast of Celerity Penance Brand of Dissipation (This is always high value) Vortex of Projection Earlygame - Swapping from Power Siphon to Kinetic Blast Day 1 Update Video - https://youtu.be/uKbtIm8Tyis Note - Fusillade is not in PoB yet. Once you have gotten to ~Level 80, it is time to say goodbye to Power Siphon and hello to Kinetic Blast of Clustering and Kinetic Fusillade. Kinetic Blast will be your main clear skill on a 4-Link while Kinetic Fusillade will be your Bossing skill on a 6-Link. To make the swap happen, you MUST have Mind of the Council along with Ephemeral Bond or you will do no damage. This is due to Kinetic Fusillade needing a lot of Added Damage to do anything which those two provide. If you did Heist, you should easily be able to afford all of this and if not, keep playing Power Siphon until you can. You also must have a Kinetic Blast of Clustering as you will need its Mana Scaling to do any damage. The swap over should be simple, swap to Loadout in the Top-Right to Level 80 - KB Swap, and then just re-spec your Passive Tree as shown. You should have a few Orbs of Regret from Heist to make this happen and if that isn't enough, you can use Gold to re-spec at Faustus in your Hideout. You might need to re-color your 6-Link or to obtain a new one if you got a Corrupted one and got Power Siphon colors. Please refer to the 6-Link section below for recoloring help. Your playstyle will be fairly straightforward from here. Keep using Shield Charge and Frostblink to move, and put down Sigil of Power on Bosses. For clearing, you will simply use Kinetic Blast for everything. It will feel a bit scuffed at first until you Anoint Split Shot on your Amulet which you should do ASAP. Once you've done so it should feel butter smooth. For Bosses, you will simply use Kinetic Fusillade. This skill will generate Orbs which will launch after a short delay. Kinetic Fusillade has a 12% More Damage multiplier for each Orb fired meaning the final one does 144% More Damage. With Greater Volley and the +1 Projectile Wand Mastery, you will generate 6 Orbs every time meaning after two casts you get to the cap of 12. Fusillade has a 200% Attack Speed multiplier making this very quick. After you get to 12 Orbs, simply... do nothing for .7 seconds while the Orbs fire, then go back to using two more casts of Kinetic Fusillade. With Less Duration this will go down to .3 seconds making the whole playstyle snappier. You can also use Kinetic Fusillade on Rares if needed but Kinetic Blast should destroy them especially if there are Walls or any other monsters nearby. Some Bosses might also die quicker with Kinetic Blast due to this. We will also be running a Spellslinger and Tornado setup which will cast Tornado every time you press Kinetic Blast or Fusillade. This Tornado is VERY important to our build working correctly. For Kinetic Blast of Clustering, we only shoot out one Projectile which would feel very bad to clear with. The Tornado will always spawn right in front of you and the Clustering will always hit it, causing it to instantly Fork and hit the whole screen. For Kinetic Fusillade, it will end up being a Single Target DPS increase due to Fusillade's mechanics. The Orbs from Fusillade come with +3 Chain and will do a small explosion on impact. With this, you can stand on top of a Boss, have the Tornado spawn on them, and then have Fusillade hit either the Tornado or the Boss and then Chain to the other. This will basically double your DPS for free. Earlygame - Uniques to Prioritize There are some very powerful Uniques we can get our hands on that will make progression a lot faster. Piscator's Vigil Trade Link - https://www.pathofexile.com/trade/search/Keepers/EBo4boayT5 Piscator's will be our first purchase. This Wand is typically 5-10 Chaos and is... as good as most 5-10 Divine Wands. This will be with you for a very long time and we will likely not bother to replace it until it's time to craft an Int Stacking Wand at a 50-100+ Divine budget. If possible, you can try to find a Corrupted version after a day or two when they get cheaper. Damage Penetrates x% Elemental Resistance and x% increased Attack Speed are both good options. Mind of the Council Trade Link - https://www.pathofexile.com/trade/search/Keepers/aLkrg5Q8fe Mind of the Council will carry us through the Earlygame through its ability to slightly Mana Stack. Added Damage is a very valuable source of DPS gain this early on which mostly gets taken care of by this. You don't need to do anything different with this and it's simply meant to make use of the ~3k Mana you have by default. This will be with us for a very long time as Kinetic Fusillade, our main Bossing skill, heavily favors Added Damage and without this we cannot scale that by much. You will only be replacing Mind at a 100+ Divine budget when we swap to Int Stacking, if you can find a well-rolled one, that would be a good upgrade. Ephemeral Bond Trade Link - https://www.pathofexile.com/trade/search/Keepers/rPGyLm6gSQ Ephemeral Bond will be another very strong Unique giving us Added Lightning Damage just like Mind of the Council. Given we are stacking Minimum Power Charges that can never go away, the 90% Less Duration does nothing. Just like Mind, this Amulet should only be 1-2 Chaos but if it ends up being very expensive you can directly upgrade to Atziri's Foible. No matter what Amulet you get, you should try and buy an Opalescent, Indigo & Clear Oil to Anoint Split Shot onto it as soon as possible. This is VERY important for Kinetic Blast of Clustering and will make a very big difference when it comes to clear. Without this, your Clustering will shoot in a Y pattern which will feel clunky vs a W pattern with the third Fork. Malachai's Loop Trade Link - https://www.pathofexile.com/trade/search/Keepers/jW9kbJpRtX After Piscator's, Mind & Ephemeral, Malachai's Loop is going to be your next Unique upgrade. This Shield gives you % Spell Damage per Power Charge which Power Siphon, Kinetic Blast & Kinetic Fusillade directly converts into Attack Damage at a 150% ratio. With the 5 Minimum Power Charges we have, (4 from Ascendancy and 1 from Instability + Disciple) this will beat any other Shield you can use for quite a while. Malachai's also gives you another +2 Maximum Power Charges which we can take advantage of by getting the +1 Minimum Power Charge Suffix on both Rings. The +1 Minimum Power Charge crafting recipe will be found within a Crimson Township Map by the Boss room. As soon as you get it, you should try to craft this on both Rings or should upgrade to new Rings with Open Suffixes. (Trade Link below) With this you will have 7 Minimum Power Charges and you never have to worry about the downside of being Shocked by the Shield. Doedre's Tenure Doedre's Trade Link - https://www.pathofexile.com/trade/search/Keepers/zb9V0p8qs4 For your Gloves, Doedre's Tenure will be an amazing Earlygame pair of Gloves offering Spell Damage which gets converted just like Malachai's Loop. You can also opt to use a Rare pair of Gloves to get more Life and to fix any possible Attribute or Resistance issues at a slight DPS loss. We will be replacing Doedre's Tenure very quickly when we swap to Kinetic Blast due to us wanting a pair of Gloves with the crafted "x% of Physical Damage Converted to Lightning Damage" mod. Prismweave Prismweave Trade Link - https://www.pathofexile.com/trade/search/Keepers/3qj2kEXgc5 Prismweave is a very strong Earlygame Belt giving you quite a lot of Added Damage. Early on we will not have a very large Mana Pool for Mind of the Council to do all the work so this will help a bit. I would recommend to only use this until ~Tier 10 Maps but you could get to Tier 16 with this if needed. Once you are ready to upgrade, there is a Belt section below. Earlygame - Rare Gear 6-Link Trade Link - https://www.pathofexile.com/trade/search/Keepers/LgBJqb6GSn Boots Trade Link - https://www.pathofexile.com/trade/search/Keepers/2KnqP5ZoTk Rings Trade Link - https://www.pathofexile.com/trade/search/Keepers/LgBKLQJBun Belt Trade Link - https://www.pathofexile.com/trade/search/Keepers/8rlBqWGqiV Given how many Unique items this build will be using to start, there are not many Rare items you need to look for. Crafting is not very viable to do at this stage so we will simply hunt for gear from the Trade Website. First, you will want to upgrade to a 6-Link as soon as you can. You can either buy a Corrupted 6-Link with the correct colors or you can buy an Uncorrupted one. If you did grab an Uncorrupted one, you can use some Essences and recraft it with whatever you need such as using a Strength, Dexterity or a Chaos Resistance Essense. If you have an Open Suffix, the "Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby" is also a very nice added bit of sustain. If you need to re-color your 6-Link, you should use this Calculator to figure out the easiest way. Keep in mind that the Attribute Requirements are of the Body Armour's with NO Skills or Support Gems socketed in. Take those out first. Vorici Calculator - https://siveran.github.io/calc.html For Boots you are just going to look for a high Movement Speed roll along with any Resistances, Dexterity or Strength that you need. Ideally if you can get a Life or Mana roll on them that would be good too. If you are good on Resistances, you can simply look for Chaos Resistance. The Rings Trade Link will only show you Rings with 1 Open Suffix in order to allow you to craft +1 Minimum Power Charges as soon as you unlock the recipe. Otherwise, you will just be looking for the same priority as Boots; Resistances & Attributes. If you have the budget for it, Added Lightning Damage to Attacks would also be a small DPS boost. Your Belt will be the same thing and if you can ideally find one with an Open Prefix to craft x% increased Elemental Damage with Attack Skills that would be good. Earlygame - Resistance Capping Your Resistances in this build will be very simple to deal with. With Holy Dominion, Alira and Cruel Preparation, quite a lot of them are taken care of for you. You can also pick up the Jewel Socket by Mind over Matter for one Passive Point to help if needed. Between all of this you will need very few actual rolls on your gear. Ideally two Elemental Resistance rolls on your Rings and some medium rolls on your Belt should be enough to cap you. This is even easier if you pick up a Socket and Practical. This means you will have a lot of space to try and fit in Chaos Resistance. The sample gear uses two Amethyst Rings which can easily be swapped to Two-Stone Rings if needed. Keep in mind that you do not need the same rolls as the sample gear. Fit everything as needed based on your gear. Earlygame - Attribute Requirements Attribute Requirements will be a bit more difficult to deal with than your Resistances were. In total, you will need one Mid-Tier Strength and three Mid-Tier Dexterity rolls to deal with everything. It is up to you where you put these rolls and you do not need to get them on the same slots as the sample gear. Some things that could help if you are struggling, you can path over to the +30 Dexterity node by Elemental Overload. The EO +30 Dex node is not very efficient to get to but its there if absolutely needed. You can also pick up the Jewel Socket by Mind over Matter which can be filled with a Dexterity Jewel if needed. This can also be done to your Abyss Jewel in your Stygian Vise if you are using one. The high Dex requirement is going to stem from Sniper's Mark with it costing 155 Dex at Level 20. Your next highest is your other Green Supports at 111 Dex. This means if you absolutely need to, you can simply de-level your Spiner's Mark with an Orb of Scouring to make it fit with your current Dexterity. Your Strength shares the same story with your supports requiring 111 Strength. Any additional Strength past that is simply to keep leveling Shield Charge & Steelskin. This will gain you a small increase to your Movement Speed but can easily also be de-leveled as needed. Earlygame - Flasks Utility Flask Trade Link - https://www.pathofexile.com/trade/search/Keepers/8rl5gVk2sV Flasks are going to be pretty simple to start with. You want to keep a Life & Mana Flask up until we swap to Chaos Inoculation in the Midgame. Your Mana Flask isn't there for the sake of spell casting but, it is there as a second Life Flask to recover your Mana for Mind over Matter. On both your Life & Mana Flasks you ideally want to use a few Orbs of Alteration in hopes to hit the "Instant Recovery on Low Life" and "Increased Amount Recovered, Reduced Recovery Rate" rolls respectively. You want to try and roll these mods with no Suffix on the Flask as that will let you add a guaranteed Immunity Suffix in the Menagere. Once you have your Flask setup, head over there and put the "Immunity to Bleed" roll on your Life Flask as this will deal with Corrupting Blood in Maps and the "Immunity to Poison" roll on your Mana Flask. For your other three Flasks, we will simply want to use a Quicksilver, Jade & Quartz Flask. Quicksilver is required in every build, Jade will give you a small defensive layer with ~30% Evade Chance while Quartz will give you Phasing allowing you to move through enemies. Eventually, once you swap to Archmage, you will want to replace your Quartz/Jade Flask for a Diamond Flask as you will need it to reach 100% Crit Chance. On all three Utility Flasks you are aiming to get "x% increased Charge Recovery" along with Movement Speed, Increased Evasion and Chance to Avoid Being Stunned. The Suffixes can be on any of the three and their exact placement is not important. Make sure to take these over to the Crafting Bench and to use the "Used when Charges reach Full" to automate them. The Trade Link above has all three Suffixes in a Count filter. Simply type the Flask name at the top and buy one with one of the Suffixes. Then, go and turn off that Suffix from the Filter and search for a different Flask type until you have all three with all three Suffixes. Earlygame - Swapping to Mana Stacking Atziri's Foible Trade Link - https://www.pathofexile.com/trade/search/Keepers/aLkrmkzRSe The final major change to make in our build for the Earlygame is to swap over to Mana Stacking. While you had some Mana before, we want to start focusing on this a lot more. This is to capitalize on the Mana Scaling from Kinetic Blast of Clustering and Mind of the Council. This should be the final thing you do once you have gotten to Tier 16 Maps, have all previous items mentioned, and have a 6-Link along with good gear in every slot. This swap will happen in 3 Steps. Step 1 - Soft Swapping First, purchase Atziri's Foible and Anoint it with Split Shot just like you did with Ephemeral Bond. You should also Quality this to 20% using Fertile Catalyst. With this, you can swap your tree to Level 95 - Mana Step 1. While this tree is basically the same as the Level 90 Tree, this is mostly here to make sure your Passive Tree looks correct. You should now replace your Jade or Quartz Flask with a Diamond Flask that has the "x% increased Critical Strike Chance during Effect" Suffix on it. This should make up for most of the lost Critical Strike Chance from normal Power Siphon to our new setup. With this you are now swapped over to Mana Stacking and should have a small DPS boost. Step 2 - Cluster Jewels & Shield Rare Shield Trade Link - https://www.pathofexile.com/trade/search/Keepers/bGky52XOFL Now, it's time to make some semi-expensive upgrades that will increase your DPS by ~50% and, it's time for some crafting. First, you will be looking to swap from Malachai's Loop over to a Rare Shield with Mana and other useful stats. We are very quickly going to decouple the build from Power Charges and it is time for this Shield to go. These will be quite cheap so you can look for a fairly nice one with x% Spell Damage or a big Life roll. If you can grab one with any other useful stats, that is great. If you find one with an Open Suffix, the best DPS mod to craft is "Gain x% of Lightning Damage as Extra Chaos Damage." One of your +1 Minimum Power Charge crafts on your Rings will now be useless, you are free to swap this out. If you don't need anything specific Attack Speed is your best DPS suffix while generic x% increased Elemental Damage with Attacks is your best Prefix. You still need to keep one as we have Instability and need to get +5 Minimum. We will be looking to upgrade over to a Cluster Jewel setup with one Large Cluster Jewel and two Medium Cluster Jewels. Given all of these are fairly easy to make, we will be crafting them ourselves, lets start with the Large Cluster Jewel first. This will be a Cluster with both Scintillating Idea and Storm Drinker on it. These are very strong Nodes and will be with us for quite a while. We are not going to aim for a third Notable on the Suffixes as it will be an expensive minor upgrade. Large Cluster Jewel Crafting Guide Buy an Item Level 67 or lower Lightning Damage Large Cluster Jewel that has 8 Added Passive Skills. You can also settle for 9 if 8 is too much. Cluster Jewel Base Trade Link - https://www.pathofexile.com/trade/search/Mercenaries/aLkkQwlpCe 1. Buy ~2150 Primal Crystallised Lifeforce from the Auction House. This is the average amount needed and you might need more or less based on luck. 2. Go to the Harvest Crafting Bench and use the "Reforge a Rare Item... including a Lightning modifier" option on the Cluster Jewel until you get Scintillating Idea and Storm Drinker, this is a ~1/43 chance. 3. If you have Open Suffixes, you can use Exalted Orbs to add extra stats onto it. From here, you can swap to the Level 95 - Mana Step 2 Passive Tree and socket in the Cluster Jewel. After that, we will be crafting two separate Medium Cluster Jewels to go into the sockets of the Large Cluster Jewel. One will be a Totem Medium Cluster Jewel with just Sleepless Sentries on it while the other will be a Projectile Medium Cluster Jewel with Eye to Eye and Repeater. The Totem Cluster will only have one Notable as getting anything else is quite expensive and not worthwhile to do. The Passive Point is better spent on picking up something else such as the Small Mana node by Prodigal Perfection which... gives more DPS than any other Totem Medium Notable. Medium Totem Cluster Jewel Crafting Guide Buy an Item Level 68-83 Totem Medium Cluster Jewel with 4 Added Passive Skills. 5 will NOT work for this craft. Cluster Jewel Base Trade Link - https://www.pathofexile.com/trade/search/Mercenaries/8rllV9BVcV 1. Simply buy ~60 Orbs of Alteration and use them on the Cluster Jewel until you get Sleepless Sentries. You can Augment & Regal in hopes of other stats. If you get a second Notable, do not bother picking it up. Projectile Medium Cluster Jewel Crafting Guide Buy an Item Level 67 or lower Projectile Damage Medium Cluster Jewel with either 4 or 5 Added Passive Skills. Cluster Jewel Base Trade Link - https://www.pathofexile.com/trade/search/Mercenaries/zb99ZPYgI4 1. Buy ~500 Wild Crystallised Lifeforce from the Auction House. This is the average amount needed and you might need more or less based on luck. 3. Go to the Harvest Crafting Bench and use the "Reforge a Rare Item... including an Attack modifier" option on the Cluster Jewel until you get Eye to Eye and Repeater, this is a ~1/10 chance. 4. If you have Open Suffixes, you can use Exalted Orbs to add extra stats onto it. Jewel Trade Link - https://www.pathofexile.com/trade/search/Mercenaries/Yp99K3dvcY You can now socket both of these into your Large Cluster Jewel, grab yourself three Jewels with % Increased Life and Mana and you are done with Step 2. You can look for Crit Multi, Dex, Strength or any other stats needed on these Jewels as well. The Trade Link above will have DPS rolls set on a count. Step 3 - The Damage Healthy Mind Trade Link - https://www.pathofexile.com/trade/search/Keepers/QL3ZPllwuw Light of Meaning Trade Link - https://www.pathofexile.com/trade/search/Keepers/3qj2r5lJS5 Unnatural Instinct Trade Link - https://www.pathofexile.com/trade/search/Keepers/Z6KmgPg0SQ The final step to fully swapping to Mana Stacking is to purchase three expensive but very powerful Unique Jewels while also crafting a better pair of Gloves. Most of our damage is Lightning and Kinetic Blast of Clustering gives us a % of our Mana Pool as Added Physical Damage which we need to convert over to Lightning. 40% of this is being taken care of by the Lightning Mastery and previously, you had a 25% roll crafted on your Gloves. We are now going to get another 20% as an Eldritch Implicit while crafting a better pair of Gloves. Glove Crafting Guide First, buy an Item Level 82 Energy Shield Base pair of Gloves with Fractured Mana on them, ideally Warlock Gloves. You can use Hybrid Bases as well as long as it has Intelligence. You can buy something higher than Item Level 82 but 82 will be the easiest to craft. (This is a very very minor difference) Glove Base Trade Link - https://www.pathofexile.com/trade/search/Keepers/G6lnwyKZIb 1. Use either Deafening Essences of Zeal or Spite to guarantee Attack Speed or Intelligence until you get the other at a Tier 2 or higher roll. You can use Shrieking Essences if Deafening is too expensive. It is a ~1/46 chance to get Tier 2 Intelligence with Zeal and a ~1/80 chance to get Tier 2 Attack Speed with Spite. 2. Once you have a pair of gloves with Fractured Mana, Attack Speed and Intelligence, craft the "x% of Physical Damage Converted to Lightning Damage" Prefix on an Open Prefix. If you do not have an Open Prefix, use any Eldritch Ember on it to influence it with the Searing Exarch, then use an Eldritch Orb of Annulment to only remove a Prefix. 3. You can use Exalted Orbs on the Gloves to fill in any Open Affixes. 4. Use Grand Eldritch Embers until you get the "20% of Physical Damage Converted to Lightning Damage" Searing Exarch Implicit. This will be quite expensive to do and you can use lower tiers of Embers if needed, the higher this roll the better. Use Lesser Eldritch Ichors until you get the "Gain 1 Rage on Attack Hit" Eater Implicit. You do not need to use anything better than Lesser Ichors for this. As for Jewels, your first priority will be to buy either Healthy Mind or Light of Meaning based on which one is cheaper. Healthy Mind will turn the Life from the Cruel Preparation wheel into Mana while also having its own x% increased Maximum Mana roll. A high-rolled Healthy Mind is likely very expensive so you should just settle for whatever makes sense for your budget. A Light of Meaning adds additional stats to all Small Passive Points within its radius and we are looking to get one that gives everything +5 Mana. This will be socketed above Iron Will near the Scion start. Both of these Jewels are as good as each other when it comes to upgrades and their price is all that matters. Once you have bought both, your last upgrade is to buy an Unnatural Instinct that will go in the bottom Scion socket. This will "give" you every Small Passive Point within its circle that is not picked up offering some Resistances, Movement Speed and Totem Attack Speed. Most importantly, every node within the radius of both Light of Meaning and Unnatural Instinct will benefit from Light of Meaning giving you ~420 Mana. This will be quite expensive but will also be the final upgrade of this setup. Earlygame to Midgame Transition You should now have a setup capable of farming any strat you wish to do. You should feel tanky, have good recovery, and strong clear. Our next goal is to get ready to swap over to Int Stacking which will be the final form of the build that will take... Mirrors to finish. This will be somewhat expensive to do, we need at least 1000 Intelligence or more to make this reasonable and will be the final thing to do in the Midgame before we enter the Endgame. This means we have to start farming more currency! Luckily with Kinetic Blast of Clustering and Kinetic Fusillade, this should be simple to do and you are free to do anything you wish such as Harvest, Essences, Guardians, Expedition and even Legion. I would likely not recommend Legion without a Headhunter which we do not have yet, but Kinetic Blast should have fairly good clear in Legion. The Midgame will start off with some important upgrades with a focus on Defences to make whatever you want to do even comfier before swapping to Int Stacking. For now, the Earlygame is finished. ============================================================================================================================================================================================================================================================== ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Midgame------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ============================================================================================================================================================================================================================================================== This section is WIP. Due to how many things are changing in 3.27, this will be something we will discover and figure out once we get into the game. This section will contain some of the early work on the Kinetic Blast setup but none of it will be finalized yet. I plan to swap over to Kinetic Blast by Day 2-3 of Keepers and will have everything final by then. Please check for the Daily Build Updates on YouTube. Midgame - .