2 years ago
Level 97 Pathfinder3.21
Life: 4,100130%
ES: 514
Mana: 16
eHP:
79,364
Resistances: 80%/84%/85%/75%
Evade: 62%
Supp: 100%
Evasion: 13,666
DPS: 30,832,294
Hit Chance: 100%
Config: Pinnacle, 15x Wither
Bandit: Kill All
Pantheon: Soul of Solaris
Gear



















Gems
Devouring Totem
Multiple Totems
Empower
Multiple Traps
Trap
Divergent Cluster Traps
Malevolence
Inspiration
Increased Duration
Divine Blessing
Grace
Enlighten
Purity of Ice
Purity of Lightning
Despair
Steelskin
Enhance
Divergent Herald of Agony
Anomalous Flame Dash
Anomalous Withering Step
Vitality
Arrogance
EnemyExplode
Tree Preview


- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- Recover 4% of Life when you use a Flask

- Skills cost Life instead of 30% of Mana Cost
- +50 to maximum Life

- Enemies Poisoned by you cannot deal Critical Strikes

- +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Notes
Videos without Progenesis: https://www.youtube.com/playlist?list=PL_BryPMo2pcU8_fRKC5bgAKcUZ44peupl You can play the build without Progenesis. Still tanks Uber Sirus die beam, Uber Shaper slam etc. Progenesis just makes you don't care about boss mechanics. This is an all content Pathfinder build. You can complete 40 challenges, kill any boss including Ubers, farm simulacrum(video is in link at top), farm blight/expedition or anything else you can think of. Consider using a default quality cluster traps for mapping cause it is better. Build's defenses -------------------- Pathfinder = Endless flasks = Fakeblood build (No need for mageblood) Grace + Physical damage taken as x element = Huge defense against attacks Armour? -> I converted 100%physical damage taken to 3 different elements so we mitigate physical damage from elemental resistances Topaz and sapphire flask = Easy resist cap and more mitigation against those damage types. Uber bosses deals a lot cold damage so sapphire is a must. Lightning coil body armour = More mitigation against physical damage + Topaz flask(easier to cap lightning res and more mitigation thanks to body armour) Life flask = Endless healing thanks to new Pathfinder ascendancy passive "Master Surgeon". Life flask also recovers energy shield because of our unique belt. 100% suppress chance = Good spell defense Ailment immune = Especially good in simulacrum Crit immune = Poison mastery(enemies poisoned by you cannot deal crit strikes) Stun immune = Flask suffix + Talent tree Curse immune = Flask suffix + Yugul Pantheon