15 months ago

Ascendancy ThumbnailLevel 85 Crit Frost Blades Duelist3.25

Life: 2,81099%
Mana: 99
eHP:
30,179
Resistances: 75%/76%/75%/5%
Evade: 76%
Evasion: 24,167
DPS: 1,037,192
Speed: 5.86
Hit Chance: 100%
Crit Chance: 67.38%
Crit Multi: 487%
Config:
15% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Gruthkul

Loadout

Gear

Imperial ClawLacquered BucklerMajestic PeltSupreme LeatherVelour GlovesVelour BootsAgate AmuletAmethyst RingTwoStoneFLStygian Vise
Divine Life FlaskPrismatic TinctureJade FlaskDiamond FlaskSilver Flask
Murderous Eye Jewel

Gems

Frost Blades
Nightblade
Multistrike
Added Cold Damage
Elemental Damage with Attacks
Assassin's Mark
Mark On Hit
Lifetap
Steelskin
Cast when Damage Taken
Enduring Cry
Whirling Blades
Faster Attacks
Culling Strike
Blood Rage
Hatred
Herald of Ice
Flesh and Stone
Vaal Lightning Strike
Rage
Returning Projectiles
Frostblink
Bonechill

Tree Preview

Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
  • 50% more Accuracy Rating at Close Range
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Claw MasteryClaw Mastery
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
Cold MasteryCold Mastery
  • 40% of Physical Damage Converted to Cold Damage
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Dagger MasteryDagger Mastery
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky

Notes

Leveling:
Can use anything you want if you don't like FB (obviously)
Use Wrath+Trinity+Ele Weakness in A3/A4
Can use Precise Technique early
Swap to Crit in A7/A8, change to Ass. Mark


Ailment Immunity:
Ailment avoidance Day 1: 
50% Risk Aversion (Gambler)
20% from Thick Skin wheel (4 pts)
25% Chest craft (ASAP unveil)
5+% Boot craft (or Boot implicit (Eater Ichors))

Avoid Ailments w/ Kiloava's Bluster (shield)
50% Risk Aversion
20% Thick Skin
25% Chestcraft
15% Kiloava's Bluster (Replaces avoid on boots)

Boots-only option: 
50% Risk Aversion
20% Thick Skin
30% from Essence of Loathing (Deafening) on Boots


Stun Immunity:
Day 1:
50% Risk Aversion (Gambler)
28% Heart of Oak (2 pts)
25% Chest craft (ASAP unveil)

Mix-and-match options:
50% Risk Aversion
28% Heart of Oak
25% Chest craft (unveil)
10% Avoid Stun Tattoos (Tasalio Tideshifter)
50% Avoid Stun Flask Suffix


Heatshiver and Trinity:
BEFORE you get Heatshiver you can use Trinity/Wrath and a pure elemental claw for better early damage.
Heatshiver needs pure phys/cold damage to maximize freeze potential and added fire damage - be using Hatred, a pure phys/cold claw, and 40% phys-to-cold mastery when you equip Heatshiver
NOT Trinity with Heatshiver
If you have any questions about Trinity at all, watch this video:
https://www.youtube.com/watch?v=cE4Seyyg7to&t=25s


Accuracy Capping:
Early: Take both accuracy clusters (attack speed + crit) and the +500 and Close Range Masteries early, this should keep you accuracy capped. 

Later: get 550+ Accuracy mod on glove suffix, a blind tattoo, and possibly accuracy on an abyss jewel if needed to drop the Crit cluster entirely (Save 4 pts)

Do Not Use: Hits Can't be Evaded is NOT worth giving up a weapon prefix for


Fury Valve:
Best-in-slot amulet for all Non-bossing content
Before you get one, don't rely on your amulet for too many attributes/resists that you won't have when you equip Fury Valve (applies to other items too)
Get another amulet with max damage for Boss-Swap content (Yoke, rare w/ dmg)


The Taming:
Made by combining 3 Bereks rings (Pass + Grip + Respite)
Pass and Grip are very common, Respite is rarer but can be farmed with Spark and the Flame diviination cards in Atoll+Plateau. 
Use Elemental Catalysts if your resists are fine, if you need resists use Prismatic Catalysts.


Flesh and Stone/Grace
These are both good defensive aura options - Grace will push your evasion into ~85+% territory, while Flesh and Stone will give you better damage reduction for surviving 1-shots. 
Grace costs more mana, requires Thrill of Battle + Mana Reservation Mastery


Enduring Cry + VLS
Enduring Cry for enduance charges, without charge duration may feel clunky/unreliable, but offers survivability
VLS is a rage generator and bonus damage for single targets / loose trash clear (optional)