10 months ago

Ascendancy ThumbnailLevel 100 Hybrid MoM Crit Lightning Tendrils of Eccentricity Hierophant3.23

Life: 3,907108%
ES: 5,363103%
Mana: 4,055263%
eHP:
77,234
Resistances: 75%/75%/75%/63%
Block: 35%
Spell Block: 48%
DPS: 64,947,972
Speed: 11.48
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 576%
Config: 2x Frenzy, 2x Power
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Void BatteryShimmeronHubris CircletSporeguardSorcerer GlovesZealot BootsMarylene's FallacyAmethyst RingTopaz RingReplica Soul Tether
Divine Mana FlaskRumi's ConcoctionAtziri's PromiseBottled FaithRotgut
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelForbidden FleshRational DoctrineForbidden FlameSublime VisionWatcher's EyeMilitant FaithImpossible Escape

Gems

Lightning Tendrils of Eccentricity
Divergent Power Charge On Critical
Awakened Added Lightning Damage
Awakened Controlled Destruction
Arcane Surge
Infused Channelling
Anomalous Frostblink
Divergent Power Charge On Critical
Concentrated Effect
Archmage
Phantasmal Sigil of Power
Phantasmal Siphoning Trap
Increased Duration
Punishment
Wave of Conviction
Arcanist Brand
Conductivity
Cast when Damage Taken
Purifying Flame
Portal
Frost Shield
Discipline
Divergent Eternal Blessing
EnemyExplode
Contaminate
Divergent Power Charge On Critical
Awakened Added Lightning Damage
Awakened Controlled Destruction
Arcane Surge
Infused Channelling

Tree Preview

Hex MasterHex Master
Mind Over MatterMind Over Matter
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

Notes

___________________________ IF YOU MAKE CHANGES IN MILITANT FAITH JEWEL RADIUS, MAKE SURE YOU HAVE 150 DEVOTION ___________________________
Try to get one with "+2% to all Elemental Resistances per 10 Devotion" because it helpes a lot to cap Resistances. If you find one with this mod, just ignore second mod. It doesn't matter that much.


*********************** TO BECOME STUN IMMUNE PRESS Y TO OPEN PANTHEON AND USE SOUL OF THE BRINE KING (TOP LEFT) OR YOU GET STUNNED ************************
You don't have to upgrade Soul of Brine King. You are ailment immune already, so only thing would be useful for you is "Stun and Block Recovery" upgrade. Small God Pantheon is optional, 
but Abberath (Burning Ground immunity) is recommended as it is sometimes brutal. Tukohama (just below Abberath) is a nice option as well. Use Ryslatha if you cannot Damage the boss 
because of its high Regeneration If still troubling, Allocate Recovery Mastery (Recoup Wheel) "Nearby Enemies have 50% reduced Life Regeneration Rate" or swap Frost Bomb with 
Concentrated Effect on Frost Blink for the occasion.


-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- BANDITS: KILL ALL -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*


To see maximum buffs, enable:
1. Arcane Cloak --------------------------------------------------------------------("Skills" Tab)
2. Frost Shield; Stages 4 --------------------------------------------------------("Configuration" Tab, "Skill Options" section)
3. Innervate -------------------------------------------------------------------------("Configuration" Tab, "Skill Options" section) (only active if you have killed recently, so don't enable this against bosses)
4. Sigil of Power; Stages 4 ------------------------------------------------------("Configuration" Tab, "Skill Options" section)
5. Siphoning Trap; 1-10 ----------------------------------------------------------("Configuration" Tab, "Skill Options" section)
6. Is the enemy shocked?; 25-30% --------------------------------------------("Configuration" Tab, "For Effective DPS" section)
7. Enemy is on Low Life ----------------------------------------------------------("Configuration" Tab, "For Effective DPS" section)
8. Flasks ------------------------------------------------------------------------------("Items" Tab)


21/23 LTE is extremely powerful. 20/20 is OK too. 21/20 is recommended. 21/23 and Body Armour's +1/+2 Corruption Implicit is only if you have the currency for. Not a must.


Flask options:
1. Mana Flask
2. Silver Flask
3. Life Flask
4. The Sorrow of the Divine (Life + ES Recovery) (Not really recommended because you won't be regenerating Life)
5. Progenesis (to be really tanky, very expensive)


----------------------------------------------------------------------------------------------------------- UPGRADES ----------------------------------------------------------------------------------------------------------

Here's the list I recommend, decreasing in importance:

a. Forbidden Flesh & Forbidden Flame + Militant Faith
b. The Burden of Truth/Replica Soul Tether + Rumi's Concoction
c. Rare Cluster Jewels (Buy Impossible Escape instead of Medium "Area Damage" jewel if not 100 Levels)
d. Amulet with Additional Curse
e. +1 Power Charges (Sublime Vision, Void Battery, Helmet)
f. Watcher's Eye
g. Impossible Escape

a, b, c, and d are the most important. Rest of the list doesn't really matter. Just make sure you have enough Jewel Sockets for other Jewels. Don't hesitate using ~10 Chaos worth Rare Jewels
to meet your requirements (stats, Resistances, etc.).

--------------------------------------------------------------------------------------------------------------- GEAR INFO BELOW --------------------------------------------------------------------------------------------------------------


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do NOT choose Mana over Life on gear. Always have Life! Mana is NOT priority. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Life comes firstly, then Energy Shield, and lastly Mana. Game checks Life to determine whether you are alive or dead. You die when your Life is 0, not Mana. If you have 4.500 Mana and 3.500 Life,
you will die with 1.000 Mana, which has no use after you die. Try to have Life and Mana as close to each other as possible. Energy Shield should be your highest pool (in Forum Post, please read
"DEFENCE" (Fire Damage example) in STRATEGY if you haven't). HOWEVER, if you have 7.000 Energy Shield with 3.000 Life and 3.000 Mana, you will die with 4.000 Energy Shield. 
Energy Shield should be >1.000 and <2.000 than Life (1.500 is the sweet spot). For example, for 3.000 Life, have minimum of 4.000 and maximum of 5.000 Energy Shield (4.500 is sweet spot). 
When you die, check your Energy Shield and Mana levels before reviving. If you have 500 Energy Shield and/or 500 Mana left, then something is wrong. Carry those extra Energy Shield / Mana to
Life. You will see that you won't be dying as often. To sum up, keep them in balance; have Energy Shield between 1.000-2.000 range based on relatively equal Life & Mana levels.

Aim for what this character have:
1. ~4.000 Life (NOT below 3.500)
2. ~4.000 Mana (NOT below 3.500)
3. ~5.000 Energy Shield (NOT below 4.500) 
4. +30% Attack Block & +40% Spell Block
5. At least 73 Dexterity (for Ehance Support)
6. At least ~30% Chaos Resistance (Recommended tree and gear provide 31%. Get some more on your Rare items.)


"Dual-Wield Block Chance" is really limited on tree, so Impossible Escape-Iron Grip is extremely valuable to this build. 
There are only 4 of "X% increased Life AND Mana" nodes ("Heart and Soul" Notable), one of which is at the starting zone. Try to pick all of them up, as recommended on most of the trees.


------------------------CLUSTER JEWELS---------------------------

	LARGE JEWELS
		1- Lightning Damage Base:
			1.1- Prefix:
						"Scintillating Idea" is irreplaceable. You have to have this.
						"Prismatic Heart" is cool if you need Resistances.
						"Snowstorm" is a strong node, but you don't have to have this. It is only a nice boost to damage but has a condition. It is replaceable/dispensable.
						"Storm Drinker" is a powerful alternative as an Energy Shield Leech source.

			1.2- Suffix:
						"Doryani's Lesson" is for Life Leech if you cannot get it on your Gloves implicit. Gloves implicit is better. Drop this once you have "Lightning Damage Leech" on your Gloves implicit.
						"Widespread Destruction" is OK. AoE is nice.
						"Disorienting Display" should be your final Suffix. Blind is really good since you will be literally jumping into a pack of monsters. I cannot confirm this, but I'm pretty sure that this node
						works like an aura. If the 10% chance triggers, it lasts for 4 seconds and close enemies are blinded. I am neither sure of the duration, nor the distance of "close range" in this
						situation. As I said, it is almost a permanent aura around you which blinds enemies. Extremely useful compared to other 2 suffixes, assuming you have Leech on Gloves.

		2- Spell Damage Base:
			2.1- Prefix:
						"Arcane Heroism" is irreplaceable. You have to have this.
						"Conjured Wall" is almost irreplaceable. As I stated above, Dual Wield Block is limited and valuable. Since this is a Caster, the condition is completely trivial. 6% Spell Block is epic.
						"Mage Hunter" is a bit weaker alternative to Conjured Wall. Still good if you cannot afford Conjured Wall or is what you have at hand.
						"Practiced Caster" is nice for DPS. Other two prefixes are highly recommended over this.
			2.2.- Suffix:
						"Essence Rush" is to go.
						"Thaumophage" is a chaeper alternative for Energy Shield Leech. However, please bear in mind that you are mostly NOT "on Full Energy Shield".

	MEDIUM JEWELS
		Make sure you have exactly the same Notables for Medium Cluster Jewels. "Channelling Skill" jewel is more important than "Area Damage" jewel. Moreover, you can even drop "Area Damage"
		jewel if you need points, or don't even use it if you aren't planning on levelling up to 100 -- from 96.


---------------------------FOR HELMET---------------------------

CRAFT:
Just buy a random Helmet with "+1 To Maximum Power Charges" mod (don't buy it if has other influence modifiers). Don't try to roll it with Alteration spam or something as it is super rare.
You don't have to elavate it because the build doesn't need it. If you have the budget, you can elavate it, but you wouldn't even notice any difference since the build uses 2x Power Charge on Crit. 
Buy a ilvl 84+ Shaper influenced ES (recommended) or ES-Armour (OK too) base Helmet because it's a lot cheaper. Then, use "Lightning More Likely" Harvest Craft. Once you hit 
"Level 20 Innervate" AND one more random influence modifier (it doesn't matter which), use Orb of Dominance to get "Level 25 Innervate". Before using Awakener's Orb, 
DOUBLE CHECK THE MODIFIERS! On Power Charge Helmet, the ONLY influence modifier should be "Power Charge" modifier and NO OTHERS. On Innervate Helmet, the ONLY influence 
modifier should be "Level 25 Innervate" and NO OTHERS. Now, you can use Awakener's Orb. First on the Power Charge Helmet, then on the Innervate Helmet to combine their mods. 
If Power Charge Helmet is a nice base, then use it on the Innervate Helmet first because first item will be destroyed. In short, use Awakener's Orb on the item which you want to keep. If you are 
lucky, you can get Crit Multi / Supported by AoE (like the one this character uses). Both are perfect. I recommend AoE because of QoL. It is a globabl effect, meaning Contaminate will have a 
larger AoE too.

1. Buy ANY non-Unique Helmet (cheapest) with "+1 To Maximum Power Charges"
2. Buy a ilvl 84+ Shaper influenced ES base Helmet
3. Spam "Lightning More Likely" Harvest Craft
4. Once you hit "Level 20 Innervate" AND one more random influence modifier, use Orb of Dominance to elevate it to "Level 25 Innervate"
5. DOUBLE CHECK THE MODIFIERS!
6. Use Awakener's Orb

--------------------------- FOR GLOVES ---------------------------

"X% of Lightning Damage Leeched as Life" on Gloves is crucial. You must have Life Leech which is kinda tricky to get as a Caster. Either get it from Large Cluster Jewel ("Doryani's Lesson") or
from Gloves. Gloves is better because there is nothing better you can get from The Eater of Worlds Implicits, and you can have another Notable on Jewel. As for The Searing Exarch Implicits,
"X% chance to Unnerve Enemies for 4 seconds on Hit" is good, but if you are using Awakened Controlled Destruction, this implicit becomes useless. At this point, only thing is left that is useful for
you is "X% increased Damage per Frenzy Charge".

Any Rare Gloves with Life/ES/Mana/Resistance is good. Gloves like the one this character using is sufficient. As a completely optional alternative, you can craft/buy a Warlord base Gloves with
"X% increased Spell Damage" (Prefix) and "X% Chance to Block Attack Damage" (Suffix) modifiers if you have the currency for it, or if you want to. It is a small bonus to damage and some sweet 
boost to survival if you'd like to do it. If you prefer doing this Warlord base Gloves, just REMEMBER to use "Dorayani's Lesson" or amulet corruption as you cannot add implicits on them. You could
even only have "X% Chance to Block Attack Damage" and get more flat Life/ES/Mana on prefixes.


---------------------------BOOTS IMPLICITS---------------------------

"Travel Skill Cooldown Reduction" is quite noticable while map clearing. Make sure you have it on your Boot implicits. It doesn't have to be "Travel Cooldown Reduction". 
"Global Cooldown Reduction" works as well but with a lower rate. Go for "Global Cooldown Reduction" if you only do bossing. Low Cooldown on Arcane Cloak, Sigil of Power etc. is better for
bossing.


---------------------------AMULET CORRUPTIONS---------------------------

"You can apply an additional Curse" is almost a must. Get this implicit as soon as possible. Don't mind if it has bad Multi roll as it saves you 5 points. 
You can upgrade it to a 20% quality-two-implicit later on.

For double implicits, here is the recommended list (not in importance order, just pick whichever you like/what you have at hand)
1. Chance to Block Attack Damage
2. Chance to Block Spell Damage
3. Lightning Damage Leeched as Life (allows you to drop "Doryani's Lesson")
4. Increased Movement Speed
5. to all maximum Resistances
6. Discipline has increased Aura Effect
7. % increased Attributes
8. to all Elemental Resistances