14 months ago
Level 96 Consecrated Path Berserker3.22
Life: 4,05498%
ES: 58
Mana: 62
eHP:
31,986
Resistances: 75%/75%/75%/25%
Block: 50%
Armour: 165,589
DPS: 1,124,762
Speed: 3.30
Hit Chance: 100%
Config:
Pinnacle, Covered in Ash, Custom Mods
Bandit: Kill All
Gear
Gems
Divergent Consecrated Path
Awakened Elemental Damage with Attacks
Cruelty
Flammability
Determination
Grace
Clarity
Defiance Banner
Malevolence
Divine Blessing
Increased Duration
Tree Preview
Avatar of Fire
Glancing Blows
Iron Reflexes
Armour Mastery
- 20% increased Armour per second you've been stationary, up to a maximum of 100%
Attack Mastery
- Nearby Enemies are Intimidated while you have Rage
Elemental Mastery
- Exposure you inflict applies at least -18% to the affected Resistance
Leech Mastery
- 10% of Leech is Instant
Life Mastery
- +50 to maximum Life
- Skills Cost Life instead of 30% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Reservation Mastery
- Auras from your Skills have 10% increased Effect on you
Notes
So far, we have very expensive equipment and barely any damage, even trying to account for the new strat with the new support gems (Controlled Blaze Support, Sadism Support) and a synergestic one (Swift Affliction Support).
Together, they give 4.66x damage if one can manage to hit 13 times, igniting 13 times, over 4 seconds. Yet this isn't enough to catapult it past a few million DPS, even with very good gear.
Perhaps there are better ways to scale ignite than what I'm using, as otherwise, this build will never scale into a strong build.