21 months ago

Ascendancy ThumbnailLevel 96 CI Crit CoC Forbidden Rite Occultist3.22

Life: 1
ES: 2,573
Mana: 243
eHP:
256,270
Resistances: 77%/89%/78%/0%
Block: 75%
Spell Block: 74%
Armour: 69,294
DPS: 2,562,429
Speed: 8.72
Hit Chance: 100%
Crit Chance: 74.58%
Crit Multi: 462%
Config: Pinnacle, Power, 15x Wither
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Gruthkul

Gear

Imperial SkeanAegis AuroraCrown of the Inward EyeSkin of the LoyalHands of the High TemplarSorcerer BootsReplica Dragonfang's FlightRuby RingRuby RingStygian Vise
Dying SunBasalt FlaskQuicksilver FlaskDiamond FlaskGranite Flask
Ghastly Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelThread of HopeWatcher's EyeMilitant FaithImpossible EscapeStormshroudCobalt Jewel

Gems

Sniper's Mark
Mark On Hit
Flame Dash
Forbidden Rite
Increased Critical Damage
Awakened Void Manipulation
Awakened Cast On Critical Strike
Power Charge On Critical
Cyclone
Defiance Banner
Vengeance
Awakened Cast On Critical Strike
Divergent Purifying Flame
Tempest Shield
Enlighten
Zealotry
Clarity
Anomalous Withering Step
Molten Shell
Cast when Damage Taken
Determination
Enlighten
Purity of Ice
Vaal Discipline
Despair

Tree Preview

Honoured Tattoo of the Hatungo(x2)
1% increased Reservation Efficiency of Skills
Honoured Tattoo of the Pa
Melee Hits Fortify Limited to 1 Attribute Notable Tattoo
Honoured Tattoo of the Turtle(x15)
3% increased Global Defences
Chaos InoculationChaos Inoculation
Divine ShieldDivine Shield
Glancing BlowsGlancing Blows
Minion InstabilityMinion Instability
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Chaos MasteryChaos Mastery
  • +1 to Level of all Chaos Skill Gems
  • Lose 10% of Life and Energy Shield when you use a Chaos Skill
Critical MasteryCritical Mastery
  • +3 to Level of all Critical Support Gems
  • +25% to Critical Strike Multiplier against Unique Enemies
Energy Shield MasteryEnergy Shield Mastery
  • 10% less Physical Damage Taken while on Full Energy Shield
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

Guide by Allie
https://www.twitch.tv/Allliee_
https://www.youtube.com/c/Alliee


This is not a league starter, it is a build you swap to or play with 30-40 div minimum. It is meant to be a 2nd build to play post launch.

EXTREMELY IMPORTANT INFORMATION ABOUT COC PLEASE READ THIS PLEASE

Cast on Crit has EXTREMELY important breakpoints. If you do not know about them they can seriously impact your dps, reducing it by up to 50% even if you go over it ever so slightly.
This might sound scary but its very very simple you just have to keep these numbers in mind:

14-51% CDR - NO MORE than 7.57 Cyclone APS
52%+ CDR - NO MORE than 10.10 Cyclone APS

TLDR: If you do not have Level 9 Awakened Cast On Crit (Level 5 + 3 From Mastery + 1 from Skin) and DON'T have 19% or 20% Elevated CDR boots you will not reach 52% cdr.
Because of this, If you cant get a Level 5 Awakened Cast on Crit or the boots you don't want to go for 10.10 APS and want to stay below 7.57. As soon as you have both stack aps to get to 10.

YOU DO NOT want to go past the 7.57 and 10.10 APS thresholds. Even going to 10.2 APS will reduce your dps by over 40%. 
This is due to the server ticking 15 times a second and if you happen to have too much APS you will crit again before the cdr of CoC is up causing you to miss a trigger or multiple triggers.



How to start this build

Level in any way you wish to level a witch. There is NO way to level as coc and this is a build you swap to at lvl 90+. 
DO NOT try to play this at ~lvl 75-80 it will not work and feel bad to play.

I STRONGLY recommend leveling to lvl 65, then get chaos res cap and 3-4k hp and buy a 5 way carry to level 90-95, 95 will cost you ~2-3 Div and ~1 hour of your time. Don't waste time manually leveling unless you really want to.

Some Recommendations on How To Level

Arma Brand - Super comfy and easy to do
RF - Works really well now with the mastery changes
Wave of Conviction - Amazing League Starter and super comfy 1-65 and 1-90 if you want to play coc at the start of a season
Minions - Either Skelly or SRS, it will have a very easy time

Gear

Basic overview of every slot and what to look for.

IN GENERAL - Fit resistances & Dex/Str wherever you can fit. CoC FR needs 155 Str and 155 Dex; these are VERY hard to hit. It also needs high resistance rolls everywhere but is easier to achieve.
Try to buy Dex/Str cluster jewels and remember to use Harvest Resistance swapping to fix resistances.

Helmet

The best helmet for this build is a Crown of the Inward Eye. This is a wonderful helmet giving you dmg from es scaling as well as global es which scales our es harder. 
Lastly, it is a high armor base greatly helping hit high armor values for Aegis.

You ABSOLUTELY need "Forbidden Rite fires an additional Projectile" enchanted on it. This enchant is ~30% of the dps this build does. This should be cheap as it is enchanted this way very commonly by lab runners.

The BIS pre mirror tier option is also corrupting this helmet with +1 Power Charges. Depending on the popularity of this build this can cost 4-30 Div. The roll on the helmet determines most of the cost. +1 Power is ~20% more dps and I'd recommend buying this asap.


Chest

Due to the nerfs to Global Defenses a few seasons ago, Skin of the Lords and Skin of the Loyal are the only 2 budget options for this build. 
Look for either with 3G3B, ideally you get your hands on a Skin of the Lords for +2 gems and find any keystone that does not brick your build.
The BiS option is a Lords with Unwavering Stance for Stun Immunity but that is a one of a kind item after the breach changes.

If Loyals are too expensive you can also look for Lords. +1 Socketed corrupted Lords is the same thing and you can look for other rolls such as:

+1 Max Res
+2 Proj
+2 AoE


Belt

Get a Stygian that fills in any Dex/Str you might be missing and any res you need.

Once you have Stormshroud you will want to get a new Stygian to become ailment immune. To do this we will use Essences of Torment to roll "Chance to avoid Shocks". 
This combined with a "Chance to avoid Shocks" roll on a abyss jewel will give you 100% chance to avoid Shocks which Stormshroud will turn into ailment immunity.

Ideally use Deafening essences.


Dagger

Guide on all daggers as its too big to fit in the notes: https://youtu.be/Aq9npk8jISw

Shield

The only option for this build is Aegis Aurora. These are extremely cheap and overpowered.

Look for a crucible tree with "100% Chance to Avoid Shock" as this will give you shock immunity with Stormshroud. 
You can also look for "100% Chance to Avoid Bleeding" as it is an incredibly annoying thing to deal with.

For Corruptions look for

+1 Socketed
+2 AoE
+2 Auras
Physical as Chaos


Boots

For boots we need an Elevated Shaper mod "x% increased Cooldown Recovery Rate". The Elevated version lets it go to 20% as a max roll which is important. Ideally we want to combine these with Elevated Tailwind boots for a large amount of as.
For the rest of the stats we hope for a good suffix ideally a resistance, and for prefixes we hope for es and ms.

Guide:

Step 1
Buy Elevated Shaper CDR Boots
Buy Elevated Tailwind Hunter Boots
MAKE SURE the Elevated mod is the only influence mod on the item. They will have Shaper & Hunter in the mod names.
MAKE SURE one of the mods is on a Sorcerer Boots base

Step 2: Awaken the 2 boots together combining both onto the Sorcerer Boots base using an Awakener's Orb.
Step 3: Hope it has an open prefix. If it does not and it has an open suffix you can beast craft Remove Prefix Add Suffix to save it. If not then yolo annul or sell them as is and try step 1 again.
Step 4: Craft "Suffixes Cannot be Changed" and Veil Chaos Orb. Craft Maximum Life & Life Regen Hybrid to block if you have an open prefix and THEN unveil for higher odds at Movement Speed.
Step 5: Craft %ES or Flat ES if you have an open prefix and Exalted Orb Slam if you still have something open. Craft Resistance instead if you ended with an open Suffix.

Step 6: THIS IS IMPORTANT - Divine the CDR to 19% or 20% BOTH WORK.

Gloves

The only gloves this build wants is Hands of the High Templar.

You have quite a lot of options here so I will give some suggestions.

You absolutely need "Despair on Hit", this can either be gotten on the gloves or on a Hunter ring. I recommend on gloves to make it substantially easier to fit resistances and attributes on rings.
You need +1 to Purity of Ice somehow. Either +1 on a shield or fixing it on gloves are the only way to do it. Because of this +1 Socketed Gems, +2 AoE Gems, or +2 Aura Gems are needed on the gloves.
+x% to Spell Crit Chance is a massive dps multiplier.
Attacks have +x% to Critical Strike Chance makes it substantially easier to get cyclone crit capped.

Rings

For rings we will be using them as filler slots for resistances & attributes we need. No matter what the rings need to have "Non-Channelling Skills have -7 to Total Mana Cost" crafted on them as a suffix.
I will include a crafting guide to make any sort of ring you will need for this build. You can also get a Fractured Despair on Hit ring if you didn't get it on gloves.


Crafting Guide:

Step 1: Start with a ring base. Either Moonstone, Two-Stone, Generic 1 Resistance, or Fractured Despair on Hit.
Step 2: Spam either Deafening Essence of Woe for ES or Rage/Sorrow based on what you need. If you need resistances on the Suffixes use Woe, if you need Str or Dex use the appropriate Essence.
Step 3: With an open Prefix craft "Non-Channelling Skills have -7 to Total Mana Cost"



Amulet

Eventually Ashes of the Stars is BIS in this build. You want to find a close to Max Reservation roll over Quality.

Until you can afford one we can craft a generic Crit +1 Amulet to use as a replacement but eventually ashes will be better until extreme budget levels where you can use a +2 amulet.
Look for an amulet with "Critical Strike Chance" & "Critical Strike Multiplier" on it as well as any res or attributes you might need. 

Crafting Guide to make your own:

Step 1: Buy a Fractured "+1 to Level of All Spell Skill Gems" or "+1 to Level of All Chaos Spell Skill Gems" amulet. Look for a str/dex base or a pure Str or pure Dex base based on the attributes you need.
Step 2: Spam Deafening Essences of Scorn until you hit T1-2 Critical Strike Multiplier & ANY Tier 1-2 Resistance (This can be Harvest changed to any other Resistance) OR Str/Dex based on what you need.
Step 3: Craft "Non-Channelling Skills have -7 to Total Mana Cost"
Step 4: Anoint Charisma

Flasks

Dying Sun is BIS in this due to it multiplying the single and aoe dps of the build. Forbidden Rite scales very well with projectiles.
Use your preferred set of Utility flasks, Diamond is MANDATORY while Quisksilver, Granite & Basalt do very well for other flasks. 
Try to get "x% chance to gain a Flask Charge when you deal a Critical Strike" on the prefix as this has a .1 second cdr allowing you to get up to 10 charges a second with Cyclone allowing for permanent uptime on flasks while fighting.


Gems

Unique Jewels in this build:
Stormshroud - This jewel is out Ailment Immunity, if we get 100% chance to avoid Shocks then we are immune to all ailments. This is done with a Tormented Essence roll on a belt, Eldrich Implicit on boots, and the remainder on an Abyss Jewel

Watcher's Eye - You need to get "Gain x Energy Shield per Enemy Hit while affected by Discipline" as a minimum. This roll is broken because of how many hits this build does. 
Cyclone hits 10x per second and Forbidden Rite 20 or 40 with Dying Sun up. With a bottom roll this is 600 es or 1000 es with Dying Sun per second per enemy hit. This alone will make you immortal with a big es pool.

Thread of Hope - Need a Large thread of hope to pick up Glancing Blows & Divine Shield without wasting 20 passive points. It also lets us hit Light of Divinity for ~6% dps increase. Try to find a bottom roll -Resistance roll to make gearing easier.

Militant Faith - There are quite a few rolls here but at a minimum you need the name to be High Templar Dominus and one of the per 10 devotions needs to be "mana cost reduction". Try to buy one with "aura affect" too if you can on the other 10 devotion.
TLDR: Buy a militant faith from this link: https://www.pathofexile.com/trade/search/Crucible/elOOGerUL

Impossible Escape - 2 options here, either Unwavering Stance on a low budget or Imbalanced Guard on a high budget. These allow you to pick up Prismatic Skin by marauder. 
Imbalanced is better because you can swap the "+1 max cold" for "+1 Max All Res" and a ton of Armour from Soul of Steel making your defenses better due to Aegis.