5 weeks ago

Ascendancy ThumbnailLevel 95 Hybrid Crit Lightning Trap Saboteur3.25

Life: 2,77187%
ES: 87660%
Mana: 145
eHP:
19,319
Resistances: 75%/75%/75%/-13%
Evade: 78%
Evasion: 22,029
DPS: 1,832,433
Speed: 6.56
Hit Chance: 100%
Crit Chance: 57.42%
Crit Multi: 448%
Config: 15% Shock, Frenzy, Power
Bandit: Kill All

Gear

Profane WandProfane WandGrizzly PeltTinkerskinSlavedriver's HandVelour BootsAgate AmuletAmethyst RingProfane ProxyStygian Vise
Hypnotic Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster Jewel

Gems

Lightning Trap
Lightning Penetration
Trap and Mine Damage
Swift Assembly
Added Lightning Damage
Charged Traps
Lightning Spire Trap of Overloading
Bear Trap
Summon Skitterbots
Grace
Zealotry
Enlighten
Vitality
Arrogance
Conductivity
Flame Dash

Tree Preview

Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Trap MasteryTrap Mastery
  • Can have up to 5 additional Traps placed at a time
  • 60% increased Trap Trigger Area of Effect

Notes

Ascendancy Order: Shrapnel Specialist > Chain Reaction > Born in the Shadows > Pyromaniac

Leveling Notes:
Make your way towards the big trap wheel early. High Explosives, Unstable Munitions for sure early on. Clever Construction can be grabbed a bit later.
Head down towards Charaisma after getting the trap wheel so Skitterbots can run easier early on.
Don't worry about grabbing any of the cluster jewel nodes until later in league when you're able to get your hands on Trap & Mine medium clusters.
High Voltage early will make for some considerable damage following Charisma. 
Master Sapper after that, and fill life where necessary on yourself.

Lightning Trap is available in act 1 after completing "The Siren's Cadence". Feel free to immediately grab and try it out, should be more than solid enough to level all the way with. Explosive Trap until you get it.

Annoint Sovereignty if you want to take Vitality off of Arrogance support. Keep in mind, you don't really NEED to use Vitality in your setup until you get Slavedrivers anyway.

Gear Notes:
It will take a while to get a good Tinkerskin & Slavedriver set up going. Just use normal equipment that fills resists, stats, life, and damage until then.
Keep in mind that gear listed is NOT a be all end all set up, just ideas of things to look out for. Fill gear in to fit whatever situation you're in, or if you feel weak in an area, work to fix it.