3 months ago
Level 95 Crit Vaal Venom Gyre Deadeye3.25
Life: 3,986106%
Mana: 57
eHP:
49,005
Resistances: 75%/77%/77%/77%
Evade: 83%
Evasion: 24,043
DPS: 13,215,462
Speed: 4.93
Hit Chance: 99%
Crit Chance: 81.33%
Crit Multi: 759%
Config:
Pinnacle, 15% Shock, Frenzy, Custom Mods
Bandit: Kill All
Gear
Gems
Vaal Venom Gyre
Added Cold Damage
Trinity
Nightblade
Elemental Damage with Attacks
Increased Critical Damage
Lifetap
Flame Dash
Precision
Sniper's Mark
Mark On Hit
Lifetap
Grace
Flesh and Stone
Herald of Thunder
Whirling Blades
Cast On Critical Strike
Tornado
Flame Wall
Automation
More Duration
Blood Rage
Tree Preview
Point Blank
Accuracy Mastery
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
Bleeding Mastery
- 80% increased Critical Strike Chance against Bleeding Enemies
Claw Mastery
- Skills Supported by Nightblade have 40% increased Effect of Elusive
Critical Mastery
- +25% to Critical Strike Multiplier against Unique Enemies
Dagger Mastery
- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Elemental Mastery
- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech Mastery
- 10% of Leech is Instant
Life Mastery
- +30 to maximum Life
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mark Mastery
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Reservation Mastery
- Auras from your Skills have 10% increased Effect on you
Spell Suppression Mastery
- Prevent +3% of Suppressed Spell Damage
Notes
3.25 Changes - We gained a huge damage buff from the Base Crit changes to Claws, this will make it easier to cap crit. - Dread Banner has been removed in favour of fitting in Flesh and Stone and Herald of Thunder. We lose some damage here but gain a tremendous amount of survivability from the new Flesh and Stone gem. Leave it in sand stance. - The loss of Ancestral Protector and the Gathering Winds nerf hurts, as we relied on it for more attack speed. In a mapping scenario this won't be noticeable, but in bossing there will some DPS loss. - With New gem Slots from the loss Dread banner, we can fit in a 4L Automation Set up which will give us more speed from Phase Run and survivability from a fully levelled Steelskin - The new bleed wheel gives us more damage, and we trade it for the blind wheel near Point Blank. We will lose some survivability but that is made up by the above changes. - This is reflected in later skill trees where survivability is much less of an issue with better gear. - In the endgame, ideally we get an Enlighten to fit in another 50% damage Aura. This is reflected in the gem links of the Midgame Setup. If you dont have an Enlighten, stick to the Herald of Thunder, or drop it along with FnS, for Wrath - Taste of Hate has been removed as it no longer provides the useful defensive stats, this is replaced by a Silver Flask for Onslaught. If you have onslaught on kill from Veiled modifiers on boots, you can alternatively replace with a Sulphur flask. Levelling Tips - Use 2handers until you find a decent claw and spec into claw nodes. - Early on we are too far away from claw nodes to specifically just use claws. IMPORTANT NOTES - Make sure your accuracy is higher than you maximum life when using precise technique. This can be checked through the charcter sheet by pressing 'c' and comparing the numerical value of 'Main Hand Accuracy' to your Maximum Life pool. - If Purely mapping, replace Added Cold with Fork - Tick Brittle to calculate Boss/Single Target DPS in Config - Pantheons Preference (Names will change in 3.25): Major: Brine (if no ailment immunity) or Lunaris Minor: Abberath (If Exarch altars) or Shakari Endgame Scaling Options - Omni scaling w/ Venom Gyre - Dex Stacking - Ascendant Dex Stacking - Reroll into another Ranger build